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Messages - Jon

61
Yes, its extremely important to have this color Twin mentioned, #a8a088, for portraits as the first color in the portrait's palette. Otherwise you will get the dreaded white/light blue line appearing in game. You have to have it at 16 colors, but don't be lazy now, just because it auto adjusts and makes usually the darker colors look weird, like in yours the darkest color is like dark red (not talking about the black background), you should just change it manually to something you're happy with. Always always always work with 16 colors and it is very wise to choose your palette before you begin, that's what I do and I believe almost all spriters on here do like Twin, Kage, etc.
62
New Project Ideas / Re: Red Wings Project
October 04, 2012, 03:51:17 am
Yeah so I'll have Golbez as the new commander, and Kain as his right hand man and second-in-command. Since Golbez's main concern are the Crytals, Kain is obviously be doing way more things than him. Biggs and Wedge will definitely be in the game. I pretty much already made them ;)

@Twin and Mike: I don't know what you guys are talking about, I did kinda guess at Kain taking command of the Red Wings, and technically I wasn't totally correct, but he, if you guys remember the game does get around flying in the airships. And he is there in the whole Fabul battle, he fights DK Cecil one-on-one and crushes him. So its not too hard to imagine he was there when Damcyan gets attacked and Anna gets shot with arrows, etc. But thanks for the feedback and the interest, I certainly don't want to disappoint any FF IV fans :mrgreen:
63
Spam / Re: FFT - Bloopers
October 03, 2012, 09:52:53 am
Lol "how FFT should have been"! I love how the Director comments at the end! The last one is genius! Why did Mustadio and Besrodio disappear though?

:mrgreen:

Would it be okay if I did some and posted them here? I have a few ideas rolling around in my head hahaha!
64
New Project Ideas / Re: Red Wings Project
October 03, 2012, 09:25:44 am
QuoteKain is already the commander of Barons Dragoons, so it would be weird if he suddenly ordered the Red Wings around.
When you are doing a story like this, you will need to get everything right for what actually happens to Kain for this part, for the FF4 fans. Just have a think about that


But in the game, there are quite a few cut scenes where Kain is with the Red Wings, yes you're right its never said that he is their commander, so I suppose I should just have him on his own assisted by Red Wings. Who takes charge of them then after Cecil is demoted? I suppose Golbez, or some nameless commander type which is just a palette exchange of human Baigan. Still, if I bend the rules only slightly I believe I can make this work. Maybe once Kain is evil Golbez gives him a few men to command. Maybe I could mix it up- a few Red Wings, some Black and White Mages (since there are BMs and WMs in Barons training rooms) and monsters. When the time comes I'll definitely think about it and try to stay as true to FF IV as possible. Imagine now actually fighting DK Cecil one on one at Fabul for example, kidnapping Rosa, bombing and attacking Damcyan, all by Kain's hand. I think it should work out nicely.
65
New Project Ideas / Re: Red Wings Project
October 03, 2012, 08:12:23 am
QuoteWell after reading it again, I see that I read it wrong. But that sounds good to me. I think that "Cecil's" personality that you used in this video would be fitting of the new Red Wing commander, someone that is worthy of an evil king. The "King" doesn't want another Cecil. Focus on Cecil, in my opinion, for the first few events (or up until he is demoted), might actually be better than otherwise. Cecil IS still the leader of the Red Wings in that video.


Yeah, that is what I will try to do, but here is the challenge: show everything through the eyes of the nameless Red Wing protagonist. I think I can accomplish this though, hopefully! I think its worth mentioning that the intro where usually the Lion War is explained and then the whole "this is the real hero of Ivalice" can easily be changed to an intro to who and what the Red Wings are and the intro to the protagonist.

QuoteJust some character introduction in the first few events would be good, I guess. Your friend is right though. I never really thought about that lol.


Instead of having the protagonist dancing around with a singing dancer, and Cecil correcting him and telling him to form up with the other soldiers, I believe I must show the player that he is as worthy as Cecil, so when Cecil and Kain go off to Mist we have a character to take charge of the Red Wings. He must be more mature and not a recruit in other words. That's pretty much the only way this will work. In theory, the protagonist could be a Red Wing at first and later change to a Dark Knight (to fill Cecil's role) or a Dragoon, since Baron apparently trains DKs and Dragoons. I never knew that really until I played FF IV Advance...

QuoteWhy don't Baron's Red Wings continue to dominate the battlefield, including at home when Cecil infiltrates Baron? The Red Wings sort of disappear from the story after their first show at Mysidia. The people that invade Yang's castle weren't the Red Wings, were they?


I think maybe you may have forgotten, but yeah the Red Wings destroy Edward's castle Damcyan as seen here in the first 10 seconds:
, and apparently attacked the inside of the castle since Anna was killed with arrows, they attack Fabul with airships as well and then Golbez's monsters attack the castle itself on foot, Kain makes a bargain with Cecil over Troia and then for a long while like you said, it seems they don't do anything, but then they attack the Dwarves in tanks in the Underworld in front of the Tower of Babil. Other than that, not much. But that's whats cool, a lot of gray unexplored areas which I can work with. Plus as said before (I think), one of the major character the player will have with them as a controllable guest and possible join up will be Kain! Kain will definitely play a major role since he turns to the dark side as well as the protagonist. I think I will have him actually be "found" by the protagonist at Mist after he was knocked out by Rydia's Titan. Of course there will be a few battles where Golbez makes appearances. More to come soon!

Edit: Now that I think about it, it could be totally possible and pretty cool if, maybe of course/nothing definite, Kain was the protagonist...? What do you guys think? Would you like to see Kain's point of view? Then I could have the game start with Cecil just returning from Mysidia and Kain and him heading out to kill the "phantom beast eidolon", the Mist Dragon. Once Kain gets knocked out by Titan, some Red Wings find him and escort him back to Baron, and that's where the game really starts: Kain leads the Red Wings on all the aforeamentioned attacks, plus it would be pretty awesome to play as one of the coolest FF characters in history. Kain is so cool that on several of the FF IV releases he was on the box art / title screen. Ideas? Anyone against this? This would also force my lazy ass into spriting an epic Kain sprite, or at least a nice base for one! :mrgreen:
66
Do you have Graphics Gale? You can see with one click how many colors. Download it from here:

http://www.humanbalance.net/gale/us/

I think there used to be a direct download link on FFH somewhere but I can't find it.

Once you got that installed, obviously open it and your sprite and click Image > Count Colors Used. If its more than 16, do what I wrote before:

QuoteIs it 16 colors? If not open up Graphics Gale and then select All Frames > Color Depth and set it to 4bpp(16 colors), then revert it back to 8bpp(256 colors) and don't change anything color-wise from this point and save as a BMP. Shishi should accept it if it only has 16 colors on a 256 color palette.
67
The eyebrows, the eyes are okay.The eyebrows are just the darkest color, should be several colors like the hair has. On the character itself, does it have only 16 colors including the black? So the black background (yes this counts as one color) plus 15 on the sprite.
68
I think your portrait's eyebrows are too dark and just one color. It looks alright, the ch.2 Ramza crossed with Sephiroth's hair. The sprite looks interesting, but could you please post them from now on at about x3 size? Its so tiny. If you're gonna make new arms, you're sprite is going to take ages to do. You will have to make all those new arms. Why isn't Shishi accepting your sprite? Is it 16 colors? If not open up Graphics Gale and then select All Frames > Color Depth and set it to 4bpp(16 colors), then revert it back to 8bpp(256 colors) and don't change anything color-wise from this point and save as a BMP. Shishi should accept it if it only has 16 colors on a 256 color palette.
69
New Project Ideas / Re: Red Wings Project
October 02, 2012, 06:06:55 am
You guys are right, I should redo this stuff, hell I think Cecil is more the type of guy who would simply ask "You guys ready? Let's go..." instead of giving the whole "We are Baron and awesome" speech. I just wanted to have an epic moment where Cecil acts like some cool leader type guy marching with his soldiers into battle - so much that I forgot who Cecil is. Plus yeah, Cecil is waaaaay to psycho in the battle event. I think I was going too much in the direction of Snake there: he's hiding behind walls and pops out and then kills everyone, pretty much single-handly. When I think of Cecil, I usually think of a guy who is brave on the battlefield but not real life, and his main concern is his girlfriend. I think the two mages talking is fine, but yeah. Enough about that, its getting redone. Another concern a friend of mine had that I showed was that I was focusing too much on Cecil, my intention was to make a "nameless (player named) Red Wing recruit" the main protagonist. This actually is much harder than I thought because then Cecil would be the "hero from another story", and most likely would end up as an enemy of the protagonist. Either way, I messed it up, starting over from scratch, at least I learned how to do something in an event other than have units walking and talking...new Red Wings coming up! :mrgreen:

Also as a side note, lol at the middle video at this moment:
Rosa: "Did something happen at Mysidia?"
Cecil: "No, its nothing."
Cold. But out of context. I should avoid stuff like that...

Sorry for being such a scatter brain on this, and I thank you for your interest and support! I just want to make a mod from the bad guys point of view but stay true (haha that rhymes) to FF IV. Please bear with me...

Edit: I thought about it, a leader of an army can't be a recruit, so the player's main character will kinda be like Baigan, in fact I decided to have it start totally different, with Cecil, Kain, Baigan and the player's unique commander unit they name. Same idea though, attack on Mysidia.

Edit edit: What's the code to change Ramza's sprite from Chapter 1 to Chapter 2&3 and Chapter 4? Does this code replace only the sprite and keeps the learned abilities?
70
Non-FFT Modding / Re: [Engine] Generic Platformer
October 01, 2012, 06:28:57 pm
Just saw this, looks awesome, and to answer one of you questions:
QuoteA simple system for creating new 'games'.


Do you mean a level editor? That would be really awesome, especially if it is user friendly for people who don't know how to code 100%, or some kind of simple tutorial is provided on how to create new games. This would make your engine golden :mrgreen:
71
New Project Ideas / Re: Red Wings Project
October 01, 2012, 12:54:16 pm
Here's a demo of the next event, a few things are totally wrong but its just little stuff that takes a few minutes to fix, but mainly I'd like just some feed back to whether the event itself story-wise is good or not, please keep in mind it follows event 1. Try to ignore the fact for now that the units don't face Cecil when he talks and when everyone is dead all units stand up, plus the music doesn't fade out at the end.

72
New Project Ideas / Re: Red Wings Project
October 01, 2012, 08:03:25 am
Haha, why not both? But for now I'll only focus on the Red Wings mod. Pride showed me how to change stuff on the world map, so now I can have the player start wherever I want them to. While this is really, really awesome, now I have to make a new opening. I'll keep the first event, have some tutorial battle where you play as DK Cecil, then it goes to the world map - Baron which will probably somewhere west like Limberry. Look at this world map:


Limberry is Baron, then comes Beddha Sandwaste area which could be like Kaipo, Mist Village could be like Fort Bessalat, etc. I think I'll make a world map but have the points stay the same. Is there a way to replace the overworld / world map Ramza sprites? The one that moves from town to town?

Here is the FF IV world map btw:
73
QuoteI just have to say, I'd love to see that Kain sprite finished. The entries this year are really good.


Thanks Eternal! Let's just say the Kain sprite has a high probability of actually being finished, might add some purple to it too (since the original one has purples)...

On a side note I gotta play that TO game eventually still :mrgreen: I started it and I found it amusing how hard it was! According to that picture, and yeah I know this isn't the version of Denim/Denam you're going for, he has like loose flowing pants and boots, kinda like you see on Cloud, Lijj's male paladin has a strap across his chest, honestly it would be too skinny for this guy but you could make it thicker, and for the upper body MikeMitchi's male Gambler's jacket looks befitting with a color swap. Good luck with him!
74
New Project Ideas / Re: Red Wings Project
September 29, 2012, 07:23:05 am
Well now that I'm learning thanks to Pride how to change the World Map, why should I have my game start this way? I only had it like this because I thought I would be forced to have my game flow the same way as vanilla, Orbonne intro, then Gariland all the way to Zeakden, Orbonne again to Lionel, etc. I'm definitely not getting rid of my first event but maybe I can have it a little later, I might have this mod go in a whole different direction actually.

QuoteI already taught you about blocks 6 months ago  but yes as Pride mentioned get VERY familiar with them. I use atleast 10 blocks in most of my events. And in the case of Dante's intro I used over 20 in a 15 second period. They can make alot of things possible and more presentable


Yeah, you did, I might add more Blocks in my first event since, I dunno if you guys noticed, the Red Wings swinging their swords all at the same time causes about 6 of them to glitch graphics wise. It doesn't look horrible or anything, the idea is pretty cool I guess, but I want it to be perfect :P

---

I'd like to ask you guys for your opinions, since I haven't done too much just yet. I've been working on this mod for only 4 days so far, so now is the time to decide what kind of mod this should be. Well I would really like to do a FF IV story, but it doesn't necessarily have to be about the Red Wings, I could try to recreate the original FF IV (I'll start slowly) in the FFT world, so FF IV Tactics. Or I could keep making the Red Wings story where you play as the bad guys. Which would you guys prefer? I'm open to all and any ideas :mrgreen: Hell, even a Dissidia type game with all the FF heroes would be sweet, but I think its a tad too similar to Jot5...

Thanks again Elric for all your tutorials and guidance, and thanks again Pride for the PM!
75
New Project Ideas / Re: Red Wings Project
September 28, 2012, 03:04:44 pm
I'll take you up on that offer! :mrgreen:

For ATTACK.OUT I figured out actually a long time ago about changing maps, weather, time of day, music, etc. I still can't figure out to this day how to go from one map to the next, I usually copy and paste the entire event...I would really like to know if you can skip Orbonne altogether and just go straight to the world map or just have one battle then the world map (Gariland Magic City)...

I figured that if you want to keep the dialog from vanilla you just have to have at least one (or more) of the units talking to have the same x## value, so for example Agrias and Gaffy talking at Orbonne are x34 and x19 respectively, so I should just assign two units (or just one) that I want to talk to these values. Then changing camera and DisplayMessage() is simple, is that the wrong way of doing it though?

On the subject of ATTACK.OUT, I see that some people like to have battles in sequence like Golland Coal City style. I personally hate that and try to avoid this like the plague. Like Riovances and Lionel, I thought Square did a horrible job because once you go in, there ain't no coming out unless you kill everything...the only exception to this being actually Golland, there it made sense, going down in the mines to find Reis...okay enough ramblin'! ;)
76
Kain (Final Fantasy IV)


Original sprite in case you don't know who Kain is:
77
New Project Ideas / Re: Red Wings Project
September 28, 2012, 12:23:44 pm
Thanks Pride, and yeah I am using Blocks now all over, even in my second event. The next event starts with some dialog between a Black and White Mage and then Cecil jumps out and attacks the town of Mysidia. Its a pretty easy battle since its kinda like the "tutorial battle" of Orbonne. I'm having a bit of trouble with in between talking during a battle, but I'm pretty sure I'll figure it out on my own. This next event may take a while before I can make a video since technically its 3 events in one- event start, talking in between battle, battle end event (where normally Princess Ovelia gets kidnapped by Delita).
78
New Project Ideas / Re: Red Wings Project
September 28, 2012, 04:44:55 am
Thanks man! Yeah I fixed it in the post right before yours (check the spoiler), and I taught myself about BlockStart() and BlockEnd() from another event. I shoulda probably just checked your tutorial Elric, but I was too lazy actually haha. You can see this when the old man and his white chocobo walk onto the screen at the same time, that's a BlockStart/End(). Battle event (second event) coming up shortly! :mrgreen:
79
New Project Ideas / Re: Red Wings Project
September 27, 2012, 01:37:53 pm
Alright! A cleaned up and fixed version of that same event, please let me know what you think, crits, etc! :mrgreen:

The font I didn't change yet, its not that important anyways and can be change later like the sprites themselves (*coughcoughCecilDarkKnightcoughcough*)

80
Spriting / Re: theultrawolf's sprites
September 27, 2012, 12:31:28 pm
Doesn't look bad at all! Only one thing which isn't worth changing since its so super time consuming, but her upper arms still look like armor, sure they're skin color now but those cannons for upper arms make Meliadoul look like a body builder. That's my only gripe and 2 cents.