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June 02, 2024, 12:21:40 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Lydyn

81
Spriting / Re: Half-cape?
October 30, 2011, 03:03:01 pm
I just don't like the scarf ... covers up too much of the armor. If you have any better ideas though, feel free to let me know.
82
Spriting / Re: Half-cape?
October 30, 2011, 01:03:40 pm
Does this look any better? I personally didn't want the scarf at all ... I'm trying to get more of the look that the cape is tucked in or attached to the hood.



83
Spriting / Re: Half-cape?
October 29, 2011, 12:06:57 pm
I wanted a half-cape in terms of width, much like Lightning's cape from FFXIII.

Edit: Oh, hold on ... need to make an example. I'll have it up later.

Edit-Edit: This is a pretty bad example, but I did work on it some ... hence why I need some help with it.



84
Spriting / Half-cape?
October 29, 2011, 01:36:34 am
Sorry if this is too vague, but I'm trying to create a half-cape for my sprite. I've tried multiple ways using the Lancer cape, but always looks really weird ... it's like I can't get the curve of the cape on the angles to look right. Any advice or examples to help me out?
85
The Lounge / Re: Reconnecting with old friends.
June 05, 2010, 08:39:56 pm
Welcome back! Might want to note that FFH is on optical.esper.net right now ... dunno how much that'll help.
86
Old Project Ideas / Re: FFT: Revised
June 05, 2010, 03:28:26 pm
Likely unless this gets a lot of support, that's about it. I had a ton of problems with the patch pointed out by one of my testers, which would mean going back to square one. However, feel free to use it as a base for something if you'd like.
87
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 31, 2010, 03:14:58 pm
Just a note for future reference, I will be changing the 'knight' next to Olan to another character for story purposes.
88
The Lounge / Re: FFH Chat?
May 31, 2010, 01:23:58 pm
Okay, so I know the servers are having problems ... so is it that everyone is just not on chat or you guys on different servers? I'm the [invincible.esper.net] apparently.
89
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 30, 2010, 07:25:40 pm
I'm not following ... are you saying recruit NPC [1] and get XP, then have NPC [1] offer a sidequest?
90
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 30, 2010, 06:14:45 pm
Minor glitch in the new demo; When talking to the weapons/armor clerk, the first time you're not able to buy anything, but just go ahead and exit the shop and talk to him again and everything will be normal.

Edit: Also, I'd like to hear opinions on what people would like to see in their home-tower ... if you ever played Suikoden, you know what I'm getting at. It's sort of like a mini0game in a way, that you search the world looking for people to recruit and do sidequests to invite them into your tower, then either they provide services of some kind (like an inn, blacksmith) or just offer XP and someone to talk to and give your tower atmosphere.
91
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 30, 2010, 01:13:41 pm
Well ... I can try and think of a symbol for actions, but I refuse to use asterisks [li] ... I decided this a long time ago when I was role-playing on the interest because if you mix "speech" with *actions* it looks messy and unprofessional. It's possible I may start getting rid of quotes, but I'd rather not.

Edit: A bunch of the new changes are uploaded as the new demo. Feel free to try it out, if you'd like.
92
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 30, 2010, 01:31:29 am
Quote from: "Dokurider"Well, this isn't a book. What works for a video game doesn't work for a book and vice versa. The story  should have been built around the sprite limitations. At the very least, keep actions and dialogue separate as in different boxes and maybe have actions in asterisks for good measure. Otherwise it comes off as awkward.(See Wild Arms to see how it can be done well.)

Mind finding me an example? I can't seem to find one. Thanks.
93
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 29, 2010, 08:05:01 pm
Thanks Doku and Kaijyuu, it helps me understand a little better, but I hope I was able to communicate how that comes across to me.

• I may work on Athesh's scene.
• Balance has been addressed a little, namely Turn Punch. I just toned it down some.
-- I may include an option when saving that your party is recovered.
• I'll look into Wild Arms, but I'd rather not use asterisks [li] since combined with speech, it looks awfully messy.
• Classes will be unlocked via sidequests, so you will only have one class to mess with at first.
• I'll look into the ether issues, but you're right, it does seem that way.
94
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 29, 2010, 12:11:28 am
Look guys, I appreciate the feedback ... but the thing is that it doesn't always need to have the tone of, "this is wrong, fix it." I know the community likes to think this way, for a reason I've yet to figure out, but there are ways of saying, "hey I saw this problem" without making it seem like I have failed at the endeavor.

I've taken two weeks to get this demo out for you guys, this community. This wasn't entirely for me. Sure it's fun, but ... I can just as easily create a different story, but I choose not to. Rather than meeting my efforts to bring a project that most FFT fans have always wanted with strict judgment, try to consider what's gone into this and the time spent.

I don't mind someone pointing out faults and saying they think it should be done differently, but I don't need to be met with a lack of respect for what I've put into it. If you want to continue like you have ... so be it, though I'd ask that you direct the issues to Eternal or Lasting_Dawn, whom have much more patience for it than I do. Thank you.
95
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 28, 2010, 08:57:56 pm
Quote from: "SilvasRuin"Saving the guy without any evidence at all that he's truly innocent, especially killing what seemed to be military or town guards... is extremely questionable.  Perhaps you should extend the beginning of the conversation and have the main character witness the charges being trumped up rather than just going on the guy's word?

Why is she doing more damage with melee attacks than he is with magic?  What's the point of magic if it isn't worth using instead of a sword slash?  That warlock buff costs more than a basic attack spell and doesn't seem to make big enough a difference to justify using against anything other than a boss.

The cloaked man's portrait shouldn't be there when it says what he does.  It looks like he's narrating his own actions.  Good for a spoof, but I don't get the impression that you're trying to make it funny.  I suppose it does fit with the rest of the writing style, but... just leaving off quotation marks doesn't really remove the impression that the "actions" are being said, at least not at first.

Being able to run out of Potions and have a character get KOed just by following the path while not permitting the player to go to town to buy items or buy items before the game automatically forces the characters to move to the next area is really screwed up.  I suppose it was bad luck the first time, but still... should the beginning of the game be so luck reliant?

Is there any particular reason Goblins aren't weak to ice like they are in FFT?  If you're going to put magic at such a disadvantage, you could at least make elemental weaknesses more common.

Spending the night before the fight with the boss the next day without actually being healed is just mean.

Why do you call it magicite when they've only been called either "Holy Stones" or Auracite?


I'm fairly certain I've heard both boss fight songs before, but I can't remember where...  Second one reminds me of Kingdom Hearts for some reason.

Well, I'm going to start this post off with this; I hope you don't just have negative things to say in the future. While this is posted for this community, it isn't exactly a FFT patch.

In either case, the first issue is that you haven't learned Esteria's character yet. That's all I really feel the need to say. Second, and this pertains to any other issues of yours I might 'seem' to skip - I'm still working out the balance issues. Do remember this is a demo and not a complete game. Just point out the issue politely and move on.

The writing style ... well, it's different, sure ... but go ahead and read a book - it follows suit.

The goblins being able to beat you up - well, it's the first time I've heard of it. In fact when I was going through, I thought it was a little too easy, so I'm not entirely sure if the RNG is just making you miss a lot or what. As for the weakness ... I guess I could include it, but I'd rather be given a reason or a logic as to why.

You do get healed before the Luvaci, but not before Doga.

Also, Magicite is seen in the WotL script and ... well, the reasoning for it may be better explained down the line.
96
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 27, 2010, 04:13:51 pm
Quote from: "Kaijyuu"RPGmaker I presume?

Yep!
97
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 27, 2010, 11:41:23 am
On what? Nothing? No emulator required.
98
The Lounge / Re: Ivalice: Rebirth - FFT Fan RPG
May 27, 2010, 12:17:27 am
Sorry Dukorider ... you'll need the Game.ini file I forgot to upload. I updated the original link.
99
The Lounge / Ivalice: Rebirth - FFT Fan RPG
May 26, 2010, 08:44:23 pm
As many of you know, I've been in the works of making an RPG that is set 30 years after FFT had taken place. It focuses on Esteria, a Holy Blade of the church suddenly finding herself questioning her loyalty to the same church she serves. King Delita Hyral had just passed away a few months ago and his grandchild, Prince Clemence, has taken the throne. Many still don't know of Ramza's tale and the church holds power ...

Dowload link (it is 151 MB); Ivalice: Rebirth Demo
Others:
RTP (Needed)
Game.ini (Just incase you need it)

Gamepad
• Z is select
• X is cancel/menu
• Q is previous
• W is next
• Alt + Enter is Full-screen/window













100
The Lounge / Re: FFH Chat?
May 23, 2010, 01:56:29 pm
Fix'd. Somehow.