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61
FFT Arena / Re: FFT: Arena
March 23, 2010, 03:59:31 pm
Quote from: "The Damned"So...any progress, PX?

I'm pretty much in front of my computer 24/7 for the foreseeable future if you need someone to test something.

I'm so envious of you D:

I take it that px is somewhat busy with school, as he is usually speaking on mirc from a library pc... perhaps he could share with you so you make the edits?
62
FFT Arena / Re: FFT: Arena
March 16, 2010, 11:41:46 pm
@zaen: a lotta ideas were given after the first tourney, let them all be changed before we make another one. And this, taking it slow, seems good, since px is probably just as busy as anyone else here. This gives us quite enough time plan equipments decently and allows more input. So please, give your input on the daggers, use your imagination of what could be abused and what just seems to have no use, criticise it and everyone thinks a solution out.
63
FFT Arena / Re: FFT: Arena
March 16, 2010, 02:22:47 pm
well, daggers should serve mainly as a status proc source.

@Damned: yea I said that, but you misunderstood it a bit. The problem is not that the ai can't take advantage of procs (it can and does so quite often), but that the ai is not smart to use protect/shell in the first place, and you can't break something like "Always:shell", making the orichalcum we have now just useless.
Also, which class can equip a dagger and a shield? Squire only iirc, and I don't see it being usable any time soon.

Now, some ideas:
I completely agree with the orichalcum = glacial blade.

Assassin Dagger should be 0%EV, 0 wp if possible (would it be possible to do 0 damage so you can combo sleep +ds? since charm +ds is useless now), else 1WP and regardless of the case, add proc "Dead" (yes, 25% chance to add DS and another 25% to add dead, if possible). It'd give a bit more consideration for status protection.

Dagger is dumb, I don't see any real reason  to use it over the ninja knife with 12 WP except for the +1 speed (and when you take in account that such speed point is counting half towards damage...eeh). Sure, +1 speed is quite good, but women still got bags and you probably want harder hitting males.

I still disagree on main gauche having 35% EV. Make it 30% or lower wp, imo.

still have to see azoth/platina being used...

and this pretty much summarizes the rest:
QuoteMaybe Mythril Knife, Blind Knife, Main Gauche and maybe Zorlin Shape stand to lose a WP point. Mage Masher could see a WP point increase maybe.

the only disagreement is that "maybe". Zorlin shape NEEDS to lose wp. Sleep is very powerful imo, much better than other status in AI fights (only because charm is nerfed though).
64
FFT Arena / Re: FFT: Arena
March 06, 2010, 01:26:41 pm
what's the point of making a team using stuff that will obviously be changed *looks at vanish mantle*.

@zaen: yea, but in our fight, I don't remember seeing you use throw. You also gotta take in consideration that I was using Draw Out (broken) and  bahamut with short charge/faith rod/setiemson(broken). Draw Out already has a proposed solution, setiemson will probably gtfo, and I don't think anyone found a good idea for bahamut (faith rod stays, maybe a drawback for it).
65
FFT Arena / Re: FFT: Arena
March 05, 2010, 10:09:38 pm
straight-to-job.

example: I wanna have a thief using 2 main gauches, break skills and move-HP Up. I'll have to spend:
250 to open thief.
250 to open monk, +270 to open move-hp up
250 to open ninja, +900 for two swords.
250 to open knight, + whatever for break skills.

that's 2170 + whatever for break skills on knight.

Also, ffs, read what other people have already posted so you don't make redundant posts (looks at blood sword whining). Yes, pretty much everything above 2000 jp is unusable/too situational. hamedo/counter ideas are not exactly as strong without golem and balanced damage(ranged weapons being almost as good as melee weapons). No one even tried throw yet (pretty sure I should), so counter/hamedo is not viable as a strategy yet.
66
FFT Arena / Re: FFT: Arena
March 03, 2010, 09:02:40 am
not that I'm aware of, shade.

Materia Blade/Sword of Might is somewhat useless, no? forced 2-hands, same WP as other 1-handed weapons, +2 pa? I can't really picture an efficient way to use it that would be better than another 1-handed sword with a shield or supportive (2-hands/2-swords).

katanas need to be remodeled. The ones we got now haven't taken in consideration that katana is (br/100)*WP*PA, which will make them always weaker than the other weapons. The bad thing is that only samurai can use them without wasting a support, so I'd say you give them special effects (I really liked kyomori and  chiri) instead of pure fighting power (samurais would be usually doing DO anyways). Doesn't mean we can't have some strong katanas as well, but you'd only need one for whoever tries a physical/hybrid samurai (hybrid since, with faith formula, you can't  smack low faith people down with DO anymore).

orichalcum dagger makes little sense, AI has too much of a hard time with protect/shell (unless we test and it shows otherwise).
Reduce Main Gauche and Assassin Dagger W-EV by 5% (I guess? maybe 10%). 2 swords + abandon = main gauche makes you way too hard to hit keeping a good WP. And you didn't even need an accessory! You could also try limiting one main gauche per character, or just reduce WP to 7.

Nagrarock could be a holy elemental sword. Maybe healing as well? 10 WP anyways, to keep the pattern. I'll edit this post as more ideas come to mind.
67
FFT Arena / Re: FFT: Arena
February 27, 2010, 11:56:32 pm
your silk robe is broken zodiac, it needs less hp for all that stat protection.

Also, the same problem that applies to the genji armor and helmet applies to the gauntlet:

you rarely if ever will need +2 PA AND +2 MA, so the weakness throws the gauntlet to garbage, since you got power wrist for +2PA and no penalty, and magic gauntlet for +2MA and no penalty. I'd say +3 PA/MA and the weaknesses, that should make it usable. perhaps +4, not sure if +1 stat is worth the weakness, but then again, not everyone is out there with elemental stuff to fuck you, so keep it at +3.

Also, mythril sword is Flame Sword: 10 W Fire Elemental

good to give healing ability to knights with team packing black costume,  countered by black costume itself among other stuff. Comments?
68
Spam / Re: Perls of the Chat.
February 26, 2010, 10:07:02 pm
69
FFT Arena / Re: FFT: Arena
February 26, 2010, 07:56:41 pm
alright so, what I've seen so far(judging my team since it's what I watched the most, will analyze other teams as I watch more carefully):

fury hack:
Seemed to work fine. It made 40/40 DO users good, but DO will get nerfed anyways.

equipment-wise:

arbalest is somewhat strong. My archer was very vulnerable though, and anything with flee would make a joke out of him. We need to see more defensive teams to check out how fury/equipments are.

Blood sword is the obvious exception to the above. 10 wp with 2-hands/2-swords and drain is too good. Heck, you can 108 gems, and no equipment helps you against dark. It's good even as a 1-handed weapon, due to packing a shield and going happy with concentrate/atk up. Solutions:
1. forced 2-hands (less of a tank, no shield, no damage raising except for atk up, and can't have concentrate with that, can we?).
2. Reduce wp to 7 (zodiac suggested 8, but eeh... I'm not sure 8 is low enough)
I still think it should drain hp tho, it's the "thing" of the sword. We just need to balance it.

Stone gun is a very strong weapon. Sure, you have the "problem" of having to heal the guy, but in a large map you get a big advantage since initial actions are expendable. I'm not sure what to suggest on this one. Range down to 4 seems gay, reduction of wp seems meh. The issue is that the gun never misses, doesn't depend on anything to deal awsm damage, so you can use more tanky stuff and still do great. Seems a bit too good compared to the other choices...

Faith Rod: as someone posted, no one really tried status'ing with this, my guess is it would be nice. I have yet to see faith rod as a big vulnerability, as it didn't seem to influentiate a lot (the casters would die with 70 faith or 100 faith, it didn't really matter, but it improved their damage otherwise).

setiemson is STRONG. makes you double turn too easily at the simple expense of your accessory. Give weapons init:haste, but not accessories, imo. Especially perfumes, pulling even more people to females...

vanish mantle: lol, px was on drugs. Always: Vanish (read as Innate Concentrate) shouldn't be there, especially for accessory (maybe some specific clothing/robe with drawbacks?). Too bad I went for reflect ring afraid of magic with my archer. A cool solution would be to make it so that the owner kinda got "sunken state" as a reaction, but that must be impossible to code...

Well, a basic solution would be init:vanish, 25/30 eva, looking like 1.3's... til we find a cooler solution.


Skill:
Masamune is balanced, I thought it would be too good, but damn regen keeps getting in the way so, it looks ok. Didn't use the shell/protect one, but that one should be nice (I'll probably replace masamune with it next time).

But every agressive DO obviously needs a kick in the nuts. As already discussed, faith formula is a solution, but if it is applied, I suggest that we also double the DO constants. Else it will be too weak to be decently used... 40 faith is just going to laugh at you. 70 against 70 will do 49% of the damage, so, barely the same damage(ok, maybe constants* 1.8~). It forced you to go 70 faith(vulnerable to magic) and if the guy got enough meat he will survive. It is also a good way to punish faith rod.

Maybe reduce Kiku range to 4? 5 is a bit more than it needs imo, even with faith formula.

I think oracle's skills need a little lift (5-10% ?) in their formulas. Low faith screws them too much, and they should be able to do status more reliably than a mediator (they have charge times and charging status ffs!). But then again, faith rod is there, we need more testing.

Another thing is charging status. 150% damage = "please, rape me." 120-125% would be fine. And charm/confusion not canceling it would also be good.

And, last but not least, zodiac made some good considerations on using more elemental armors/clothes and stuff. I wish he posted his ideas here.

EDIT: Almost forgot. BUFF SQUIDS!
70
FFT Arena / Re: FFT: Arena
February 23, 2010, 04:40:56 am
@first match: how the hell did the chemist manage 281 damage in one shot with mythril gun (trying to weapon break) ??????
I know it was good compat (virgo and capricorn), but still, mythril gun has only 5 wp! Unless my eyes fooled me, there's something wrong (did you change gun damage calculation?)

And a gunner with concentrate... guns don't miss iirc o_O I don't get it...
71
FFT Arena / Re: FFT: Arena
February 06, 2010, 09:30:26 pm
I'm in, if possible