Amazing and finished quicker than I expected- gonna test this in a while, though I was looking at the files earlier and you accounted for things like feeding monsters etc already, so I can't think of any weirder case off the top of my head you wouldn't have tested yourself. Maybe steal/item destruction abilities? Sensing hidden items?
I don't know if other people made custom consumables before, but for those interested this also fixes new consumables not actually using the intended item; until now you could display item count but not actually consume them.
Two questions:
-If you set up a new item-related ability, there's no reason it has to go in the ITEM command, right?
I didn't have any ideas when you brought up what the new item-consumption conditions could be used for, but I guess very basic ways to use them would be to give Ninjas throwable kunais, or Alchemists item-related abilities that enhance the typical uses they would have through ITEM.
I don't even have Ninjas in my mod, but that last one sounds like it'd have some potential and differentiates it further from vanilla Sage (meaning I could eventually re-introduce Sage). Plus I'm not a huge fan of ALC having an extra command no one else has. Or of giving it to others.
-The custom ASM conditions would be basically anything, like whether the item is equipped or not right? Or whether it's idk, day 6 of Madmoon I guess. It's sometimes hard to grasp scope of some options given how restrictive development has been until now.
I don't know if other people made custom consumables before, but for those interested this also fixes new consumables not actually using the intended item; until now you could display item count but not actually consume them.
Two questions:
-If you set up a new item-related ability, there's no reason it has to go in the ITEM command, right?
I didn't have any ideas when you brought up what the new item-consumption conditions could be used for, but I guess very basic ways to use them would be to give Ninjas throwable kunais, or Alchemists item-related abilities that enhance the typical uses they would have through ITEM.
I don't even have Ninjas in my mod, but that last one sounds like it'd have some potential and differentiates it further from vanilla Sage (meaning I could eventually re-introduce Sage). Plus I'm not a huge fan of ALC having an extra command no one else has. Or of giving it to others.
-The custom ASM conditions would be basically anything, like whether the item is equipped or not right? Or whether it's idk, day 6 of Madmoon I guess. It's sometimes hard to grasp scope of some options given how restrictive development has been until now.