well first things first, lets talk about breakpoints. An execute breakpoint will stop the game when that code is reached and about to be executed. Read/Write breakpoints occur when the unit loads or stores a value to that address.
Also be aware that if you reload a savestate, your hack will be overwritten. I don't suspect that's happening here, but just figure'd I'd state it.
if you can't figure it out, post a savestate and I'll check into it.
Also be aware that if you reload a savestate, your hack will be overwritten. I don't suspect that's happening here, but just figure'd I'd state it.
if you can't figure it out, post a savestate and I'll check into it.