Got another unit ready to go as far as texturing, modeling and animating. It'll be the first ranged unit. It will shoot seeds, which finally gives me a reason to implement projectile based skills. The unit will also have a unique mechanic regarding its death.
I'll see what I can do as far as a friendly build for creating events. The Overworld cannot currently drop the player into a story battle, only random encounters. I can probably figure something out for just starting the game up in a designated scene. I think I have some of the stuff documented, if not, I'll throw something together.