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October 31, 2024, 07:05:50 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Koruten

61
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 17, 2014, 09:37:05 pm
Good news! I managed to import a 3D model into GameMaker.
Here is a screenshot.


Do you see it? Let me point it out if you don't.



But hey, at least it's a step in the right direction! I'll show you a screenshot of what this map is supposed to look like.

62
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 17, 2014, 08:17:21 pm
Thanks. Until I can figure out how to import 3d models into gamemaker properly, the battling part of development will be at a slow pace, which is fine, cause I still have to work on party setup, jobs, abilities, items, gil, brave story, (not gonna bother with tutorials), and other map stuff.
63
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 17, 2014, 02:24:44 pm


Starting work on pub, shop, ect.

Also, it would be really helpful if someone could obtain some of the backgrounds from the game like the one from the save screen/attack team. Also, is there anyway to extract 3D models of the maps from the rom?
64
Quote from: Elric on September 15, 2014, 10:38:40 pm
Very Nice, however, I suggest you don't post in spam next time.

Posting in spam is basically like saying, "hey, come be an asshole to me" and the assholes definitely take advantage of this.


Alright. I wasn't sure where to exactly post this, so I guess general would have been better? Is it possible to move threads on SMF?
65
Quote from: Reks on September 15, 2014, 12:38:20 am
Shading is pretty good. Hair could show a bit more definition...

I have no criticism otherwise. If this is your first time painting, then it's a good start~


Thanks. Hair is really hard to shade. :/
66
I have been drawing for around 4 years now, and today I decided to try painting. The first version didnt turn out well, but this one looks a lot better.



Took me all day to paint this. Practice makes perfect.

What do you think?
67
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 13, 2014, 01:24:46 am
68
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 12, 2014, 10:56:50 pm



HP is displayed and updates after attacking. Only works with one enemy right now. Working on getting it to work with more. (Min of 6 at least)
((The reason the second screenshot image has different HP is because my GIF recorder didn't record the first take correctly.))
69
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 12, 2014, 12:14:37 am


Small update. Damage is now calculated and has a simple formula.
70
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 11, 2014, 08:05:57 pm
Quote from: TristanBeoulve on September 11, 2014, 05:40:01 pm
This is pretty great stuff.


Thanks!



Attacking is now a thing. As well as HP and damage. (Still lots to do code wise regarding those though.)
71
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 10, 2014, 06:32:40 pm
Thanks Vaan.

[youtube]2akI_vGXOJ4[youtube]
72
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 10, 2014, 12:08:19 am
Oh alright. That makes sense. Last time I saw it was when the kickstarter was live.
73
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 09, 2014, 10:37:59 pm
I have seen Tethical, but I have not sent any messages to Lirmont. When was the last time Tethical was updated? Wasn't it April?

Anyways thanks for the comments.
74
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 09, 2014, 08:00:28 pm
Here is a small update from today.
75
The Lounge / Re: This is Dozer
September 09, 2014, 02:11:36 pm
Welcome to FFH!
76
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 09, 2014, 01:44:10 pm
I'm going to try to achieve the 3D maps, with rotation and such just like in the original game. The plan is to make the engine as close to the game as possible.
77
Non-FFT Modding / Re: Tactics Engine [Just Started]
September 09, 2014, 01:29:27 pm
It's actually being built in GameMaker Studio, and will be available to everyone when it is finished. It's a long road ahead of me though, but I will continue on!
79
Hmm, I might try to do this my self, but when it comes to FFT Sprites...er well, I'm not that great. But I would love it if someone made a sprite of my character here, Zerx.
80
I think I figured it out. Sweegy Woods has an event that moves the characters from a certain location. Why didn't I think of this sooner? Anyways, the event editor I use freezes up on me all the time.