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Messages - Austin

221
Archives /
March 18, 2008, 08:15:36 pm
Quote from: "Zozma"i didnt read all the posts but you could just get rid of all the ladies bags and make higher level weapons.

i created some more harps and axes

This really sounds like a good idea, especially since there's only 3 axes in the whole game. And yes the differences between males and females are still there, but I don't know if that can be changed. I don't really want it to though since its the only reason i'd bother to use a female in the first place. The male sprites are just so much cooler.
222
Archives /
March 18, 2008, 06:28:12 pm
In the sigma patch all the dictionaries have increased range, wp, and a status effect tacked on, so they're actually pretty good now.
223
Archives /
March 18, 2008, 05:01:56 pm
That's the point, he's not supposed to be super great with it. It's just a long range move he can use to hit an enemy or two for decent damage whenever he isn't close enough to do anything else. You can change it if you want, but I thought it did well enough, especially if you equip a genji gauntlet and a rune blade or two.
224
Archives /
March 18, 2008, 04:14:39 pm
I assume you mean Ramza's ultima right? If so then yeah it was powered up slightly from 23 to 26 whereas lvl 3 black magic is at 21 and lvl 4 is at 28, so I think that's good enough. Even though it is hard to get we don't want Ramza going around blowing everything up with it.
225
Old Project Ideas /
March 18, 2008, 03:35:25 pm
Well, I suppose you could pull this off if you replace another character with him, but I thought his death played an important part in the story so I wouldn't want to do it. And invitation is the only converting ability in the game that I know of.
226
Archives /
March 18, 2008, 03:30:20 pm
Maybe we should just use giga flare instead? It needs to be weaker than it was in the sigma patch though. As for blade grasp it really just needs to be gotten rid of. We already have weapon guard and abandon for increasing evasion and those work just fine, so there isn't much point in trying to fix blade grasp anyways.
227
Archives /
March 17, 2008, 08:24:42 pm
Nope, just psx.
228
Archives /
March 17, 2008, 05:35:44 pm
Alternatively, we could make most crossbows add status and most longbows cast magic. I like that solution best.

That sounds good to me too.
229
Archives /
March 17, 2008, 05:24:49 pm
Abandon+Feather Mantle+Crystal Shield = 80%; rare items are even higher. Or were you talking about magic evasion?

Are you suggesting that Gafgarion as an enemy should only be able to attack you once (or worse, none) with Night Sword? For MP cost to matter to Orlandu, we'll have to raise it real high....


Basically I just wanted to say don't get too crazy with reducing stuff(and I meant for phys. evade to be able to get to 70% or so with shields and mantles added up). As for night sword just put its mp cost at like 5-10 mp and give it to no one but Gafgarion. I think Orlandu can manage.
230
Archives /
March 17, 2008, 05:11:43 pm
That sounds good for Ramza, it might be a few too many skills though. Also while I'm thinking about it that one DO move that works like earth slash needs to be reduced to 5 range like earth slash. I think the long bows are good as they are, but status effects on crossbows sounds like a good solution.
231
Spriting /
March 17, 2008, 05:03:47 pm
I think it'd be cool if you could set up a battle against all the zodiac monsters at once. I bet that'd get peoples' attention. :)
232
Archives /
March 17, 2008, 05:01:11 pm
But you forgets teh deep dungeon... :P
233
Archives /
March 17, 2008, 04:57:47 pm
Beowulf isn't tough because of what he does to bosses, it's what he does to enemies that counts. His petrifying move almost always worked for me whenever i'd use him.
234
Archives /
March 17, 2008, 04:51:22 pm
I don't want to remove the brave/faith alteration abilities or mediator. Isn't there some way we could make it so the effects weren't permanent?

Blade grasp would still be too good even at 72%.

The evasion reduction sounds good, even though half is a bit much. I think it should still be able to get up to around 70-75%.

I'm fine with knight swords, but the chaos blade still needs to be reduced. If its being held with two hands at 40WP it's going to kill pretty much anything it hits.

For draw out I think it just needs to be weakened and the samurai's should be given more MA. Or is there a good formula we could put in instead, like one that requires both PA and MA. That way neither wizards or knightscould do a lot with DO but samurai's could (with a little more MA). Either way I don't like katanas being limited like that(probably because I don't like poaching :? ).

I liked the way the blue mage was in the sigma patch for the most part. If he hits to hard with a sword we could just reduce his PA some because I think a sword works well with them. As for the skillset I don't think we are going to want something like gather power, and dischord would hardly ever be useful, And in the sigma patch I thought giga flare, dark whisper, and blaster were too good, so I was thinking:
choco cure
choco esuna
choco meteor
mimic titan
thunder bracelet
wind soul
bad bracelet
goblin punch
self destruct
calm spirit
death sentence
drain touch
blow fire
ultima
and a couple of the other abilities you suggested (I don't remember what goo or magic spirit do)

Also we need to decide on some way to limit these like mp cost.

The swordskills suggestion sounds good to me, but crush punch needs to be given a different status effect, add dead is a bit too potent. Also crush punch needs to cost more since its the better skill. And nothing else should be given mp boosts since it makes giving them mp costs in the first place pointless.

Archers are fine as they are with innate concentrate, even if bowguns still suck they just need some more wp.

Agreed on guns, but I don't know what to do with them. The first two guns are fine as they are though.

Everything except ninja and thief just needs to have its range reduced to 3. Squire is one of the best classes in the game now and it doesn't need 4 movement.

As for Beowulf, I don't know what to do. Maybe mp cost and Ct on his skills. I don't really want to just throw them away. And I never use Reis so I wouldn't know about her.

I want the jobs as they were in the sigma patch, but I thought adding innate magdef up to priests, and innate secret hunt to thiefs would be good ideas.

For Zodiac monsters: Hashmalum needs some kind of innate ability in order to present a challenge maybe just counter, the ones counted as males need to be changed to monsters when we get into the ENTD files, and most of them should have their braves raised (except Altima) so they can make use of their abilities, especially if they have something like critical quick or meatbone slash.
235
PSX FFT Hacking /
March 15, 2008, 08:43:46 pm
It wouldn't really matter since the AI's too stupid to make use of it for more than one turn. :p
236
Archives /
March 14, 2008, 09:48:07 pm
Since this is going to replace it, why don't we just start working off Vincent's sigma patch? A lot of work as been put into it, and it already has a lot of good changes that we'd probably want anyways.
237
Archives /
March 14, 2008, 05:27:26 pm
He said VK= Vincent/Karsten. Apparently you aren't cool enough to be included in the initials. :lol:
238
Archives /
March 14, 2008, 03:52:14 pm
You probably are missing something since there's so much stuff that needs to be reworked, but anyways. I think that replacing calculator with blue mage is enough for the generics (until we can add new spots at least). The other new classes can just come as special characters.

I don't have a problem with mediators, bards/dancers, or mimes with the way they are in the sigma patch. They all are capable of being useful at some point. Same with samurais, ninjas might need some sort of powering down, probably just slightly in PA.

Knight swords should be required two hands, and chaos sword still needs a power reduction, even with autoberserk on it. Blade grasp and math skill should just be banished to another dimension never to be seen again, unless we could make blade grasp something like 1/2 your brave. I'm fine with all the other skills, although mp up paired with switch can be cheap. I suppose it would be okay to get rid of move mp up, but I wouldn't want to unless we had to.

As for brave/faith alteration skills, I definitely don't want to do anything to them. If we could make it so brave/faith couldn't be changed permanently though I'd be all for it.
239
Spam /
March 13, 2008, 03:47:43 pm
I plan on getting this after call of duty 4, so I'll be able to play you eventually, but it's gonna be awhile. Now that I think about it I haven't played my wii in a long time, I wish it had better games... :cry:
240
Old Project Ideas /
March 13, 2008, 03:43:49 pm
spit: spits at the opponent, enraging him. (add: berserk)
Throw sand: throws sand at the opponent eyes (resets CT to zero, add: blind)

With moves like that you'll be the cheapest fighter in the game. :lol:

Anyways it looks pretty good to me, if you plan to have yourself join in chapter 1 though, I'd suggest picking something that's not quite as good as inherent two hands, like inherent critical quick, or maybe mp switch since it'll be a fighter type character.