I've been slowly tinkering and playing around some since my last post and I thought I would show off what I had been crapily attempting.
I finished the sheet for my generic-prince sprite.
I decided to try and finish an R999 sprite that he had demo'd. A "new" balk sprite sheet. It needs an actual head- but it's about 75% finished.
Also I wanted to work on a female demon sort of thing. unfortunately I ran into a problem I hoped someone could explain to me*. I wanted to use the itsy-bitsy sprite as a base, slap on some f-thief legs, add some dancer arms, pin a tail on it, recolor the skin into a red and add some kind of horned head on it.
*I manually added dancer arms to the first 5 frames and then copied the first series of arms from the dancer(type2 arms) onto the itsy-bitsy(originally a type 1 sheet). I opened up shishi and changed the settings to type 2 and the arms were completely off. Tried again as type 1 and it wasn't looking right. I thought I might need to shift all the arms over a pixel's length and it still didn't match. Might I need to moved the pairs of arms closer together to make this work? I 'm going to do work this out, but I figured someone had this same problem before and they could enlighten me. I think I saw this same problem on the sentinal sprite I downloaded.....
I finished the sheet for my generic-prince sprite.
I decided to try and finish an R999 sprite that he had demo'd. A "new" balk sprite sheet. It needs an actual head- but it's about 75% finished.
Also I wanted to work on a female demon sort of thing. unfortunately I ran into a problem I hoped someone could explain to me*. I wanted to use the itsy-bitsy sprite as a base, slap on some f-thief legs, add some dancer arms, pin a tail on it, recolor the skin into a red and add some kind of horned head on it.
*I manually added dancer arms to the first 5 frames and then copied the first series of arms from the dancer(type2 arms) onto the itsy-bitsy(originally a type 1 sheet). I opened up shishi and changed the settings to type 2 and the arms were completely off. Tried again as type 1 and it wasn't looking right. I thought I might need to shift all the arms over a pixel's length and it still didn't match. Might I need to moved the pairs of arms closer together to make this work? I 'm going to do work this out, but I figured someone had this same problem before and they could enlighten me. I think I saw this same problem on the sentinal sprite I downloaded.....