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June 16, 2024, 07:56:17 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Kourama

261
Old Project Ideas /
May 30, 2008, 10:03:01 pm
Quote from: "Hippeus"Not sure if it would work but u could try giving Celia the Dancer Unit/Formation sprite since they are the same sprites just different portrait.

I was unaware that there was a way to change the flag that chooses which formation sprite is used. Is this actually possible already?
262
Old Project Ideas /
May 28, 2008, 07:21:06 pm
The patch looks pretty interesting. After seeing all of the major changes I'm tempted to try it. Nice work!
263
Spriting /
May 27, 2008, 08:05:05 pm
I doubt I'll post a patch but if I do I'll need to give you, Cheetah and Zozma credit.
264
Spriting /
May 26, 2008, 08:58:52 pm
thanks I look forward to seeing that sprite  :D
265
War of the Lions Hacking /
May 26, 2008, 08:35:51 pm
When it comes to changing battle sprites in the PSP version it works exactly the same was as the PSX version and the PSP version has the all the sprites the PSX version has + the new ones.

So far the only problem I've run into in regards to changing sprites has been with Cloud's sprite. Each time I've tried to import a .bmp over Cloud's sprite the game just freezes when trying to get to the title main menu.


As for patching the PSP ISO itself there is a certain order of things.

1. Get an original (unpatched) copy of the ISO and make sure you go into properties and uncheck the read-only box.

2. Make any changes in FFTPatcher and FFTactext and choose Patch ISO in each respective program.

3. Use UMDGen to find fftpack.bin in the ISO you patched and extract fftpack.bin to your desired location.

4. Use FFTPatcher and choose extract fftpack.bin and extract the files to your desired location.

5. Using ShishiSpriteEditor you can open any of the .SPR files located in the BATTLE folder to export/import and make any desired sprite changes. Obviously save once you import anything so that the change is saved.

6. Once you are done changing the desired sprites, use FFTPatcher and rebuild fftpack.bin. Choose the folder with all the files you extracted in step 4, then save the new "fftpack.bin" file as fftpack to your desired location.

7. Open your patched ISO with UMDGen and find fftpack.bin. Then drag the recently rebuilt fftpack.bin over the one in the patched ISO and choose "Yes" when it asks if you wish to save over the original fftpack.bin

8. Lastly while using UMDGen choose save as and save your fully patched ISO to your desired location using whatever name you want. Then just copy the ISO to your ISO folder in the root for psp folder and enjoy.

A few notes:

- When you extract fftpack.bin from your ISO, the fftpack.bin will have all changes you made when you patched the ISO, so if you need to repatch the ISO again you also need to re-extract fftpack.bin again so it can have all of your changes.

- Once you save your new "ISO" after all the changes (i.e. step 8) you can 't you can't repatch this ISO because FFTPatcher/FFTactext will not recognize the ISO.


If there are any questions or if anyone wants to add on to this let me know.
266
Archives /
May 26, 2008, 02:24:47 pm
Has anyone tried to import a sprite over Clouds SPR?

I've tried importing the KH version and the AC version in the PSP version but the game always ends up crashing when I try to get to the title screen menu and I can't figure out the problem.

Anyone have any ideas?
267
The Lounge / New Site
May 26, 2008, 02:06:40 pm
I gotta say that I like the new site. Nice job so far and everything is organized. Was also nice to see the Advent Children Cloud sprite available for download too.
268
PSX FFT Hacking /
May 26, 2008, 01:57:35 pm
Well I can give you plenty of info on patching the PSP ISO although I already have a lot of the info in the topic I made in the War of the Lions section. Make   your guide and I guess I can add anything afterword.
269
PSX FFT Hacking /
May 26, 2008, 01:54:17 pm
Did you have another generic character as Wizard before your Chemist as Wizard? Because spillover JP usually is the cause of higher JP when unlocking a job.
270
Hacking/Patching Tools / Adding Story Battles
May 26, 2008, 09:19:57 am
Is it possible to add story battles at this time? If it isn't possible to make a brand new one, is it possible to alter one of the events and have a battle before or after the event is supposed to happen?
271
News /
May 26, 2008, 09:14:51 am
Well if your friend has the PSP version I can offer my patch, still is undergoing a few changes but it should be ready soon.
272
Old Project Ideas /
May 25, 2008, 11:43:24 am
Well without abilities that change bravery Blade Grasp isn't even close to as cheap as it can be, but Innate Damage Split might be nice instead though.
273
Old Project Ideas /
May 25, 2008, 08:49:51 am
Yeah I noticed the equipment part after trying to change it in my personal patch. Only way to really buff them is to give them certain innate abilities.

Like Magic Defense / Defense Boost, maybe innate Blade Grasp or something else good, innate regen and a few status immunities?
274
Spriting /
May 25, 2008, 08:37:04 am
if you do Vincent from FF7 could you post it here?? i'd would love to add it to my patch.

I'm going to try to start doing an Auron sprite when I get a chance.
275
Old Project Ideas /
May 25, 2008, 08:29:29 am
The good thing about having lvl 6 in each class is that if you have it unlocked for an enemy that have a lot more abilities at their disposal.
276
War of the Lions Hacking /
May 21, 2008, 07:08:22 pm
Well I guess this is new information when it comes to the PSP version then.
277
Old Project Ideas /
May 21, 2008, 07:04:58 pm
I think that he means that Lich is kind of like Demi, where it it hits it can take a % of hp from the enemy. You can have the move that does max damage take 100% hp.
278
War of the Lions Hacking /
May 21, 2008, 12:17:56 am
Well I have an update on the text editing program.

The "Maximum" # of bytes is just the limit for that entire section not for each specific description/name.

So basically the first part of the PSP version the section is ATCHELP.LZW. The Max for it is 129076 bytes. You can add as much text as you want to any job/ability/skillset description or name but the length can't be greater than the max.

If it is greater then everything gets a little screwy if not it should work just fine. I don't know if this is old news or not with Lydyn's guide but it was sort of a new thing for me, since all the descriptions in pre-battle are screwed up for me, but checking during formation and battle work just fine.
279
Spriting /
May 20, 2008, 04:30:57 pm
The second sprite sheet is from FFTA that I'm sure of but I'm pretty sure the first one is from FFXII Revenant Wings.
280
Hacking/Patching Tools /
May 19, 2008, 09:22:32 pm
I was able to import the KH version of Cloud over Cloud's Sprite but now the game crashes when I try to get to the first menu. Probably has something to do with the sprite though.