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Messages - Kaedre

61
Spriting / Re: Kaedre`s hunter generic class
November 23, 2012, 06:59:15 am
Quote from: Mobius on November 23, 2012, 03:23:03 am
I say have a version with my lower face and neck, Lijj's hat and body, and about the hair, well, I don't really have a preference. : P

I am working right now in a "Frankenstein" version. Something like Mobius said.
62
Spriting / Re: Kaedre`s hunter generic class
November 22, 2012, 11:14:13 pm
I have no words. My clumsy english (+ Google traductor) is not enogh for express my feelings. You guys don't only have talent, besides that, you are attentive and devoted. People like you do posible the words "where all your dreams come true".

About the work you do (All of you) i have to say that the improvements of Lijj are notorious, especially the hood and the hair that looks more realistic.
Can be an opinion issue, but i guess the face's contour ( i mean, the general form of the face) is more FFT style in the Jimmy-Smash (or Mobius?) version.
The hair in Lijj's version is clearly better and more defined, but the haircut style (Pretty cool, by the way) is maybe a bit ... fashioned? for a hunter guy.
I repeat, it is only an opinion, subjective and personal. In conclusion, i guess both versions have merits and are both wonderful.

P.S: The pallete change is an improvement too. I noticed long ago (like all us, i guess) that you have an special talent for color choice. Can you post a palleted (16 colors bit map) version of the portrait?
(I definitely crossed the parentheses limit in this post)
63
Spriting / Re: Kaedre`s hunter generic class
November 22, 2012, 11:41:56 am
If Nobody have nothing more to comment, i guess this can be the complete sprite version.
The missing performing frames correspond to my harlequin job class, that is under development.

I was thinking in something like the Zelda ocarine perform, but with a flute instead. One of that can be played sideways. (It is not decided yet)
64
Spriting / Re: Kaedre`s hunter generic class
November 22, 2012, 09:22:07 am
YOU GUYS ROCK !!!
I have to declare this versión as the definitive.
I have nothing more to say. You have all my gratitude and respect.

((... I can't shake the feeling that Jimmy and Smash actually did the real job ... well ... I guess at least i proposed the concept. ))  LOL (^-^)
65
Spriting / Re: Kaedre`s hunter generic class
November 21, 2012, 08:49:36 pm
Ok, i couldn't resit the wish. I put my hands on the portrait that Jimmy makes and gave it a closer look.
I conclude it is awesome! Especially the lighting that almost reaches the perfection.
Even so, i tried to change some pixels; But i don't know if this is a improve, a worsening or an insignificant changing.
Please comment.
I do not care if you say that completely ruined the work of Jimmy: can be rough with me, but be honest.
66
Spriting / Re: Kaedre`s hunter generic class
November 21, 2012, 03:19:18 pm
Very good work!         (^_^)        (* o *)        \' 0 '/

The lighting is more credible and correct; the contrast beetwen hair-face is more gradual and the eyes looks better too.
Only needs (but this is my opinion) a few pixels of shading in strategic locations for darken some parts. I repeat: Only a FEW pixels. Maybe by the neck and the hair.

I thank you so much for this valuable contribution. I will try to improve it (if i can) for a definitive version.

P.S: No time for spriting right now.
67
PSX FFT Hacking / Weapon proc rate for abilities
November 20, 2012, 02:45:10 pm
I guess the title of the post explains my point. Can the abilities (flagged "weapon strike") consider the proc rate of the weapons via ASM hacks?

Example: Stasis Sword executed with Ice Brand sword = Chance to cast ice 2 on targets.

I don't say this to be valid for all abilities (flagged "weapon strike"). Only ask is can be dotable for at least one specific ability, or maybe an ability formula.

P.S: Like you can notice, i don't know nothing about hacks.
P.P.S: IT IS NOT A REQUEST or something like that. Only an idea for discussion.
68
PSX FFT Hacking / Re: Small request
November 19, 2012, 12:57:32 pm
So sorry, i messed things and forget something very important.  I HAVE TO CHANGE THE REQUEST to this:

"Blank support below Non-Charge increases healing by XX%. Blank support 2 under Non-Charge reduces healing by XX%"

Basically, i want to remove the damage buff/debuff from this ASM.

Sorry again for the mistake.
69
PSX FFT Hacking / Re: Small request
November 19, 2012, 12:46:05 pm
Quote from: RavenOfRazgriz on November 18, 2012, 06:53:23 pm
Not easily, that ASM checks against the final output of your formula, healing only would require you to either specify it as only Undead Reverse-able healing (piggybacking the Undead Reverse routine, basically only affecting White Magic)


No problem with that. I can use a support ability ( let's call it "Clarity") for my Cleric job class (similar to Priest) that can boost at least white magic healings.
I'm  not a hacker/modder, so i will be grateful if you or someone else can write this ASM for me.
For now, i thank you for the response and the attention to my request.

Pd: Forgive my english. I know it's poor.
70
Spriting / Re: Kaedre`s hunter generic class
November 17, 2012, 06:59:50 pm
Examples are definitely welcome. i will be glad if you can retouch the hair. For me, it's the hardest part for any portrait.
71
Spriting / Re: Kaedre`s hunter generic class
November 16, 2012, 09:49:32 pm
New Portrait version. Maybe the pallete can works after all.
Waiting for feedback.
72
Spriting / Re: Kaedre`s hunter generic class
November 16, 2012, 07:41:57 pm
Thank you for the welcome and the encouraging comments.
Of course i want (and need) help. Especially with the portraits: These are my weak point.
I am especially clumsy selecting the pallete. I have all the references; and read the tutorials on this forum, but i still sucks.
For sure i can improve with time and practice, but i will be grateful if somebody can contribute with a better pallete for Hunter M portrait.

I want to finish the male first (because is the easy one), so i attach the fixed version based on Kagebunji suggestions.

PD: Forget about the singing frames, i am thinking in another performing technic to replace bard`s songs. So i will change this frames for something different.
73
Spriting / Re: Kaedre`s hunter generic class
November 15, 2012, 03:05:41 pm
I forgot to say that the hood is based on Purple mistery (like you mentioned before) and some colors are extracted from Demetrius palette.
74
Spriting / Re: Kaedre`s hunter generic class
November 15, 2012, 03:00:13 pm
I have not references about the visual concepts because i only want a hooded and repaleted archer. i know it is a minor modification of the original, but it works well for my purposes.
The main help that i need for this sprite is correct errors like that you mentioned about the hood:
Quote from: Kagebunji on November 14, 2012, 01:43:53 pm
...there is one thing that caught my eye, and it's the hood on back frames. I think you used Purple Mystery for it, it seems, but the hood on the back frames is flat and edgy(especially the rightmost part). Try looking at Rofel and see how to smooth it out, I am certain Rofel will give you ideas.


Ideas for designing are welcome, of course, but not essentially required.

PD: If you really like the new version of the hood, i can fix the sprite an re post it.
If you don`t like for a definitive version (of the sprite, not the portrait), please correct it (i mind, post a graphic example) or comment for new errors.
75
PSX FFT Hacking / Small request
November 15, 2012, 12:47:22 pm
I found this ASM somewhere in the forum:

"Blank support below Non-Charge increases damage and healing by X%. Blank support 2 under Non-Charge reduces damage/healing by 20%"

<Location file="BATTLE_BIN" offset="11F580">
        ba600508
   00000000
       </Location>

       <Location file="BATTLE_BIN" offset="F12E8">
64000324
1980043C
942D848C
00000000
92008490
00000000
02008430
02000410
00000000
   </Location>
    <Variable file="BATTLE_BIN" offset="f130c" default="14" name="X"/>
   <Location file="BATTLE_BIN" offset="F130d">
006324   
1980043C
982D848C
00000000
92008490
00000000
01008430
02000410
14000234
23186200
12200000
00000000
00000000
18006400
12180000
00000000
64000424
1A006400
1980033C
902D638C
62190608
00000000


Can it be changed to "Blank support below Non-Charge increases healing by X%"?
76
Spriting / Re: Kaedre`s hunter generic class
November 14, 2012, 05:42:07 pm
Quote from: Eternal on November 14, 2012, 05:06:59 pm
Silent Walk doesn't actually work, IIRC.


I feared it, but is a pity. Trap detection is very compatible with a hunter.
Thank you Eternal for the input.
77
Spriting / Re: Kaedre`s hunter generic class
November 14, 2012, 05:03:01 pm
Thank you for the quik response and suggestions, Kagebungi. I started with the male following your advice, but rofel hood don`t match very well with the front frame, so i make changes to correct it. Can you do some retouches if don´t like it? I only need this frame to correct the sprite.

PD: Somebody can response my question about Poach for the job command name?
(Maybe it is not the correct place to ask this).
78
Spriting / Kaedre's sprites
November 14, 2012, 12:37:06 pm
Hello there. I want some criticism for these sprites.
Needs some frames corrections (especially water frames) and maybe improve the portraits.

Class: Hunter (conceptually a furtive hunter)

Job command name: How about "poach" for it? (my native language is spanish, so im not sure of the translations)

Parameters: Same like archer`s but equip knife instead of shield.

Innate: Poach (i have to rename it if i want to use "poach" for the job command name)
           Silent walk - It supose to provide inmunity to traps.
           Ignore weather - Negation of weather-related accuracy penalties to bows and crossbows
                                 - Walk easily over swamps, marshes, poison marshes regardless of climate (very appropiate for a hunter, i guess)

Abilities:
*Some hunter`s abilities requires especial arrows that can be obtained in the fur shop from poach monsters. These can do elemental damage and inflict statuses to enemies.
*Another ones do more damage againts monsters.

PD: The reason i included the class features is because the better understanding of the concept allows better criticism of its visual aspect.