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Messages - pokeytax

421
FFT Arena / Re: FFT Arena PPF download BETA 127
November 23, 2010, 09:15:07 am
I'm not sure if anything has changed, but I'm having a little trouble with this version.  It seems to be triggering the full dependency tree rebuild more frequently which gives me a lot of #NAME? errors.  I will poke around a little more and see if I'm just doing some damn fool thing.

EDIT: Yeah, probably just me, I'm getting the same problem with old versions.

Chirijiraden and Awareness have incorrect JP costs.
422
FFT Arena / Re: FFT Arena: Item Discussion Thread
November 22, 2010, 09:24:48 pm
I think flails could use a boost, but with no one using them it's hard to say.

Nerf handbags harder, no reason a universal equip should grant 2PA/2MA/H:All and have 8 effective WP (spikiness!).

There's not a lot of incentive to wear a robe - magic users have sufficient MP, Move-MP Up is available.  I think that they might as well be beefed up a bit, "Equip Clothes" is presently even less intimidating sounding than "Basic Skill".
423
FFT Arena / Re: Arena battle videos and discussion
November 22, 2010, 08:45:05 pm
GG Skip, I love Mimes so your team is an easy A.

Summon Magic is wimpy indeed, you really have to crank MA to get any damage out of it.  I really like your design with summons/Cover Fire mimicry instead of just song & dance spam, even a couple stray Wave Fists in there... if my genius Squire didn't blind Alkaiser, or if he'd had a functional Repeating Fist, you probably would have won.
424
FFT Arena / Re: Arena battle videos and discussion
November 22, 2010, 04:23:16 pm
It could be used a lot better than I used it - I wasn't quite sure how it worked, though.  It's weapon damage formula, non-elemental, hits self subject to front evasion?  I assumed non-elemental because otherwise someone would have been spamming it with absorb by now.
425
FFT Arena / Re: Arena battle videos and discussion
November 22, 2010, 08:49:46 am
Go for it if you want! But don't spend a bunch of time on it unless it's fun for you, I will have the new cards up soon if you'd rather do other teams.
426
FFT Arena / Re: Arena battle videos and discussion
November 22, 2010, 08:27:08 am
When the formula was (1..PA)*WP, the damage spread was a liability, but with the (PA+1..PA*2) formula it's more of a plus, as you can spike up and one-shot things like a decapitation proc. So 10 WP is probably about right.  It's less of a concern without Salty Rage, though.
427
FFT Arena / Re: Arena battle videos and discussion
November 21, 2010, 07:57:50 pm
I ran some matches in order to prove to Shade that Paladins are a lil' overpowered.  Mostly, it just proved that Shade's Academy Team is pretty badass.

428
Paladins seem kinda overpowered.  Best HP, best PA, best equips, an actual skillset instead of Battle Skill, enough MP to cast any spell you want a Paladin casting.

Wiznaibus is unusable, my team certainly isn't the best possible setup but a dead slot would have been better.  I think 2.5x damage and 2x CT might make it barely garbage-tier viable.

I'll kinda miss the artificial Cheer Song from Speed Save/Lore, but I think FFMaster's solution is best, all in all.
429
FFT Arena / Re: Arena battle videos and discussion
November 20, 2010, 10:19:10 pm
Arena League II

I was using the posted set of memory cards, so changes made after that didn't take affect.

Western Division

FIGHT! ALKAISER!    5-2
Femme Fatale        5-2
Team Ip             5-2
Counter-Terrorists  4-2-1
Ominous Sky         3-4
Another Boring Team 2-5
Electrifying        2-5
Gotwald             1-5-1

FIGHT! ALKAISER!
One superhero and some assorted backup.  Reasonably good Mime synergy with summons and Cover Fire.
Femme Fatale
Beastly Geomancy with plenty of support.
Team Ip
One superhero and some assorted backup.  Relied on charms and healing as support, rather than anyone but Ip Man killing people.
Counter-Terrorists
Still quite effective, but less able to deal with the higher level of offense this time around.
Ominous Sky
Lacked the damage output of the top teams and a bit flimsy.
Another Boring Team
Nerfed down to no longer be an unstoppable juggernaut.
Electrifying
Not enough lightning absorption/immunity or offensive punch.
Gotwald
Minimal offense outside of Lore.  Eventually provoked too many Speed Saves and HP Restores.


Eastern Division

Bloody's Angels     5-2
Xtreme Sandbagging  4-3
Mass Destruction    4-3
Secret Hunt         4-3
Salty Spice         3-4
Earth Warriors      3-4
Warriors of Might   3-4
Flames of Passion   2-5

Bloody's Angels
A balanced team with pretty fierce offense.  King of the weaker division IMO.
Xtreme Sandbagging
Not a lot of offense, but haste and plenty of, yes, sandbagging.
Mass Destruction
Absolutely annihilated a few teams with an opening salvo, but fairly vulnerable to status magic.
Secret Hunt
A failure conceptually, but pulled through thanks to a hero Squire with Yin-Yang and double Abandon.
Salty Spice
No rez or healing besides HP Restore - kinda frightening it won three matches!  Berserk is monstrous.
Earth Warriors
Like Gotwald's team, not enough offense outside Lore.
Warriors of Might
Female berserkers not a good choice.  Again, no rez or healing.
Flames of Passion
Pulled out two wins pretty much solely on the strength of Nameless Dance. Not much offense.

FIGHT! ALKAISER!   \_____
Secret Hunt        /     \_____
Femme Fatale       \_____/     \
Mass Destruction   /            \
                                 \_____
                                 /
Team Ip            \_____       /
Xtreme Sandbagging /     \_____/                          
Counter-Terrorists \_____/
Bloody's Angels    /

Good
Badasses (Ip Man, Alkaiser, Bloody and GoGoGo all dropped some bodies, a well-supported PA-based hero unit was effective)
Yin-Yang Magic (Paralyze a terrific spell against high-Faith units)
Nameless Dance (8 ticks for 2 status ailments is 3 status ailments a turn - should have been here last week, Otabo used it to great effect)
Salty Rage (neither of the berserker teams did well, but Salty Rage one-shot KOs are very strong)
Two Hands Poles (Ivory Rod is a great equip)
revival/Haste (fundamentals still apply)
Bio 2 (25% proc rate? definitely a better way to inflict Frog than casting Frog)

Bad
Wiznaibus (Lore's downsides with little upside)
Sing (hard to balance this with map size and Mimic, I know!)

Ugly
Lore (situationally effective, but is hard countered by Save/HP Restore - removing persevere probably a good idea)
Masamune (if you're hurt enough to need healing, may as well just Murasame)
My Spreadsheeting (I'll do better next time guys)
430
FFT Arena / Re: Arena battle videos and discussion
November 20, 2010, 11:39:52 am
Quote from: "Shade"WTF WAS WRONG WITH ACADEMY TEAM?!?!?

I accidentally used the Earth Warrior team instead.  It'll be fixed Monday.

The spreadsheet seems to swap Quake and Tornado - Melancthon's team has Quake instead of Tornado.
431
FFT Arena / Re: Arena battle videos and discussion
November 19, 2010, 07:26:59 pm
Sorry, Shade, I screwed up both your teams. The new file has Earth Warriors fixed, Academy Team will have to wait.

Nice matches guys! I'm gonna run a round-robin league in divisions and maybe someone else can comment the playoffs.
432
FFT Arena / Re: Arena battle videos and discussion
November 19, 2010, 12:50:47 pm
Now that you mention it, I am pretty sure I saw Alkaiser whiff a Repeating Fist in a test match - are we sure it's flagged unblockable?
433
FFT Arena / Re: Arena battle videos and discussion
November 18, 2010, 07:51:03 pm
Gotwald v. PX_Timefordeath (The Team Your Team Could Smell Like)

Pride (Another Boring Team) v. Secondadvent (Femme Fatale)
434
FFT Arena / Re: Arena battle videos and discussion
November 17, 2010, 11:27:58 pm
Zaen (Electrifying) v. Skip Sandwich (FIGHT! ALKAISER!)  :oops:
435
FFT Arena / Re: Arena battle topic
November 16, 2010, 09:35:53 pm
This is my first video, next time I will run more teams but I wanted something I knew would be a lightning round to start.
Otabo (Bloody's Angels) v. Pokeytax (Scholars and Gentlemen)
436
Dancers and Bards need a buff.  Sick of seeing Singing and Dancing Paladins.  I am guilty too, but a Paladin is a washing machine with legs.  No one wants to see or hear that garbage.  Dancers and Bards should either be reasonable choices to Sing and Dance with, or reasonable choices to actually fight with.

You could buff Harps and Cloth - Cloth is especially weak, let's not even get into the cruel irony of excellent W-EV% on a Performing weapon.  They are actually very cool and clever right now, but right now the balance is "Initial: Protect, Defend" vs. "Equip Armor and Equip Shield innate and 60 HP" which is not a fair contest.  Fairy Harp and Bloody Strings are more like it!  Just, not enough to justify a Bard right now.  

You could buff the classes themselves.  The simplest solution is innate Overwhelm (which might even make them better at Life/Angel/Wiznaibus/Witch Hunt than other classes!) Or you could tinker with growths - because there is no male Dancer, you can set higher growths and balance Dancer against male PA classes, and Bard against female MA classes.  Or you could do more off-the-wall stuff (Bard MPM 150, Dancer C-EV% 45? Two Hand Harps, Two Sword Cloth, or Pole Dancer comedy option).
437
FFT Arena / Team submissions
November 15, 2010, 06:31:45 pm
POST ALL TEAMS HERE

RULES FOR POSTING
- 1 POST PER PERSON. MULTIPLE POSTS WILL BE DELETED WITHOUT WARNING
- ALL TEAMS MUST BE IN SPOILER TAGS
- LABEL YOUR VERSION. UNLABELED POSTS MAY BE DELETED UPON NEW VERSION RELEASES
- MAKE A NEW POST AND DELETE YOUR OLD ONE WHEN YOU UPDATE



Standard Rules of Arena Teams
-Any Zodiac, including Serpentarius, is legal
-State which palettes you want your team in
#0 Black
#1 Blue
#2 Red
#3 Green
#4 White
#5 Purple
#6 Yellow
#7 Brown

Please use the following format and request someone to record the battle if you want to.
Master Guide

RULES:
  • Teams will consist of 4 generic humans at Level 35, controlled by enemy AI routines.

  • Fury and Faith range is between 40 and 70. There is no minimum or maximum for Team Fury/Faith

  • Each unit has 3000 JP to spend on various abilities. It costs 250 JP to unlock ANY job.(includes Squire/Chemist) For example, to unlock Ninja, you only have to spend 250 JP(the 250 JP is lost forever). You do not need to unlock Squire/Knight/etc to unlock Ninja.

  • Only two units can buy any individual ability. Innates do not count towards this. (i.e. four units could have the Punch Art skillset, but only two could have purchased Earth Slash; conversely, you can have two Chemists and a Knight with Throw Item)

  • Only two units can equip any individual item.



REGISTRATION FORMAT:
Name
Gender
Zodiac
Fury
Faith
Primary Class
Secondary
Reaction
Support
Movement
Right Hand
Left Hand
Head
Body
Accessory

Primary abilities known
Second abilities known

For example
Cirno
Female
Sagittarius
60
70
Wizard
Item
Counter Magic
Magic Attack Up
Float
Wizard Rod

Flash Hat
Black Robe
Sprint Shoes

Ice, Ice 2, Ice 3, Frog
X-Potion, Ether, Remedy



  • All fields are case-insensitive. (You'll probably want to capitalize names, though)

  • Name can only be a maximum of 16 characters.

  • Sex is male or female ONLY.

  • Skillset action abilities have no limit on writing style, though the briefer yet more understandable it is, the better. Refrain from writing JP costs, though.

  • Leave any blank slots empty. DO NOT write "blank", "---", etc.

  • Don't forget proper spelling. Whilst it will probably be corrected when received, it will save people from a bit of extra work. For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP UP", H-Bag is "H Bag", etc.


You can edit your post to add new teams and retire old teams. If you have more than one team and care, just mark which one you want tested most.

Note: If you have previously posted a team for a previous version of the patch and still would like to access, please visit the "Older patch teams" thread. Teams will be moved there as they become obsolete (in other words, as they become no longer compatible with the current release.)
438
FFT Arena / Re: FFT Arena: Item Discussion Thread
November 15, 2010, 11:47:26 am
Bugfix - Gold Armor lacks Cancel: Death Sentence.

As far as I know, the differences from vanilla are:

FLAIL: WP * WP
BAG, AXE: [(0 + (1..PA)) + PA] * WP
KNIGHT SWORD: PA * WP

And the differences from 1.3 are
BAG, AXE: [(0 + (1..PA)) + PA] * WP

No clue about the Octagon Rod, and I don't know if the Katana formula is fixed.  These would be nice to have in the OP of this thread.

PHYSICAL (PA): SWORD, SPEAR, ROD, KNIGHT SWORD, CROSSBOW
MAGICAL (MA): STAFF, POLE
WEAPON (WP): GUN, FLAIL
RANDOM (PA..PA*2): AXE, BAG
HYBRID (PA/2 + MA/2): INSTRUMENT, CLOTH, DICTIONARY
SPEED (PA/2 + SP/2): LONGBOW, KNIFE, NINJA SWORD
BRAVE (PA * Br / 100): KATANA
439
While testing Salty Rage I found Abandon + Darkness means 0% chance to hit, even with Concentrate.  That's pretty strong.
Poison could be stronger, but it's a useful drain on resources now.  Move-HP Up can naff off though.
Awareness is nifty, and a useful alternative to Abandon, but strengthens Concentrate further.  Who cares though, it's already a guaranteed equip on most physical teams anyway.
440
FFT Arena / Re: Arena battle topic
November 15, 2010, 10:04:40 am
Can Monks equip ribbons? I honestly don't know, between vanilla/1.3/ASM'd.