>gawk at kokojo's wonder
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: Darthatron on September 23, 2014, 02:03:55 am
Whoops. Do the same with the byte at 0C9BAA. I fixed my other post.(0x95 in Hexadecimal).
EDIT: Actually with such a small value (149), you can do it. Changing the bytes at 0C9CAC from 53 49 to 95 21 will cap Speed at 149 (0x95 in Hexadecimal).
Quote from: bcrobert on September 23, 2014, 03:52:34 am
Montblanc may actually have two versions of himself that are identical. Check with the enemy data for that first fight. There should be another Montblanc, flagged as a guest. His class will need to be changed there too. The two versions would be there to allow one that is playable and one that has a guest flag to control himself for that one fight.
Quote from: Darthatron on September 17, 2014, 12:05:12 am
You say you get hex editing, yes? Change the byte at 0C9BAE from 32 to 63 to change the level cap the 99.
Quote from: Darthatron on September 22, 2014, 04:01:52 am
Actually I think items allow for negative speed values already.
Quote from: Darthatron on September 22, 2014, 04:01:52 am
The issue is making it display in game, I think.
Quote from: bcrobert on September 22, 2014, 01:57:26 am
It -could- help the problem, but it creates new problems. Remember how in TO you can totally go through the whole game with just a knife because speed? Speed is amazing. It is very, very hard to get the WT system set up just right.
Tl;dr - It's not worth the effort.
Quote from: bcrobert on September 22, 2014, 01:57:26 am
I released a TO: LUCT rebalance hack a long time ago.
Quote from: bcrobert on September 22, 2014, 01:57:26 am
EDIT. Naked Canopus. If you're a TO fan, I'll assume you know what that phrase implies.
Quote from: Darthatron on September 21, 2014, 10:43:47 am
Eternal is using the new version of AIO which is full of bugs and breaking ROMs. It will be released to the public ASAP. I recoded the whole thing so a lot is missing and a lot is broken. Text editing is (somewhat) functional.
There's a lot of info on the ROM on this wiki: http://datacrystal.romhacking.net/wiki/Final_Fantasy_Tactics_Advance
Quote from: Kokojo on September 21, 2014, 01:51:09 am
I also want to note when I get such a roll as a 5 or 6, I roll another dice to decide what's gotten. Example, the +2 to one selected roll this round was gotten with a 6 on the secret dice.
Just making sure there is no favoritism~
Quote from: Kokojo on September 21, 2014, 01:51:09 am
This is RTD, most things don't make any sense.
Quote from: Eternal on September 20, 2014, 12:40:46 am
-Black Robe giving Innate: Geomancy... that's weird. No item in FFTA gives an innate ability. Do you mean it can still be learnt from it?
Quote from: Eternal on September 20, 2014, 12:40:46 am
-Fire is technically the weakest element in terms of Power. Always has been in GG, likely always will be simply because it has such a large AoE. I might buff it slightly, but it doesn't sound like an error to me, anyways.
Quote from: Eternal on September 20, 2014, 12:40:46 am
Adrammelech sprite bug is known already. It's frustrating since his frames are so limited, meaning I can't give him any Thunder abilities.
Quote from: Eternal on September 20, 2014, 12:40:46 am
Thieves are downright gamebreaking as they are now. Especially with Steal HP.
Quote from: Eternal on September 20, 2014, 12:40:46 am
Stealing an enemy's gear is hugely crippling, and Thieves Gloves make them downright overpowered, IMO.
Quote from: Eternal on September 20, 2014, 12:40:46 am
-What do you mean about Whirlwind/Swallowtail?
Quote from: Jumza on September 17, 2014, 05:39:55 pm
*cringe*
Welcom rrs_kai
I hope you continue to make incredibly long discussions about FFTA related stuff, it really helps people like Eternal
Quote from: Eternal on September 18, 2014, 01:01:29 am
Sorry, the post is being delayed for about another day or so- things have been crazy today! Keep posting the bugs though, I'm going to use this topic as a reference for the next update!
Quote from: Darthatron on September 18, 2014, 05:50:27 am
Eternal, if you can compile a list of bugs which are my problem, I will get around to fixing them.
Quote from: Kaijyuu on September 16, 2014, 10:04:51 pm
Stick them all up on imgur as an album and link to that.
Quote from: SilverAuron on September 15, 2014, 12:33:15 pm
Totema using themselves, if it was not for the invisibility glich it would be awesome AND make a LOT of sense.
Quote from: Darthatron on September 16, 2014, 08:12:00 pm
The tedious part is then changing the stat-growth so stuff like the Blade-Biters and Jelly's don't become useless late-game when they hit 999 defence too early.
Quote from: Elric on September 16, 2014, 10:36:29 am
Toshiko is usually the one to post the picture he posted, but he posted it first.
That's as deep as it goes.
Quote from: SilverAuron on September 16, 2014, 11:36:20 am
Yes I know but when I respoded originally, you wrote Diamond, enche the edit.
Quote from: SilverAuron on September 15, 2014, 12:33:15 pm
You could in vanilla too, so I'l assume you were talking about adamant (EDIT: looks like you did XD),no, I only have one BUT I still got it before unlocking plate mail in and iron armor in the shop, so yeah. Also It seems like clan dip tends to drop better equipment all around (got the 4 steal equop knives from them almost immediatly after unlocking clan wars).
Quote from: SilverAuron on September 16, 2014, 09:19:20 am
Either do story missions until you unlock them in shops OR fight clan dip and savestate/reload the last hit untill you get it.
You might need a few tries but you should get it pretty quickly. I got all 4 steal equip weapons (not immediately sold) from them as soon as they appeard on the map.
I don't know if the chances are the same for every random, but they seem, to me, to drop more awesome stuff more often.
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