Thanks for the kind words guys.
Content in the game, such as characters, stage layout, animations, events and skills are defined by various XML files with a special schema defined for each XML file type.
Sprite support for characters is still very fluid and is a work in progress. As it stands, you need a PNG sprite sheet and some familiarity with XML files. 2D characters are drawn using a method called billboarding, which I believe is what you described. There's a lot of tweaking left to do with this system before I can say what will and won't be possible.
For the engine as a whole, square movement tiles are all that I plan on supporting. Overworld support will also be limited to a map with predefined paths and locations as opposed to free range movement like earlier Final Fantasy games.
3D animated character models are currently supported. If you're looking for some AAA quality end result, I don't think I'm skilled enough to reach that.
As for my normal updating, I hope to have another up to date demo out before the weekend is through. Mostly just bug fixes.
Content in the game, such as characters, stage layout, animations, events and skills are defined by various XML files with a special schema defined for each XML file type.
Sprite support for characters is still very fluid and is a work in progress. As it stands, you need a PNG sprite sheet and some familiarity with XML files. 2D characters are drawn using a method called billboarding, which I believe is what you described. There's a lot of tweaking left to do with this system before I can say what will and won't be possible.
For the engine as a whole, square movement tiles are all that I plan on supporting. Overworld support will also be limited to a map with predefined paths and locations as opposed to free range movement like earlier Final Fantasy games.
3D animated character models are currently supported. If you're looking for some AAA quality end result, I don't think I'm skilled enough to reach that.
As for my normal updating, I hope to have another up to date demo out before the weekend is through. Mostly just bug fixes.