Thanks for the feedback. I've switched to the smoother camera movement and it's looking much better. I have to fix a few minor bugs and write up code for skill visualization then I'll try to release a "playable" build.
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<skill id="1000" name="testAttack" aoeCalc="single" targetting="normal" speed="0" hRange="1" vRange="1" rangeUser="false"
frate="f(N:100|-|S:pev|*|N:2))" srate="f(N:100|-|S:pev)" brate="100">
<effect id="2" custom="true" exffvalue="0" effvalue="f(U:str|*|N:-3.6|*|S:pdef)" />
<xeffect id="8" />
</skill>
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