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July 01, 2025, 08:33:52 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

4121
Help! / Re: Unique's and job changing
November 14, 2011, 10:47:22 pm
Quote from: RavenOfRazgriz on November 14, 2011, 10:04:35 pm
There is no real way to "know."  A rule of thumb though is to stick to newer ASMs when possible, and avoid large and heavily coordinated hacks like the Ability Requirement Hack (ARH) when possible, etc.  (Older ASMs include most of the ones included in the default FFT OrgASM.)  What causes ASMs to not work on physical machines and certain emulators is the fact older ASMers did not understand Load Delay.  It's something we're well aware of now and most recent hacks should respect, though.  Not all older hacks are subject to errors in it, either... they're just the most likely places to find said errors.

Basically, as long as you stick to newer ASMs when possible and don't use more ASM hacks than you actually need, you should be okay.


Okay awesome, well aside from the one in the thread you linked I don't know that i will be using any (I haven't really looked at any besides what comes with FFTorgASM) unless i find something i absolutely can't live without. Unless using FFTorgASM to input my world map conditions into the iso counts as a ASM hack lol.

Tho i do eventually need one to remove the name and birthday selections, but its not a big deal at this time.
4122
Help! / Re: Unique's and job changing
November 14, 2011, 09:53:22 pm
Quote from: RavenOfRazgriz on November 14, 2011, 09:44:06 pm
You're looking for one of the ASM hacks in this thread if you want to do that:

http://ffhacktics.com/smf/index.php?topic=7864.0


Ah yes i see which one you mean, that should work perfectly, a million thanks to you again RavenOfRazgriz, I guess i should go through some of the threads about ASM's and see what people have made that i can use,
I heard some ASM hacks make it so that the game can't be played on a modded PSX or PS2 (which is why I've tryed to keep my distance from most of them) is this true? If so, how would i know which ones would do so, so i can avoid these?
4123
Help! / Re: Unique's and job changing
November 14, 2011, 09:36:25 pm
Quote from: RavenOfRazgriz on November 14, 2011, 09:30:04 pm
Correct, you can't learn skills from Crystals in Jobs you don't have unlocked.

I didn't think so but none the less good to have confirmed.

However if i left 2 open slots for each character would their be away for them (the ones that can't change classes) to learn a secret ability from certain bosses, depending on who got the crystal, even if the boss was of a different class then them? (tho still on said bosses base class)
4124
Help! / Re: Unique's and job changing
November 14, 2011, 09:26:02 pm
Quote from: RavenOfRazgriz on November 14, 2011, 09:22:56 pm
You can't gain Job Levels, so you don't get bonus JP for your Job Level, correct.  If you only have 1 class, though, you're probably not going to need bonus JP even if the class runs 16 skills and 6 R/S/M, since you still gain spillover from other Squire and Squire-like Jobs and aren't trying to gain JP in many different Jobs at once.


So there would be no easy way of having them be able to gain abilities from other classes tho would their? Example, say I have 1 character that can't change classes, but they have Innate Item, and i get a crystal from a chemist, i still would not be able to learn a ability that they had would I? Since even tho they have it innate they still can't actually be the class they are trying to learn the ability from?
4125
PSX FFT Hacking / Re: Formula Hack v0.1
November 14, 2011, 08:53:32 pm
Quote from: Pickle Girl Fanboy on November 14, 2011, 07:03:17 pm
@raven: Yeah, go ahead, somebody will want it sooner or later.


I'm that somebody
4126
Help! / Re: Unique's and job changing
November 14, 2011, 08:43:46 pm
Quote from: RavenOfRazgriz on November 14, 2011, 08:38:47 pm
Correct, since Job Level 1 doesn't have a JP pre-requisite, I don't think they'll gain a Job Level, but test it to be sure.

I tested this vaguely many moons ago, and I think this works. 


Alright i will test this tomorrow once I start working on the mod again and i will give a definite answer either way  :mrgreen:

and once again Raven thank you very much for the information
4127
Help! / Re: Unique's and job changing
November 14, 2011, 08:22:59 pm
Quote from: RavenOfRazgriz on November 14, 2011, 08:20:07 pm
When they join, set them as Job Level 0, and make sure every Job on your Job Tree requires at least Level 1 Squire.

I think that'll do the trick, but you'll need to test to be sure.

Alright I will try this, so assuming this works it would allow characters to still gain JP but it wouldn't allow them to get to job level 1?
4128
Help! / Unique's and job changing
November 14, 2011, 08:13:30 pm
Is there a way to make it so certain Unique characters can't change to another job besides their base job (and not other jobs listed) but generic and other uniques can still do so as normal?
4129
Celdia's Complete Patch / Re: Best Glitch Ever
November 14, 2011, 05:55:04 pm
Quote from: Celdia on November 14, 2011, 05:24:30 pm
possibly even pushing a unit UP onto a wall that could be otherwise bypassed with Fly or Ignore Height.


now that would actually be pretty useful in some situations
4130
Celdia's Complete Patch / Re: Best Glitch Ever
November 14, 2011, 04:11:23 pm
That is hilarious, how did that happen?
4131
Help! / Re: ASM Request
November 14, 2011, 04:07:48 pm
OK so one flaw i just thought of with this method, Would it then only work when the character is their main job? and not once said character switches to a generic job? I can't really change all generic jobs to that since no one would ever crystalize or turn into a box then.. tho i suppose i would still win battles.. hmm i guess that would be a interesting way to do things tho
4132
Help! / Re: ASM Request
November 13, 2011, 11:14:44 am
Quote from: Cheetah on November 13, 2011, 11:07:49 am
Can't you make immortal innate to their job?


I hadn't even thought of that :mrgreen: I've only used FFTP for ENTD's at this point

Quote from: RandMuadDib on November 13, 2011, 11:10:09 am
you could also try to make your unique characters immune to both treasure and crystal, though i don't know how that affects regular people. I've heard that for the undead it triggers a resurrection. I think i also heard that for a regular person it just starts the count over again, but i don't know for sure. And if that were the case i don't know if it would cycle the countdown before triggering the game over when ramza reaches 0.


tl;dr - Try immune to crystal and treasure. it might work.

Edit: i think immortal is only in the entd, its not a status.


I will give this a shot once i get back to that part of my bug report again, I'm not so worried about Ramza if he dies and it game over's then that is fine, but since there are 5 main characters that are important to the games story and flow it would suck to have em die so even if the counter just starts over that will work as a makeshift fix :)
4133
Spam / Re: Mario stops the flood invasion
November 13, 2011, 07:08:27 am
Hahaha this is awesome
4134
Help! / Re: ASM Request
November 13, 2011, 03:22:37 am
Quote from: Cheetah on November 13, 2011, 12:31:19 am
The intro stuff is not related to events at all.

For a group of AI, I recommend just having them all immortal. Thus the game will only gameover when they are all dead, but they will never crystalize so you will never loose those characters. It makes the game a bit easier, but you can just ration resurrection skills. I'm assuming this is what we will end up doing in the FFVII patch as well.

And i actually thought about this which is definitely a possibility but what about random battles? And then wouldn't i have to actually place every unit that i didn't want to die into ENTD for every battle? This would also make it hard to still use a formation screen and allow players to use generics if they so wish
4135
Help! / Re: ASM Request
November 12, 2011, 08:47:16 pm
Quote from: Pickle Girl Fanboy on November 12, 2011, 08:41:14 pm
This belongs in Help.
I think this is event editing.  Don't know for sure.
I know that the game checks if unit ID 1 - which is always Ramza - when determining game over conditions.  Shouldn't be that hard for any ASM hackers to change that to another number (provided they already know where it is), but changing it to a group of unit IDs, or anything else, could be painful.


I wasn't sure since i noticed the old ASM request topic was somewhere in here. EDIT: I was wrong it was actually in Final Fantasy Tactics Hacking

I don't think the Name and Birthday at the very beginning of the game, where you choose your name and bday has to do with event editing, But if I'm wrong that would be great since i could do it myself then lol

As for the other, yea i didn't think it would be easy, but still hoping someone can make it happen since I've run out of alternatives to get around it lol
4136
Help! / Re: How to make someone join as a guest?
November 12, 2011, 08:31:02 pm
freakin awesome, Thank you soo much guys, this will fix one of the more irritating bugs in my demo.

Now i don't suppose there is a way to make it so you can't remove certain units such as with Ramza. Without a ASM hack? Since that's pretty much out of my ability
4137
Help! / Re: Event Decompiler - can't get message to close
November 12, 2011, 08:12:52 pm
Quote from: nyzer on November 12, 2011, 08:09:33 pm
The extra Instruction is in there because that's how I saw the chats above it to be, mostly. :P

Today's the first day I've tried the Compiler. I have no idea what the vast majority of these numbers are for, or some of those commands. But thank you, I'll be trying that out :)


My pleasure man, i had a lot of issues learning event when i started out but this community is awesome when it comes to finding help. Good luck and let me know if you need any other kind of help working with events
4138
Help! / ASM Request
November 12, 2011, 07:49:42 pm
I couldn't find an ASM request thread other than one that hasn't been used in like 2 years, anyway there are 2 ASM's i would like to request if anyone has the time

1. Get rid of Name & Birthday screens while keeping the intro untouched

2. Modify whatever makes the game end when Ramza dies (even in random battles) to do the same for a certain group of unique characters, if anyone could do this let me know and I will tell you which uniques I need this for.
4139
Hacking/Patching Tools / Re: PPF-O-Matic Patch Time
November 12, 2011, 07:07:22 pm
Quote from: Naysaer on November 10, 2011, 02:43:01 pm
I've attempted this 5 times. So it would seem odd if it were random each time.


Naysaer, do you have Yahoo Messenger, MSN Messenger, or Gtalk? if so PM me on here and give me your contact info and I will help you work it out.
4140
Help! / Re: How to make someone join as a guest?
November 12, 2011, 06:39:33 pm
I also have looked at the Academy as Raven suggested but there is nothing special about how those 6 generics are setup besides having join after evewnt tagged which for me doesnt work unless its a fight and then there is the Join Up screen so i dunno how to make people join without a joinup screen yet :/

This is good info tho, I'm going to have to try it out once i get to this point of my bug fixes for my demo lol