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Messages - Kupoe

41
PSX FFT Hacking /
September 25, 2009, 11:24:30 pm
hmm. seeing as the FFT patcher goes higher than 8 levels...

it wont crash if i set it to level 99 would it?
42
PSX FFT Hacking /
September 25, 2009, 11:06:30 pm
Quote from: "Skip Sandwich"jp to work with is dependant on job level jp requirements, they have pretty much exactly enough jp to unlock all required jobs at their required levels, as well as reach the specified level in whatever job you set.

hmm. so if say, i set him at mime level 8, he would have "all jobs" mastered or something like that?  like the number beside it, is job level right?

like :  Jobs unlocked  [scrollbar thingy] [another scrollbar with a number]

the number scroll bar is job level?
43
PSX FFT Hacking /
September 25, 2009, 11:04:44 pm
cuz yeah it has jobs unlocked. a scrolling bar of all the jobs. and a number selector beside it. how exactly do i make it so that they have "more" to work with? do i change the number? do i scroll down and change the job in the scrolling bar?
44
PSX FFT Hacking /
September 25, 2009, 11:01:31 pm
yeah i figured it was in there... but whats the command exactly?  cuz i see a jobs unlocked, but where do i put in the JP they get to work with? bah i wish i understood this. i feel so dumb.
45
as in JP and whatnot? i know how to do that with a hardmode gameshark code, but i dont know how to do it in the FFTPatcher.

cuz yeah. the whole "im a level 67 archer with gained jp up and move find item" just doesnt fly with me.
46
Help! /
September 25, 2009, 10:14:53 pm
anyone know how to increase the JP that random mobs start with? im tired of seeing move find and gained jp up, and thats it, on random mobs.
47
Help! /
September 25, 2009, 09:19:05 pm
i actually intend to change transparent entirely.  cause it to give evade of 50% to magic and melee and make transparent units targetable by AI.  make it a status that fades in like 7 clock ticks or so.
48
Help! /
September 25, 2009, 02:06:00 am
k thanks
49
Help! /
September 25, 2009, 01:53:13 am
hey you wouldnt know how to do custom damage formulae in this game would you?
50
Help! /
September 25, 2009, 01:52:53 am
actually persevere shouldnt be selected.  it needs to mirror wiznaibus as far as values go, but still have the "casted magic" flag checked so it actually looks like a spell and doesnt default to a swing animation.  but yeah thats what i intend to do.
51
Help! /
September 25, 2009, 01:27:54 am
umm. when you cast wiznaibus the caster doesnt stop casting.  thats what i mean by channeled.    which makes sunken state -> wiznaibus really... broken.
52
Help! /
September 25, 2009, 01:05:44 am
hmm, i guess Gawd Send is filtered :?
53
Help! /
September 25, 2009, 01:05:00 am
cant do that with wiznaibus and melt.

a value changes it from "channelled" to casted. Wiznaibus has channeled.

300607c5 0000 +2 is the byte that handles it.

so with no changes to that byte it would be 300607c5 0002 to make it channelled. 300607c5 0006  to toss a quote onto that effect 300607c5 0016 cant be mimic'd etc etc.

but i suppose that it would be the Persevere value that i would switch off.

man this patcher is a GodSend.  so many things i wanted to do to this game, but couldn't within the confines of the Gameshark.
54
Help! /
September 25, 2009, 12:52:54 am
LOL!  

i didnt see that i could scroll down  :?
55
Help! / Looking for Help. Newb here.
September 25, 2009, 12:45:08 am
Well, currently I'm making my own "patch" but im trying to improve some spells. with gameshark hex i can make Dimension magic quite powerful, but im trying to patch it into the game itself. i cant seem to find the value that makes melt quake etc, function like Wiznaibus, as in "kill all cept caster" type of flag.

anyone know how to do this with the FFTPatcher?

heres my Gameshark values.

Melt
300607c0 0000
300607c1 00ff
300607c2 00ff
300607c3 0002
300607c4 0040
300607c6 0001
300607c7 0090
300607cc 000c
300607cd 0063

Tornado
300607ce 0000
300607cf 00ff
300607d0 00ff
300607d1 0002
300607d2 0040
300607d4 0001
300607d5 0044
300607da 000c
300607db 0063

Quake
300607dc 0000
300607dd 00ff
300607de 00ff
300607df 0002
300607e0 0040
300607e2 0001
300607e3 0028
300607e8 000c
300607ef 0063

The spells function like Wiznaibus. as in, its casted and blows everything up. but because the patcher doesnt actually show you what value its changing, all the unknowns in the ability editor dont help me  and as far as writing it in directly with a hex editor, thats beyond me. wouldnt know where to start.

Reposted this from the other forum, didnt see that this was the help forum till too late.