I just don't like the scarf ... covers up too much of the armor. If you have any better ideas though, feel free to let me know.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: "Dokurider"Well, this isn't a book. What works for a video game doesn't work for a book and vice versa. The story should have been built around the sprite limitations. At the very least, keep actions and dialogue separate as in different boxes and maybe have actions in asterisks for good measure. Otherwise it comes off as awkward.(See Wild Arms to see how it can be done well.)
Quote from: "SilvasRuin"Saving the guy without any evidence at all that he's truly innocent, especially killing what seemed to be military or town guards... is extremely questionable. Perhaps you should extend the beginning of the conversation and have the main character witness the charges being trumped up rather than just going on the guy's word?
Why is she doing more damage with melee attacks than he is with magic? What's the point of magic if it isn't worth using instead of a sword slash? That warlock buff costs more than a basic attack spell and doesn't seem to make big enough a difference to justify using against anything other than a boss.
The cloaked man's portrait shouldn't be there when it says what he does. It looks like he's narrating his own actions. Good for a spoof, but I don't get the impression that you're trying to make it funny. I suppose it does fit with the rest of the writing style, but... just leaving off quotation marks doesn't really remove the impression that the "actions" are being said, at least not at first.
Being able to run out of Potions and have a character get KOed just by following the path while not permitting the player to go to town to buy items or buy items before the game automatically forces the characters to move to the next area is really screwed up. I suppose it was bad luck the first time, but still... should the beginning of the game be so luck reliant?
Is there any particular reason Goblins aren't weak to ice like they are in FFT? If you're going to put magic at such a disadvantage, you could at least make elemental weaknesses more common.
Spending the night before the fight with the boss the next day without actually being healed is just mean.
Why do you call it magicite when they've only been called either "Holy Stones" or Auracite?
I'm fairly certain I've heard both boss fight songs before, but I can't remember where... Second one reminds me of Kingdom Hearts for some reason.
Quote from: "Kaijyuu"RPGmaker I presume?
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