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Messages - Xifanie

4521
Hacking/Patching Tools /
October 19, 2007, 06:22:05 am
Crap, I forgot to add the Hex ASCII -> Binary part...

Fix'd
4522
Hacking/Patching Tools /
October 19, 2007, 06:15:31 am
Err are you sure you're pressing Ctrl + B and not Ctrl + C?

Ctrl + B = Write and will only expand the file if your clipboard data is wider than your byte position to the last one. Which is not really possible in this case. :roll:
4523
Archives /
October 18, 2007, 05:47:18 pm
This is crazy. I'm sure I could get an excellent advanced ROM hacking class for $500. Which would make me able to do tons of things.

If he keeps lowering his price at that rate, maybe in 15-20 years he'll sell it.
4524
Archives /
October 18, 2007, 06:44:22 am
Quote from: AssemblyIt also shares the early model PSX design flaw; Poor laser quality.

Crap, and I already broke my laser lenses (Auto-battle Bof4 to get a strong Render). So I had to replace it with my friend's one whose PSX wasn't working much anymore. After that, I wanted to destroy half the world because no, The render doesn't gain +1 attack every 20 encounters... IT'S +1 DAMAGE GODDAMIT. So I'm like level 60 raining 3-4k damage on my enemies, it would probably take me 3 laser lenses or so to reach 4-5k damage using that weapon.

I hate you Capcom, I hate you.
4525
Archives /
October 18, 2007, 05:59:50 am
Quote from: "karsten"companies were given blue debug playstation to play them.

Oh- oh- oh- I WANT ONE! =O

Being a game tester sure has its advantages, but I never liked enough game genres to be able to do that. ;/
4526
Archives /
October 17, 2007, 06:24:52 pm
So like...

That guy has a FFT US Alpha CD of very low value.
He'll only ship to US.
It's just a burnt CD.
Not even anything special, no cover, no game box, no anything.
He has no idea of the differences between it's latter version and that one, except of the debug menu.
He has no idea of how the hardcore fans of FFT are like.

And yet... and yet... HE'S ASKING 1k!?!??!?

WHAT THE FUCK!
4527
Archives /
October 17, 2007, 04:25:06 pm
I must say it would be useful in different ways.

I'd use that CD. ;o
4528
Archives /
October 17, 2007, 07:05:02 am
Quote from: "karsten"wow, really not bad!

by the way, having something like this might be of any help?

http://www.assemblergames.com/forums/sh ... sy+tactics

Such a waste that those events never made it out of Square in an other way then screenshots. There IS lots of Japanese text for events that aren't ever seen in the game whoever... it isn't the same for maps or sprites. Maybe I could be able to one of the events for one of those and see If i can get anything interesting.

I remember that thread but completely forgot that you made it. =o oops.

Wai- You mean ma get da CD!?
Oh fugglenugget, I just thought about this... It's Alpha... that probably means the sound novels aren't gone yet. But other than that, I don't see how this CD would be good for since I have FFT in JP and that version was released before that one.
4530
Spam /
October 16, 2007, 05:35:55 pm
I can fix that  8)
4531
Archives /
October 16, 2007, 04:26:54 pm
The thing is that I've been able to edit a lot of things, but nothing completely; mostly partially, which is next to nothing.

Uh, well from what I recall...

- Effects links to abilities: Battle.bin\0x14F3F2 [word]
- Music tracks: Battle.bin\Unknown [8 bytes?] (I tried to find it again, but failed)
- Effects: Ability to create new graphics, not palette.
- Events: Ability to open new message boxes, close them, order character animation, end event, etc.
- Items graphics: Events\Item.bin (2 free item graphics slots)
- Ability Quotes: Events\SPELL.MES (err... nothing much to say :O)
- Maps: Only discovered some height panel values
4532
Archives /
October 16, 2007, 07:03:10 am
Oh crap, that would take a while XD.
4533
Hacking/Patching Tools /
October 15, 2007, 11:00:10 pm
QuoteSelect the Hex ASCII column and copy it in notepad. Save the file with any                           
name. Use your favorite Hex Editor to Replace word 0x0D0A to nothing or remove all line                           
breaks manually. Simply convert from Hex ASCII -> Binary and save the file with the                           
right name. There you go! No patching. Just reinsert the new file in your ROM image.         

Directly from the workbook.
4534
Archives /
October 15, 2007, 09:48:04 pm
Not only that, but I'd rather keep all those good lines.

Bad News: the Pointers Aren't located withing the events file. And because I don't don't know where there are, I cannot expand the width of an event for more text.

Good News: Most Events have extra spaced, and for the others, 2 bytes punctuation -> 1 byte will save some space and even more by removing all those extra unnecessary dots. Really they use it randomly in amounts from 3 to 12. What the fuck, 3 is by far enough, more is just wasted space.

This means that theoretically, even if you expand the script size, I shouldn't have to truncate it most of the time. And by the time you finish this, I'll try to find a solution to all this so that I don't have to truncate at all. ;/
4535
Archives /
October 15, 2007, 07:26:19 pm
Yeah, it's alright for redundancy.

That would be of great help, but... now I have to see how I can manage to put the new text in the file  :lol:

D'oh

If I need to change the pointers that links to each event location, I hope they won't be hard to find.
4536
Archives /
October 15, 2007, 06:55:10 pm
Quote from: "Asmo X"So like, should I bother doing this for the rest of the script? Obviously there are a crapload of changes to be made so I'll wait to hear back before plowing through the rest of it.

Well, the thing is that I doubt you're fully aware of what's going on here. You can't try to fix a game's translation by taking the broken one only.

I want a Japanese sentence to sound good in English while keeping the sense of it. Which you haven't done most of the time actually...

It's as if you want to write a completely different scenario. :/

I don't want to make a full re-translation, I don't want to write a new script, and I don't want to change the characters personalities either. I hope you understand.

This is why you could work with Sugnuf's translation. Most of the sentences have a weird structure, so much that I have a hard time to understand what could be say so much simpler yet not changing the meaning at all. But, I have to give it that it's a good script to base yourself on since that translation is rather accurate.
4537
Archives /
October 14, 2007, 08:02:44 pm
Well I just finished translating the summons attack names...

Moogle:   Mog's Good Luck Charm
Shiva:   Glacial Crystals
Ramuh:   Thunder Judgment
Ifrit:   Hellfire
Titan:   Earth's Anger
Golem:   Earth Wall
Carbunkle:   Ruby Light
Bahamut:   Mega Flare
Odin:   Flash of Destruction
Leviathan:   Tidal Wave
Salamander:   Dragon's Rising Flame Pillar
Silph:   Wind Whispers
Fairy:   Fairy Glow
Lich:   Wings of Absurdity
Cyclops:   Final Terror
Zodiac:   Dark Clouds
4538
Archives /
October 14, 2007, 07:10:56 pm
Generic spells seems to be half accurate, but they completely massacred all the special skills I read until now! dammit...

That will be a lot of work. ;o

But they will sound SO MUCH better after that.
4539
Archives /
October 14, 2007, 05:37:22 pm
ミドガルズオルム

midogaru zuorumu

definitely not swarm

and I don't see how that can't be zolom either. :s

It's a mistranslation, but from SQUARE. Square just sucks when it comes to integrate a monster/god name or whatever in their games.

I got Through ALL jobs except for monsters. And I can say all those divine, arc, holy, dark knights are all very accurate including their commands except for Orlandu's job which is translated as Holy Saint. I'm not sure for Adramelk's job though, I'll have to look through it.

Translation is a hard job ;o
4540
Archives / Translation Help
October 14, 2007, 05:03:35 pm
http://www.mickey.ne.jp/~pierrot/gc/fft/ot_spl.html

This site contains most (if not all) Ability quotes. Whoever I can't translate all of them alone. :/

I can always provide the English list for anyone interested for whatever use it would be.