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Messages - Xifanie

4501
Archives /
October 27, 2007, 06:20:51 pm
:P
4502
Archives /
October 27, 2007, 05:13:49 pm
Here some info on game text if you need.

D11A = ! = 3E
D9B6 = . = 5F
DA74 = , = (missing)

Message box related:

F4   WAIT FOR BUTTON PRESS (continue)
F8   LINE BREAK
FA   SPACE
FD   KEEP OPEN
FE   WAIT FOR BUTTON PRESS (close window)/End
FF   AUTOMATICALLY CLOSE
4503
Archives /
October 27, 2007, 04:54:34 pm
I found it. If you want to save space you will HAVE TO create 1 byte characters.

They are not in a image format, which is pretty weird.

SCUS_942.21
0xFF8FC
This is the table which contains the width of all characters.

0xE7E14
As for the graphics

35 Byte long
2bit Palette

11 Peach
10 Dark
01 Black
00 Invisible

Basically 5 nibble per line, since a character stores 10 pixels per line.
4504
Archives /
October 27, 2007, 03:13:06 pm
Trying to... I thought it was 4bit but failed to find anything. The only thing I have at hand is the width of characters.

I tried to find the palette I'm not sure how I can extract a color. I tried Screen/Paste in mspaint and took the R/B/G values and my hex search gave me no results.

I'm clueless right now.

I have to find it too. I need to create a one byte " ' " and one byte " ... "
D9B6D9B6D9B6 (6 bytes) displaying " ... " could then be compressed from 6 to 1 byte. :)
4505
PSX FFT Hacking /
October 27, 2007, 07:25:21 am
Sex: Monster + Male/Female
Sprite: Any of the 3 skeletons.

Would that work?  :?
4506
PSX FFT Hacking /
October 26, 2007, 11:06:02 pm
It may have an effect of the secondary skillset too. Maybe even FORCE it. Check the Knight at Riovanes:
All equip random but feather boots.
Geomancer lvl5.
2nd skillset is set as random.

Yet that knight ALWAYS has elemental and probably the same for Water Ball too but I can't explain that one.
4507
PSX FFT Hacking /
October 26, 2007, 10:48:45 pm
also ignored? which other thread was ignored?

Anyway you made me work and here are the results.

There are 2 bytes between Brave/Faith & Job

The first one is "Job" and the other is "Level".

00 Base Job
01 Chemist
02 Knight
03 Archer
04 Monk
05 White Mage
06 Black Mage
07 Time Mage
08 Summoner
09 Thief
0A Mediator
0B Oracle
0C Geomancer
0D Lancer
0E Samurai
0F Ninja
10 Calculator
11 Bard
12 Dancer
13 Mime

Zalbag is 13 08.  So level 8 Mime + All Mime requirements.

Once set, every requirement for the job will be filled. And they will have the corresponding amount of JP for each job.There are some limitations though. I doubt the game will ever give a free Job level just like that.

By that, I mean that if you put 08 08 (summoner lvl8) I doubt your Time Mage can be higher than 2 unless leveled during battle.
4508
Archives /
October 26, 2007, 09:07:07 am
If you want to remove evasion abuse, I'd suggest all shield equipping units cannot use mantles. Else, people are likely to just go with a team of knights through the game as their other physical tanks can't even equip shields.

Too much innates is ridiculous... ever thought of a summoner with White Magic and Half MP? Short Charge & Half MP Holy. That's like, awfully broken.

Squire shouldn't have Equip change as it would be the most useful ability for it. If they can change their equip at will and even have another support ability, I have to disagree.
4509
The Lounge / Delphi
October 25, 2007, 08:41:14 pm
[edit]
4510
Hacking/Patching Tools /
October 25, 2007, 10:53:23 am
It is already possible. Randomly generated level = Highest char level - [1..5].

I can probably change that (if I search enough) but I doubt there is any usable space out there for me to add purely random levels like 60 to 75.
4511
PSX FFT Hacking /
October 25, 2007, 10:46:02 am
I can't... my closest save is at Nogias. Don't wanna go through entire DD just for that.
4512
Archives /
October 24, 2007, 11:25:52 pm
Blue Mage...

with prerequisites like lvl4 (or 3) WM/BM.

Calc with low level spells would do too but I always found Math Skill to be a dumb way of attacking, even if effective.
4513
Hacking/Patching Tools /
October 24, 2007, 07:57:27 pm
No, but I'll add that to my search list. I was actually wondering of what assembly instructions to find. ;o
4514
PSX FFT Hacking /
October 24, 2007, 07:55:02 pm
And what am I supposed to do? I already told you I did all what I was able to do until now. Plus no one gave me screens. >_>
4515
Archives /
October 23, 2007, 09:33:21 pm
Square + Enix

Of course they can.

What they did was their best. So NEVER, but NEVER underestimate their worst.
4516
The Lounge /
October 23, 2007, 09:31:19 pm
Damn, how could I forget about it? fix'd
4517
The Lounge / Philsov
October 21, 2007, 11:26:59 am
poll

Contains all plausible scenarios.
4518
PSX FFT Hacking /
October 21, 2007, 07:50:57 am
Bwahahaah this is exciting. Finally some R3000 assembly experience.

I'm still learning but theorically I should have no problem locating instructions that are affected by all the tables I saved in my excel files. Or even changing pointers for that matter... but I doubt I can locate all of them so easily. :S

If anyone doesn't understand a word of what I'm saying you can ask. ;o
I'm aware not everyone here is romhacking/coding.
4519
PSX FFT Hacking /
October 21, 2007, 06:31:47 am
C:\Windows\system32\disasm.exe
Playstation(R3000)-DISASSEMBLER V 0.8;(c) by Ole Krause-Sparmann
Usage : disasm <h/d> <psx-exe> <filename for output>
  <h/d> : Print values hexadecimal or decimal

I don't have any other information.

It only disassembles the PSX EXE. I can give you it as it came with many other files and I couldn't google it again...

It's 30kb and relatively fast.
4520
PSX FFT Hacking / Disassembled PSX EXE
October 20, 2007, 07:20:23 pm
I've had a tool that allowed me to disassemble PSX EXEs for probably mroe than a year...

It was with a bunch of PSX softwares. Well basically all you need (except knowledge) to create a PSX game.

So, huh... I'll study the disassembled file. Stay tuned. :wink: