Quote from: Elric on September 05, 2015, 02:35:30 pm
I'll also be writing 'Guidebooks' to go in the Bravestory menu, explaining more about the Synth and Soldier Office upgrade systems.
Thanks for this!
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Quote from: Elric on September 05, 2015, 02:35:30 pm
I'll also be writing 'Guidebooks' to go in the Bravestory menu, explaining more about the Synth and Soldier Office upgrade systems.
Quote from: Selius on August 28, 2015, 01:26:46 pm
is it possible to remove agrias' guest status without messing something up
Quote from: nyzer on August 18, 2015, 12:38:24 pm
Possibly because Jot5 only lightly touches upon the fact that Ramza has been cooperating with Delita's wishes with little fuss before otherworlders started arriving on his doorstep. Yeah, he's chafing under the lack of freedom, but he knows that his cooperation means a generally comfortable lifestyle for him and his sister, as opposed to needing to flee the country in case someone recognizes him and informs the Church.
Ramza's smart enough to see the sense in the plan and go along with it.
Quote from: Elric on August 17, 2015, 10:30:54 am
Yeah, it was definitely on the forums.
Quote from: nyzer on August 17, 2015, 12:38:30 pmQuoteRamza's meant to look older and different. He's incognito.
http://ffhacktics.com/smf/index.php?topic=9100.msg179230#msg179230
Quote from: Elric on August 16, 2015, 05:00:45 pm
The entire reason for Ramza's beard has already been explained long ago.
Quote from: Elric on August 11, 2015, 08:27:02 pm
All Generic Units (and Unique Units and Monsters) quotes are done and back in the game as they were originally intended to be had Square not been too lazy to do it.
Many of these were madeup on the spot since not everything was properly translated or useable. However they all fit the pattern vanilla was using and added a bit of Jot5 to a lot of them.
The worldmap/attack.out reorganization is also done as well.
I'll be doing more event stuff tonight regarding marks and what not, then it'll probably be back to working on choosing the rest of the icons/palettes for the shields/armor etc (weapons are done)
Quote from: nyzer on August 07, 2015, 11:44:58 pm
Heh, it's more than just a good crossover. Put that crossover stuff aside and you'll see that Jot5 also manages to succeed as a proper sequel to FFT - a lot of the story is dedicated to "what happens after the Altima battle?" as opposed to just "look, crossover!"
That's the biggest thing that sucked me in, actually. A fanmade sequel to a very well-done game.
It's very enjoyable, especially compared to the crapfest of FFTA2's terrible, terrible story.
Quote from: Elric on July 19, 2015, 07:31:49 am
You aren't sure of the differences? O_o There is a ton more walkable room, and those Planks didn't used to be there
Quote from: Elric on July 19, 2015, 07:31:49 amYeah, I reduced the blood coughing lol
Quote from: ChaosStar0 on July 05, 2015, 03:00:21 amI never finished the original game though. People say that it's very easy, but I never thought so.
Quote from: Elric on July 03, 2015, 11:08:40 pm
Lol. Alma uses a hammer in both her battles and they were available to purchase after the mandala fight which is shop progression 4.
Quote from: Selius on June 18, 2014, 09:38:23 am
Yes, it's the Ganondorf + 2 minions fight. The ONLY way to learn night sword is through Mana Shield learned from Animist because they will never use Night Sword unless they can kill you with it and they are low on health. Learning Dark Sword requires you to get them to exactly 4 or 8 mp depending on which skeleton because one always has half mp. It's an absolute bitch to pull this off because you can never render them permanently out of the battle.
Quote from: Selius on June 16, 2014, 10:11:07 am
I am legitimately happy about having to replay chapter 1. I just wish I knewif there's gonna be an easier way to learn Night Sword and Dark Sword because jesus christ that took a shitload of save state abuse to accomplish. We aren't meant to learn it there, are we? LOL
Quote from: Durbs on May 31, 2014, 11:19:13 am
Having moved rumors triggering marks to propositions doing so, believe me, there is a plan for the bar. It won't be quite the traditional style that was in vanilla but just be aware that we do indeed intend to utilize that system. That's all I'll say about that for now.
Quote from: Durbs on May 31, 2014, 11:19:13 amThis too will be modified for the Ch1 release.
Quote from: Durbs on May 31, 2014, 11:19:13 amWell here's the thing about this though... JotF is limited physically by the number of sprites, characters, and moves we can use. JotF is essentially a grab bag that says, hey, here's every character in vanilla! Now pick 3 of them. We didn't want to simply forget people, so some of them were forced to leave the big picture. Come later in JotF they may become relevant again for several reasons, but like Elric has also said it's impossible to make everyone happy. Believe me there's not a chance you won't be satisfied by at least 1 of the characters we have planned for the rest of the game.
JotF is also limited in event space. Every time someone talks individually in a battle, it's its own unique event believe it or not. Just as important reason as to why this didn't happen was because Elric was the only eventer at the time of Ch1 iirc and that's a lot of work for one guy. I can't promise how much of that we'll do in upcoming chapters, but chances are very high that more of that will be incorporated into future chapters.
Quote from: Durbs on May 31, 2014, 11:19:13 amOh you'll be getting more delita.
Quote from: Durbs on May 31, 2014, 11:19:13 amThis was actually originally a typo that has since been fixed; only 4 units were supposed to be allowed in formation since Link would have to be present. Last I heard Raven was not intent on changing this back to 5.
Quote from: Durbs on May 31, 2014, 11:19:13 amPatience.
Quote from: Durbs on May 31, 2014, 11:19:13 amI seem to recall that Ultima was done in a similar fashion, but another thing is that word of mouth has already spread it around anyhow.
Quote from: Durbs on May 31, 2014, 11:19:13 amI'm glad you liked it though. JotF is a big project and it's really rewarding to see that people appreciate the result.
Quote from: Elric on May 31, 2014, 01:59:15 pm
I would never mind a long post, just gives me more to reply too, however since it is sooooo long, I will be responding without
quoting, hope that's not an issue.
Quote from: Elric on May 31, 2014, 01:59:15 pmVery glad you liked the Alma battles, some people felt there were out of place and not very fun at all, but they were supposed
to be akin to the 2 Delita battles you have in WotL. Though much less unloseable than those.
Quote from: Elric on May 31, 2014, 01:59:15 pmAbout the Rumors, they were removed in Chapter 1 to make them the Marks. However since this has been restructured and we
will now be using Propositions instead, (see my updated OP of the Chapter 2 Progress log thread) this will change. What you will
get in return will not be quite the same thing as rumors used to be, but it'll still be fun
Quote from: Elric on May 31, 2014, 01:59:15 pmGlad you liked the choice of music, there is quite a few tracks and its not always easy to find one that fits the mood of the event,
so I'm glad that it appears that we did a good job with what we had to work with. I will look at the Vanilla Coliery events and
see what music is there. Chances are we've used it in Chapter 2 already.
Quote from: Elric on May 31, 2014, 01:59:15 pmAs for the Ramza swearing part, Durbs sees to think from his comment that it'll be changed. However I had no intention of changing
any Chapter 1 scripts other than for some stuff that's being added, but if it's that big of an issue (several people have mentioned it)
I can tone it down a bit, though I can't say I will remove all of them.
Quote from: Elric on May 31, 2014, 01:59:15 pmThe bravestory being boring thing was a joke on Ravens part
Quote from: Elric on May 31, 2014, 01:59:15 pmwe actually spent a lot of time doing work in there as you can tell
and I'm honestly more proud of how the bravestory turned out than a few other things
Quote from: Elric on May 31, 2014, 01:59:15 pmAs for the non-returning characters, something Durbs mentioned what sprite space, but thats not the only issue. The biggest issue
is formation space.
Quote from: Elric on May 31, 2014, 01:59:15 pmAlso, you must understand that this is only Chapter 1. You will be getting more characters as the Chapters
continue on, just as in vanilla. Though they may not for the most part, be vanilla characters.
Quote from: Elric on May 31, 2014, 01:59:15 pm
Quote from: Elric on May 31, 2014, 01:59:15 pmAs for Rafa and Malak, they have indeed left Ivalice, some mention or cameo may happen later on, but I wouldn't hope for much
more than that. As for the abilities and jobs, this is all taken care of by RavenOfRazgriz, I cannot imagine that we won't see any
of their formulas again, but I cannot guarantee that either way yet.
Quote from: Elric on May 31, 2014, 01:59:15 pmThe in-battle conversation will start to increase a bit, we actually have a few slots that we may be able to add some into Chapter 1
as well, but I know we do have some of this in Chapter 2.
Quote from: Elric on May 31, 2014, 01:59:15 pmI'm glad you liked Olivander and Leesha so much, these were originally made as throwaway characters before Tesnya had a twin
or even a name. The evolution of Chapter 1 grew them and their bosses into what they are now and I'm quite happy with that as
well.
Quote from: Elric on May 31, 2014, 01:59:15 pmLove dat Delita
Quote from: Elric on May 31, 2014, 01:59:15 pmGlad you were able to get thru the random battle, a lot of people insist that they are too hard, but i didn't have this issue. Glad I'm
not the only one.
Quote from: Elric on May 31, 2014, 01:59:15 pmHoly crap?! You used monk? Like... that thing I've been telling people to do forever when they complain about item expenses? And it
helped? Huh, guess I'm not full of shit afterall, lol
Quote from: Elric on May 31, 2014, 01:59:15 pmDon't worry there will still be head ripping and DT Dante even with the end battle Chapter 1 updates
Quote from: Elric on May 31, 2014, 01:59:15 pmAs for the Cloaked Stranger, what would the fun be if we just told you flat out? You'll learn more on this character in Chapter 2.
Quote from: Elric on May 31, 2014, 01:59:15 pmThere was no hint in vanilla that Ramza could learn Ultima, and this is the same thing. Not sure why that is an issue, and even if you don't get it in Ch1, you haven't -missed- it yet.
Quote from: Elric on May 31, 2014, 01:59:15 pmI'm glad you enjoyed the mod so much, this was a great read and reviews are very important to me, this helps us know our pros
and cons from different sides of the tracks, we may not be able to address everything, but we will certainly do what we can to make
the fans happy
Quote from: Elric on May 30, 2014, 03:13:32 pm
He just said it does nothing
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