I remember Darth was discussing how we wanted Red Mage's doublecast to NOT affect Summoning magic. This may be the solution.
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Quote from: Eternal248 on March 08, 2012, 05:39:43 pm
Now this only affects the duration of a unit currently under a status, and not the status itself, right? i.e, if I do this, I can make Protect last 10 turns on Marche, but for everyone else it'd only be 3?
Quote from: Eternal248 on March 08, 2012, 01:40:59 pm
Whoa, status duration extension was something I was really hoping could be changed. Thanks for the finds- these are great!
Quote from: Eternal248 on November 06, 2011, 12:49:58 pm
We can always just change Matra Magic, you know.
Quote from: Zaen on November 06, 2011, 12:41:17 pm
How about the same MP regen, but half MP at the beginning? Then Matra Magic isn't ridiculously OP in early portions of the battle.
Quote from: UltimagaWeapon on November 06, 2011, 01:43:20 am
I like the idea of no MP Regen but full MP at the beginning.
Quote from: Pickle Girl Fanboy on November 05, 2011, 10:56:06 am
Law cycling sounds great, but battles are already incredibly slow as it is, including waiting on judges to move around. Having a law roulette every few turns could make a random encounter last almost an hour.
Quote from: GeneralStrife on November 02, 2011, 06:20:02 pm
Laws were so annoying, I've never seen anyone want them to stay (until now)
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