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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Andrew

41
Quote from: Corosar on August 14, 2016, 02:17:53 pm
bug with Two Swords skill makes the JP cost total N/a If you use two swords in your team build. your gonna have to calculate that unit manually

Happens with Move-MP UP as well... i am gonna go through and check other skills



This only happens if you haven't assigned a gender yet.

EDIT:
Quote from: Corosar on August 14, 2016, 02:17:53 pm
Edit 2: went down the list with wizard as the primary skill... it happens with almost every single skill... am i doing something wrong?


This also happens if you haven't assigned a gender yet.  :P
42
FFT Arena / Re: FFT Arena Balance Discussion Thread
August 13, 2016, 06:04:33 pm
@Gaignun: I would favour the linear formula (PA*10) a lot more than what we have currently.  We should definitely make this a thing!  We came-up with the Yell, Blind, and Blind Rage changes during the Discord 1.40a suggestions discussion.
43
Spell guns received +1 WP in 1.40a. The changelogs can be viewed in the download thread.
44
Desperation is mostly there for berserkers to have fun with, IMO, and I don't see an issue with berserkers OR non-berserkers one-shotting things with this Support.  It's only activated when in Critical, and sure, it's double damage, but it's only with Attack, so there wouldn't be too many situations where it'd be all that useful.

Critical units don't stay in Critical for very long: they either get healed, or get killed.  Having extra range may make it more enticing, but a ranged unit making good use of Desperation is most-likely going to be separated from the rest of its team during the short amount of time Desperation would be activated.

If ranged+Desperation was truly broken, we would have been seeing longbow units all over the place taking advantage of it.  I understand that longbows aren't inherently unavoidable, but they arc.  Besides, it's a Support skill, which is arguably the most important RSM slot.

Desperation is the type of skill that you may need to build around/for in order to maximize its effectiveness, and the amount of times it'd actually be useful in a battle is right up there with Meatbone Slash.

I'm completely fine with Desperation affecting all weapons.
45
The change isn't happening, so it's all good, Otabo.  :P
46
The Lounge / Re: TacticalRPG Engine
August 09, 2016, 06:07:43 pm
It's nice to see that you've been sticking to it!  This makes me grin like a little kid.  :P
47
FFT Arena / Re: FFT Arena Balance Discussion Thread
August 09, 2016, 12:48:35 pm
I'm fine with Meteor dealing 200 flat damage.  It's certainly much more interesting than simply being a Bahamut clone.

Quote from: Gaignun on August 09, 2016, 04:25:28 am
All the things


Heya, Gaignun, nice to see you posting again.  Here's my responses to what you brought-up:

- I like Maintenance becoming Stability.  Solid reasoning, and much more in-line with it now being a Movement skill.

- Not really feeling the Oil name change; but, then again, I haven't played FF13.  Oil is simple, easy to remember, and comes straight out of vanilla FFT.

- Shield Bow is fine to me.

- Sap Bow / Sapper Bow is fine to me.

- Fomalhaut is too fancy of a name for my tastes / in comparison to the rest of the FFT names.  If anything, I would be fine with "Handcannon".

- Osafune is a sexy name, and I like the reasoning you provided for the change.

- Lamia Harp certainly makes more sense, lol, and so does Hyper Shoes.  TBH, I chose Hyper Wrist because it's an existing FF accessory name, but you're right about Hyper Shoes making more sense.


- If anything, the Dewdrop Shield and Wyvern Shield having lower evades mean more synergy with their respective absorbs, but I would be fine if they gave the same amount of evades as the other absorb shields.

- I'm fine with the Crystal Shield change.

- I'm fine with swapping Diamond Shield's and Platina Shield's absorb types with one another.

- I feel that the N-Kai Armlet is fine because while it doesn't grant +1 MA, it grants Undead immunity, which is arguably more important to protect against than HP Poison.

- The Chakra Band is still used, yes, and 8 Speed isn't necessary a hinderance.  The -1 Speed is a more fair compromise than simply lowering its HP even further, something we went over while we were balancing the item.  Though, I would be fine with it only protecting against 4-5 statuses, and removing the -1 Speed penalty + receiving an HP upgrade.  Was never fond of it protecting against "all of the things".

- The AI does not recognize weapon procs, so if a weapon's WP is too low, the AI may not attack with it as often as you'd want them to.  Though, I do understand your reasoning.  I'm on the fence about this one.  Maybe the ones that have decent WP (Silver Bow, Windslash Bow, Heavy Spear, and White Staff) could go up to 25-33% and suffer -1 or -2 WP?

- I feel that the Muramasa is fine, since it can't benefit from Two Hands or shields, has 10 WP, and its proc chance is only 20%.  It's also exclusively used by a low-Move job, like silentkaster said.  It's simply a more balanced Battle Axe.

- I'm fine with your Coral Sword suggestion.

- I'm still fine with the Battle Rod.  Staff users have the Rainbow Staff.

- I like your M Bag suggestion.  As for Rune Blade, I wouldn't mind seeing it become a near-identical clone of the Platinum Sword, except granting MP Poison immunity and 15-20 W-Ev.

- Haha @ your Masamune suggestion.  While +1 range is interesting, I want for there to be a reason for samurai to still use Equip Polearm.


- Demi 2 is 1 AoE, and twice as expensive to cast + costs 100 more JP than Demi 1, all for the ability to deal 17% more HP damage.  Meh.  However, I see its non-elemental attribute as a buff rather than a nerf, since it means that there will be situations that people would actually use it over Demi 1 (such as against Dark absorb teams).  I'd be fine with having either its CT lowered to 2, or CT lowered to 3 and JP cost lowered to 200.

- If Lay on Hands didn't use UnBrave or simply used PA+X for its accuracy, it would definitely outshine Revive and Wish.  I feel that the skill is fine as it is, as it appeals to a larger pool of jobs.

- While I still feel that moving Heretic to Ninjutsu provides -ton users with too good of a synergy, I'm willing to try it out, provided that Heretic is nerfed in some way (increased CT/MP cost, etc).

- There's nowhere else to put Death: Yin Yang Magic received Douse, and improved versions of Life Drain, Spell Absorb, Blind Rage and Petrify; Lore already has a lot going for it, and doesn't need an instant-Dead spell to be added to its arsenal.  I'm fine with Black Magic having a few status effect skills because those and the nether magic gives some much-needed versatility to a very singular skillset.

- I'm okay with Balance being moved to another skillset, but I'm not so sure which.  I'm also okay with it staying where it is.

- As for the RSM swapping around: Read what DW said, if you haven't.


- WKW said earlier in Discord that we could simply transfer Move -1 to White Magic, since it doesn't see much use on Talk Skill.  I'm all for this.

- I was once fine with the idea of Monks dropping down to 12 PA, due to your previous post about them, but for reasons already mentioned by silentkaster, I'm fine with them remaining at 13 PA.
49
Poll was removed due to the people who could make it happen not agreeing with the changes.
50
FFT Arena / Re: Arena battle videos and discussion
August 06, 2016, 09:37:17 am
Nope, the AI is acting as intended, Corosar.  Due to what was happening at that time in your match, your team's AI realized that it was not worth going for the revival, since those units would most-likely die anyway, and opted-out for dealing damage instead (because the AI *loves* dealing damage, as we all know).

EDIT 1: I will be updating my former matches post once Heroebal's and Barren's rematch is done processing on YouTube.

EDIT 2: Matches post updated with Heroebal's and Barren's rematch.
51
FFT Arena / Re: Arena battle videos and discussion
August 06, 2016, 08:53:00 am
Quote from: Barren on August 06, 2016, 07:24:44 am
Uhhh Andrew ,I had that team updated for a few days and that was just the previous version of it. Or did you record it way back in advance?


No, I recorded all of these yesterday.  I must have missed your update somehow, apologies.  I'll record a rematch today sometime.

I just checked all of the other teams that I recorded with, and they were all up-to-date, so no worries, guys.
52
FFT Arena / Re: Arena battle videos and discussion
August 06, 2016, 01:28:42 am
^ Make sure to watch TrueLight's recording posted above!

***Barren's team, "Personally, I Prefer The Air", was outdated when I recorded.  I just checked all of the other teams and they were up-to-date.  I'll record a rematch for Barren sometime today.***


Each match is available in 720p60fps quality.

FFT Arena 1.40a: TrueLight (Rend Asunder)  -=VS=-  gatebuster202 (Lionhearted)

FFT Arena 1.40a: Reks (Mantle Gear)  -=VS=-  CT5Holy (Trampoline)

FFT Arena 1.40a: Heroebal (Bieber Summer Fever 1.40 2016 World Tour!!!)  -=VS=-  Barren (Personally, I Prefer The Air)

REMATCH - FFT Arena 1.40a: Heroebal (Bieber Summer Fever 1.40 2016 World Tour!!!)  -=VS=-  Barren (Personally, I Prefer The Air)

FFT Arena 1.40a: Corosar (Return of the Base Elements)  -=VS=-  Jaaster (Stellazio)

FFT Arena 1.40a: Anima Zero (Frozen in Time)  -=VS=-  Malroth (I Made a Lore team)

FFT Arena 1.40a: dw6561 (Mirror Item)  -=VS=-  Celdia (Weapons of War)

FFT Arena 1.40a: Shintroy (RaNGers)  -=VS=-  Dokurider (Gossip Circle)

FFT Arena 1.40a: silentkaster (100% Accuracy)  -=VS=-  WKW (Kakumeiki)


I use www.random.org to determine who fights who, and then I'll use the latest teams.  During my first few posts, though, I'll be randomly-picking the teams, as well.

All three maps per match are randomly-selected. 

If there are an uneven amount of active players, then the odd one out will fight a completely-random player, active or not!

If there are less than 10 active players, then I will use random, non-active players to fill in the gaps.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.

















54
FFT Arena / FFT Arena 1.43b Map List
August 03, 2016, 08:15:30 pm
The maps have been organised into three categories: small maps, medium maps, and large maps.  Map size is determined by how large the map is *and* how far away the teams start from one another.  A good chunk of the maps have been edited in some way, courtesy of WKW (White Knight Wiegraf).

SMALL MAPS

01   002 (S) - Lesalia Castle, Gate
02   003 (S) - St. Murond Temple, Hall
03   005 (S) - Riovanes Castle, Roof
04   007 (S) - Riovanes Castle, Entranceway
05   008 (S) - Riovanes Castle, War Room
06   011 (S) - Igros Castle, Office
07   012 (S) - Lionel Castle, Gate
08   013 (S) - Lionel Castle, Inside
09   014 (S) - Lionel Castle, Office
10   015 (S) - Limberry Castle, Gate 1
11   018 (S) - Limberry Castle, Office
12   020 (S) - Zeltennia Castle, Inside
13   021 (S) - Zeltennia Castle, War Room
14   023 (S) - Beoulve Residence, Outside
15   024 (S) - Gariland Academy
16   025 (S) - Yardow Fort City
17   031 (S) - Dorter Trade City
18   038 (S) - Goug Machine City
19   041 (S) - Besrodio's House
20   043 (S) - Warjilis Port
21   048 (S) - Zarghidas Slums
22   049 (S) - Fort Zeakden
23   051 (S) - St. Murond Temple, Inside
24   052 (S) - St. Murond Temple, Chapel
25   053 (S) - Death City Entrance
26   057 (S) - Underground Book Storage, F1
27   058 (S) - Underground Book Storage, F2
28   062 (S) - Orbonne Monastery, Inside
29   064 (S) - Bethla Garrison, Sluice
30   065 (S) - Bethla Garrison, Granary
31   068 (S) - Bethla Garrison, Inside
32   073 (S) - Windmill Shed, Inside
33   077 (S) - Lenalia Plateau
34   081 (S) - Grog Hill
35   086 (S) - Doguola Pass
36   091 (S) - Thieves Fort
37   092 (S) - Beoulve Residence, Study
38   093 (S) - Rundown Shed, Wooden
39   094 (S) - Rundown Shed, Stone
40   096 (S) - Town Pub
41   097 (S) - Lesalia Castle Gate, Inside
42   098 (S) - Lesalia Castle Gate, Outside
43   103 (S) - Windmill Shed, Outside
44   104 (S) - Beoulve Residence, Bedroom
45   107 (S) - NOGIAS
46   111 (S) - MLAPAN
47   113 (S) - HORROR
48   115 (S) - Banished Fort
49   117 (S) - Checkerboard Land, Version 1 (UNEDITABLE)
50   119 (S) - Checkerboard Land, Version 3 (UNEDITABLE)


= = =


MEDIUM MAPS

01   001 (M) - Igros Castle, Gate
02   004 (M) - Lesalia Castle, Office
03   010 (M) - Igros Castle, Inside
04   016 (M) - Limberry Castle, Inside
05   017 (M) - Limberry Castle, Catacombs
06   019 (M) - Limberry Castle, Gate 2
07   022 (M) - Magic City Gariland
08   026 (M) - Weapon Storage Shed
09   027 (M) - Goland Coal City
10   028 (M) - Colliery Underground, F1
11   032 (M) - Dorter Slums
12   033 (M) - Slums Hospital
13   034 (M) - Sand Mouse Cellar
14   035 (M) - Zaland Fort City
15   036 (M) - Town Church, Outside
16   037 (M) - Ruins Outside of Zaland
17   039 (M) - Goland Underground Passage
18   042 (M) - Warjilis Trade City
19   056 (M) - Orbonne Monastery, Outside
20   060 (M) - Underground Book Storage, F4
21   061 (M) - Underground Book Storage, F5
22   063 (M) - Golgorland Execution Site
23   066 (M) - Bethla Garrison, South Wall
24   067 (M) - Bethla Garrison, North Wall
25   069 (M) - Murond Death City
26   072 (M) - Fovoham Plains
27   075 (M) - Bervenia Volcano
28   079 (M) - Yuguo Woods
29   080 (M) - Araguay Woods
30   082 (M) - Bed Desert
31   083 (M) - Zirekile Falls
32   084 (M) - Bariaus Hill
33   088 (M) - Finath River
34   090 (M) - Germinas Peak
35   095 (M) - Town Church, Inside
36   101 (M) - Tutorial 1
37   108 (M) - VOYAGE
38   114 (M) - END
39   116 (M) - Arena
40   118 (M) - Checkerboard Land, Version 2 (UNEDITABLE)


= = =


LARGE MAPS

01   006 (L) - Riovanes Castle, Gate
02   009 (L) - Igros Castle, Citadel
03   029 (L) - Colliery Underground, F2
04   030 (L) - Colliery Underground, F3
05   040 (L) - Goug Slums
06   044 (L) - Bervenia Free City
07   045 (L) - Zeltennia Church Ruins
08   046 (L) - Balbanes Cemetery
09   047 (L) - Zarghidas Trade City
10   050 (L) - St. Murond Temple, Outside
11   054 (L) - Lost Sacred Precincts
12   055 (L) - Airship Graveyard
13   059 (L) - Underground Book Storage, F3
14   070 (L) - Nelveska Temple
15   071 (L) - Dolbodar Swamp
16   074 (L) - Sweegy Woods
17   076 (L) - Zeklaus Desert
18   078 (L) - Zigolis Swamp
19   085 (L) - Mandalia Plains
20   087 (L) - Bariaus Valley
21   089 (L) - Poeskas Lake
22   099 (L) - Lesalia City (UNEDITABLE)
23   100 (L) - Public Cemetery
24   102 (L) - Tutorial 2
25   105 (L) - TERMINATE
26   106 (L) - DELTA
27   109 (L) - BRIDGE
28   110 (L) - VALKYRIES
29   112 (L) - TIGER
30   125 (L) - Checkerboard Stairs
55
FFT Arena / Re: Arena battle videos and discussion
August 02, 2016, 07:21:12 pm
Eh, I tried.
56
FFT Arena / Re: Arena battle videos and discussion
August 02, 2016, 06:16:12 pm
Defense-piercing skills such as the nether spells (counters low-Brave) and tons (counters low-Faith) should always be weaker due to their design (example: compare Bolt to Nether Bolt).  While tons require specific setups (during battle, even, with the likes of buffing with Innocent and/or putting the targets to sleep) to be able to one-hit low-Faith units, Dark Holy could one-hit low-Brave units with simply having decent MA.  Nether Bolt is only MAx9, and it has proven destructive towards low-Brave units, while Dark Holy was MAx16, which is MUCH higher.  Thus, MAx14 is still very potent for an UnBrave skill, and it's still justified due to Dark Holy's single-target nature, 5 CT, and high MP cost.
57
I haven't experienced that issue myself.  What version of Excel are you using?  I'm using 2010.  Gatebuster202 just said in Discord that it's an error that has to do with your version of Excel not properly handling the macros that are required for the MCG to run.

Make sure to click on the two buttons that appear at the top when you first use it: "enable content" and "enable macros".
58
FFT Arena / Re: Official names for MP poison and regen
August 02, 2016, 12:41:41 pm
I still like HP/MP Poison and HP/MP Regen.  I know, I'm boring.  :P
59
The version that's available for download in this thread does not contain that issue, so please use it instead.  Apologies for the confusion.
60
Bump.  Thanks for letting me know, Corosar, since that meant that the JP value in-game was incorrect, as well.  The value in the memory card generator has been updated, and the new PPF will probably be posted sometime tomorrow.