I was planning on using TacText with complete, so I probably need your reverse engineered version of melonhead's latest version as well. Could you send me those files as well.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: "DeadManWalking"Well, after asking around, I believe it's possible if I break up the Blaze/Blast/Glacier gun spells (Moving Fire/Bolt/Ice 1/2/3 out of the way) and making new abilities in their place
Quote from: "DeadManWalking"I decided to revamp the Thief as well.
Mug Gil -> Attack with a 25% chance of Gil Taking
Mug Weapon -> Attack with a 25% chance of Steal Weapon
Mug Shield -> Attack with a 25% chance of Steal Shield
Mug Accessory -> Attack with a 25% chance of Steal Accessory
Distract -> CT 00 for 1 Unit
Blackjack -> % chance of Sleep
Silent Killer -> Death on Sleeping Units
Quote from: "The Damned"Considering that you seem to look at patches' system changes with FFTPatcher, can you thus assure me that Ahriman's Blue Magic move had a Learn rate of 100%?
Not that I disbelieve you, I just want to be absolutely sure (though I'll end up making a necessary change anyway that will obviate the answer).
Lazy EDIT: Never mind, I decided to look for myself. Look of the Devil indeed has 100% Learn rate.
Giving them skill sets would doubtless allow for learning through crystals, though. Hmmm....
Quote from: "Cheetah"Is this actually unknown stuff Zodiac? I thought this was related to the world map conditions you were working on for a while, or is it somewhere else? It seems like it would be pretty straight forward.He must not have been working on this.
Page created in 0.014 seconds with 17 queries.