Quote from: Vaan on October 10, 2014, 01:53:38 pm
I dont think so because the fusion you mentioned didnt actually make part of the > move you made.
I stand corrected.
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Quote from: Vaan on October 10, 2014, 01:53:38 pm
I dont think so because the fusion you mentioned didnt actually make part of the > move you made.
Quote from: Kokojo on October 09, 2014, 10:07:52 pm
You sucessfully avoid imploding from a fray of information, and begin powering up in your true form... the spamlord. (+1 hp)
Quote from: bcrobert on October 05, 2014, 03:48:56 am
If you look through their binary flags in the ability editor you'll notice that neither one is flagged as "learnable." That is the only reason the blue mage can't learn those skills.
Quote from: bcrobert on October 05, 2014, 03:48:56 am
They could have been intentionally cut later when someone pointed out how OP they are, or they could have been accidentally left out by human error. We can't ever know exactly what happened during development, but just think of them as two free empty slots for you to play with.
Quote from: bcrobert on October 05, 2014, 03:48:56 am
I like adding Sandstorm to the Blue Mage, personally. <3
Quote from: Vaan on October 06, 2014, 01:01:58 pm
Actually Alter-ego's just some1's different identity/personality.
Quote from: Kokojo on October 05, 2014, 12:10:40 am
I will however roll RSS KAI forgotten roll:
Quote from: bcrobert on October 02, 2014, 12:19:55 am
But...Fighters and Monks are awesome. Granted Hunter has a better version of Fighter's best ability and Monks are just a Fighter with some cool perk abilities but...
Okay they're not that strong. But they have swag.
Quote from: bcrobert on October 02, 2014, 12:19:55 am
They would actually be quite useful if damage were comparable to ailments in this game. Sadly a disabled blind frog isn't very imposing, even with max stats.
Quote from: rrs_kai on September 27, 2014, 01:15:50 am
>wear a straw hat and clumsly enjoy a nice juicy watermelon
maybe those seeds will grow into video-games
Quote from: bcrobert on September 30, 2014, 12:57:33 am
Actually, it will most likely carry over even if you're in the middle of a save. See, the game would have no reason to save the actual name since they're predetermined names anyway. It should just save the value assigned to that name.
Let's say for example that "Alexis" is name #48. If you replace "Alexis" in the ROM with "Erika" then when the game loads name #48 it should pop up as Erika instead. I'm 90% sure this is how it will work, since SquareEnix looks to have used as little space as possible in a lot of their work on FFTA.
Quote from: Mjolln on September 29, 2014, 05:15:53 am
In ffta707's text editor, you can find a table you can import to your hex editor. That way you will be able to see S#a#g#e#m#o#o#n# (and the other names too).
You can try to fix each unit name by using AIO. But, more likely, you will have to begin a new game for the changes to be displayed.
Quote from: bcrobert on October 01, 2014, 12:35:08 am
Might need to buff HP and lower damage values too, if you haven't already. FFTA tends to get to the point where you kill everything in 2 hits with sheer damage. That's partially because of the asinine damage formula that makes defense and resistance values literally half as effective as attack and power values.
It's good to see someone experimenting with FFTA finally. Been a while.
Quote from: Vaan on September 27, 2014, 12:26:00 pm
You should stop making such long posts, i dont even read em anymore :v
Quote from: Vaan on September 27, 2014, 01:40:17 pm
Perhaps its just me, but i feel lazy to read so many posts including her giant posts.
Also its not a silly game anymore, its real deal since it has been moved to RP Forum.
Quote from: Ryqoshay on September 27, 2014, 01:44:40 pm
Don't take RP too seriously, you'll never get out of it alive... or was that life? Wait...
Quote from: Rufio on September 27, 2014, 02:43:43 am
My new zombie friend seems to be moaning "KAARRRRRAAAAALLLL".
Quote from: Kokojo
As you enter, you fall into darkness. There is a light in front of you. You touch it. It is wet and spongy, yet satisfying to the touch. It seems this was the hearth of the Wonder. It's now yours. Yours and yours only. (Took the Wonder by force).
Quote from: rrs_kai on September 18, 2014, 12:51:15 am
::: Rare bugs :::
-Using steal:armour on Clan Dip's templar steals only armour but his shield dissappears. Also happened to templar on the first encounter with babus (both had diamond armour and bolt shield). Does not happen when steal:shield is used.
Quote from: Darthatron on September 23, 2014, 02:03:55 am
Whoops. Do the same with the byte at 0C9BAA. I fixed my other post.(0x95 in Hexadecimal).
EDIT: Actually with such a small value (149), you can do it. Changing the bytes at 0C9CAC from 53 49 to 95 21 will cap Speed at 149 (0x95 in Hexadecimal).
Quote from: bcrobert on September 23, 2014, 03:52:34 am
Montblanc may actually have two versions of himself that are identical. Check with the enemy data for that first fight. There should be another Montblanc, flagged as a guest. His class will need to be changed there too. The two versions would be there to allow one that is playable and one that has a guest flag to control himself for that one fight.
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