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June 02, 2024, 03:40:35 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - stewelement

41
Spriting /
July 10, 2008, 11:57:03 pm
@ Voldemort
Kuraudo is right...you can't have all the talent  :D
But lucky for us we all learned to share. A little. Sometimes.
42
Spriting /
July 10, 2008, 11:18:29 pm
I'm using GraphicsGale, it generates the palette from left to right, up and down. What is the easiest way to rearrange the colors into the way that ShiShi needs them to be? How do you determine correct color placement for FFT sprite palettes?
43
Spriting /
July 10, 2008, 11:04:41 pm
I re-uploaded the latest version of Crono on the first post of this thread. Check out the new PNG and try it in ShiShi and see what that error is all about.
44
Spriting /
July 10, 2008, 09:53:37 pm
I'm having no luck with the error I'm getting in ShiShi. So close...
45
Spriting /
July 10, 2008, 04:24:59 pm
So in my rush to get the sheet posted here I didn't double check the color count...how embarrassing. Thanks for straightening me out Vanya (double thanks for the screenshots.) I have cleaned it all up though and removed the scarf knot. Actually I've made the scarf less prominent all around. Since it is a much smaller detail (2 pixels wide at the most) now, I won't add a third orange shade to it. I will darken the lower orange shade slightly but I don't want to make it brown or blonde/yellow like most of the sprites in the game have. I have two colors to play with now and I think I'll touch up the tunic and the pants.

I am new to all of the FFTPatcher business, so I was unaware that the ShiShiSpriteEditor had a preview mode. I thought I'd have to ask you, Cheetah, but I found it myself, lol, thanks for pointing it out.

I'll have the newest revision of Crono up soon. Thanks to all for your help.
46
Spriting /
July 09, 2008, 10:12:39 pm
Particularly the hair. I want the hair to be perfect.
Crono with a bad haircut...equals the doom of mankind.
47
Spriting /
July 09, 2008, 10:05:07 pm
I couldn't decide what to do with that scarf knot. I think I'll take it out if it will appear/disappear constantly.

I'm curious about how the animations turned out as well. I'd like to make this sprite as solid as possible...I'm a bit obsessed with quality (especially when it comes to my own favorite characters) and I'll keep working on this as long as I need to.
48
Spriting /
July 09, 2008, 04:13:46 pm
So darker green on the eyes? Most of the colors I pulled right off the SNES sprite. The eyes do stand out from all the rest though. One thing I'm noticing is his bandana is grey and blends in with his tunic as you see it at  on several of the back sprites, but it is, in fact, the same off white color in each instance. Why some are greyed out and some are the right color, I have no idea. Suggestions?
49
Spriting /
July 09, 2008, 02:32:20 pm
Here is the complete sprite, I wouldn't say it's finished just yet, as I would like to see it in game first and touch up whatever needs it. I never thought I'd get through all the arms. Let me know what you think!
50
Spriting /
July 08, 2008, 01:22:05 pm
Ashley Riot AND Balthier?! Pretty soon we'll have an all-star lineup. Can't wait.
51
Spriting /
July 08, 2008, 12:06:24 am
Vanya, if you would, I'd be much obliged. The base I'm using is the squire.
52
Spriting /
July 07, 2008, 10:50:00 pm
I'm glad you all like it. I currently have no way of testing in-game, but I really enjoy spriting, so once it's complete I'm anxious to see Crono in-game (particularly the hair and bandana animations). I'm sure there will need to be some tweaking on the colors and animations as well.
53
Spriting / Crono Sprite FINISHED VERSION (fixed)!
July 07, 2008, 09:12:10 pm
Barring any weird unforeseen in-game antics I may need to fix, I'm calling this sprite complete. I have tested in-game and he looks good. Bouncy hair and swinging bandanas for everyone!!

Fixed spr file, this is the true final version.
54
Spriting /
June 29, 2008, 11:39:23 pm
The sprite so far:
55
Spriting /
June 29, 2008, 05:09:02 pm
Here is revision 2. I touched up the hair and added the bandana knot once again, because I like it. Also made him my avatar. Sprite work has begun in earnest.
56
Spriting /
June 29, 2008, 02:04:43 pm
Thanks everyone, I'm glad you all like it. I will be working on the sprite and starting on Ashley Riot's portrait this week. I'll be posting updates as I go.
57
Spriting /
June 29, 2008, 04:32:45 am
Ok, I took him down a few notches. GraphicsGale says that there are 16 colors used and I scaled him down as well. It was easier than I thought to get into GraphicsGale. Also, I toned down the super bright hair a bit.  So here is revision 1. Let me know what you think.
58
Spriting /
June 28, 2008, 08:58:04 pm
Thanks Zodiac.
Halving the colors used makes the portrait look terrible, I know there must be a more graceful way to do it (at least I hope so) than just resaving it as a 16 color bitmap (I just used MSPaint). I'm not familiar with GraphicsGale, but if you could point me in the direction of some knowledge resources, I will try and not post a million questions for you  :) . Thanks for your help.
59
Spriting /
June 28, 2008, 08:34:30 pm
So my ignorance of the technical limits DOES show. I just like to draw the sprites, I am a total newbie at what the specifications are for importing the sprites into the actual game. Is there a checklist or something I can follow?
60
Spriting / First portrait
June 28, 2008, 07:54:41 pm
Also working on the sprite, right now I'm only doing Crono. I have plans to do an Ashley Riot sprite as well. Comments/criticism welcome.