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Messages - 3lric

4141
Help! / Re: Event Decompiler - can't get message to close
November 12, 2011, 06:38:11 pm
Hey man  you have it set like this

DisplayMessage(x10,x92,x0029,x15,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)


I have no idea what you put the extra Instruction in there for since that would actually make it wait for another dialogue box before closing the current one instead of waiting for the player to press the button. It needs to be like this instead

DisplayMessage(x10,x92,x0029,x15,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)


Or you could do it much simpler by simply using

DisplayMessage(x10,x12,x0029,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)


if the text is below the person or

DisplayMessage(x10,x14,x0029,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)


if its above.. Hope this helps, PM me if you need any more assistance or you can join chat
lots of friendly people their to help  :P
4142
Quote from: Kagebunji on November 12, 2011, 04:06:27 pm
I forgot to write back about this, shit...

Wel, I am liking the events soo far, and since Dante's type is now fixed, I don't see much wrong. I still spot three thing that should, but not neccesarry, be changed(Dante's and Snake's portraits), and Link sprite improved. Now when Seph came in, I must say his coat is looking very flat. I will try to do at least one o these things once I get the time.

Good work guys, keep it up.

Thank you Kage  :mrgreen: and yea I am still a bit red faced from messing up the whole Dante thing originally :P

How's that Zelda sprite looking?
4143
New Project Ideas / Re: Final Fantasy VII Project
November 12, 2011, 02:26:10 pm
Quote from: Cheetah on November 12, 2011, 10:47:44 am
I'm still waiting on more input on the event script before moving forward with recruiting an event editor. Don't plan on seeing anything concrete for a long while, though slow progress is being made. I would like to release a gameplay demo at some point for testing, but I doubt that would even happen before the end of the year.

That's understandable, If i wasn't working so hard to get my own events done i would definitely lend my hand at it
4144
Help! / Re: Winning conditions
November 12, 2011, 01:33:25 am
Woot! Pride to the rescue again! Thanx man

EDIT: If anyone else has this issue in the future go to this page

http://ffhacktics.com/smf/index.php?topic=4984.0

the version of shishi listed there is capable of reading these images, versus the one i had which could not

EDIT: Altho the above version of shishi can read the images and import/export, if you do this method they
don't show up correct in game, there are other working methods in the thread i linked tho
4145
Help! / Winning conditions
November 12, 2011, 01:21:47 am
How can i change what winning conditions say? Like say i wanted to change Defeat/Kill said unit, with another units name?
4146
Hacking/Patching Tools / Re: Gameflow Editor
November 12, 2011, 12:11:51 am
Quote from: Pride on November 12, 2011, 12:00:42 am
There may be a way to do it but when I tried... It didn't work. You probably have to hack something in the game to do it.


Ah i gotchya, its not a big deal right now I'm just trying to get everything nailed down, Story, Events, Worldmap, so that i don't take on to much at once, once i start adding more side-quests other then the 2 planned for Chapter 1 i will experiment with it a bit more and post my results.
4147
New Project Ideas / Re: Final Fantasy VII Project
November 11, 2011, 10:18:37 pm
Just wondering what the progress on this is? Do you guys have an event done for this first section yet? This is defiantly one work in progress that i am very heavily wanting to play  :mrgreen:
4148
Hacking/Patching Tools / Re: Gameflow Editor
November 11, 2011, 09:57:30 pm
Quote from: Pride on November 11, 2011, 09:38:32 pm
I'm pretty sure you can draw a line anywhere on the map, I've created and erased lines all over the map before.


I'm going to do some more testing on this, I have only found the one place that it did not work on so far and all i did to fix that particular incident was change the line to go from Dorter to Araguay instead of Araguay to Dorter.

You said you've created lines all over the map, have you been able to successfully create a new line somewhere that didn't previously exist in the game? For example drawing a line directly from Lionel to Golgorand? Which would bypass Bariaus Valley?
4149
Hacking/Patching Tools / Re: Gameflow Editor
November 11, 2011, 09:23:30 pm
Ohh i did not realize that they enemies where counted that way i get it now, but yes this will make it so i atleast don't have to keep swapping my other attack.out in and out because eventually in the confusion of it all i will probably overwrite it lol, so thank you very much for that update.

As for the line drawing, it may be because to my knowledge there was never a line drawn from Araguay to Dorter so that particular animation might simply just not exist, in which case its not a huge deal.

Edit: How will i know which portion I would need to copy now? Since i still only see the one xml tab? I'm probably missing something obvious here lol  EDIT: Never mind i noticed that you set it up so attackout and wldmap conditions show up separately in FFTorgASM now, thank you very much for adding that
4150
Hacking/Patching Tools / Re: Gameflow Editor
November 11, 2011, 03:40:00 am
Okay so I've successfully created the worldmap for my mod using your Gameflow Editor and it's working perfectly  :mrgreen:,
I'm going to test some side-quests soon and I will let you know if there is are any bugs with that. A couple questions tho.

-Did you ever figure out if a line can be drawn in a direction it wouldn't normally go? For example; if i try to have a line go from
Araguay Woods to Dorter it won't happen and the game will just kind of hang there, however if I make the line go from Dorter to
Araguay then it works fine, not a huge deal i just thought i would ask.

-Now one thing that is causing me some confusion is the Sub-event editor which I believe is the attack.out editor, now the issue
i have is if i go to 03D Miluda 2 to try to edit it to match what i did in raven's spreadsheet (so I don't have to keep repatching my
attack.out every time i have a game flow update). I notice that while in Ravens spreadsheet Miluda is referred to by her unit
number which is this case would be 85, but in your game flow editor she is referred to as Enemy 6, where do you get this value? If i
go into the ENTD she is the first of 6 enemies in the list but i don't know is that has anything to do with it? If you could clear this up
for me i would appreciate it since then i could just use 1 spreadsheet for gameflow/worldmap conditions/attack.out conditions.
4151
Hello everyone, we finally got a demo made, I've sent it to both Joseph Strife and Durbs for bug testing and so hopefully within the next 2 weeks once all the bugs are taken care and it is slightly more balanced, we will release a demo of chapter 1 to the general public. Stay Tuned!  :mrgreen:

Also new boss battle video right now, it is very unbalanced, and there are still some errors and other things i still need to work out

but none the less here it is:



This battle would be much further along but I've been working on worldmap stuff so that it will be easier to balance the game and such

-Elric42
4152
Help! / Re: How to make someone join as a guest?
November 10, 2011, 05:02:30 pm
Aewsome, thanks guys, that helps alot
4153
Help! / How to make someone join as a guest?
November 10, 2011, 09:28:13 am
I can have someone actually join, but how do i make someone join as a guest, such as Delita and Algus from chapter 1?

Also can i make someone join my party not as a guest without having to do the join up screen? eliminating the player from avoiding key characters?
4154
Help! / Re: Since it was never answered...
November 09, 2011, 08:39:50 pm
Quote from: Xifanie on November 09, 2011, 08:32:17 pm
I made a no music patch... if you study it a bit you should be able to easily find those and change them to your wishes... Just keep in mind:
Team Making 0x1F (Formation)
Attack Team 0x2A (Unit Placement)



Beautiful! thank you Xifanie! This will help us alot  :mrgreen:

Btw, where is your Avatar?
4155
Hacking/Patching Tools / Re: Gameflow Editor
November 09, 2011, 08:26:11 pm
As suggested I'm posting this here so that anyone else with these issue can try to learn from my mistakes  :mrgreen:

Ok i only made a few minor changes since i don't want to kill anything that i shouldn't just yet :P I'm going to include some pics of what i did,

I must have missed something because it actually does work sort of, when i try to walk off of Lionel at the world map to get to Bariaus Hill it will instead pull into Lionel at the scene from chapter 2 where you first going into Lionel with Agrias, Ovelia and Ramza and guard stops you at first.. So while this is slightly confusing it is also quite exciting that something DID happen. Maybe not what i wanted to but none the less something did :)

This is what i did, i changed Lionel to Story progress 1


Then i changed Bariaus Hill to story progress 2 and changed the event to 1E sweegy woods since that's what i event i was replacing it with




I'm sure it has something to do with the values that i did not change for Lionel, also one thing that bugs me, what will I do with the original value of 1 and 2 from the vanilla game? will this cause an error if i happen across one of those corresponding points on the map before it has been changed?
4156
The Lounge / Re: The greatest quote of all time
November 09, 2011, 06:13:14 pm
Defiantly lol
4157
The Lounge / Re: The greatest quote of all time
November 09, 2011, 06:09:07 pm
Quote from: Pickle Girl Fanboy on November 09, 2011, 05:50:26 pm
I already have plenty of imaginary people I want to suck my cock, I don't need another one. 


^I think this is actually the greatest quote of all time..
4158
Hacking/Patching Tools / Re: PPF-O-Matic Patch Time
November 09, 2011, 03:09:08 pm
Kuraudo is correct, something is terribly terribly wrong if it's taking that long lol.
If you need any further help then PM me, I'm sure I can get it workin for ya  :mrgreen:
4159
Quote from: Kagebunji on November 08, 2011, 11:24:57 am
Can't wait! My internet had a cap currently, and I am unable to watch videos, but once it gets liften (on 10th), I will watch these and give input.


Awesome :mrgreen: I always love your input Kage, the next video i put up today will have Dante all fixed like :P
4160
The Lounge / Re: My scary YT videos
November 08, 2011, 02:50:22 pm
Rest Stop... was a good movie... not scary tho.. but then again when I'm not doing FFH stuff all i pretty much do is watch horror flicks so i dunno whats it's like to have a movie scare someone anymore.. none the less you got some weird videos there Dome lol nice job