Definitely looking forward to stronger non-monsters!
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: rrs_kai on May 21, 2016, 02:09:14 am
I did not change anything about haste. Its working normally for me.I have also not changed this, its the same as vanilla and its possible to steal a lot more exp.
Quote from: Eternal on March 01, 2016, 09:17:18 am
@Bear: Thanks for the heads up! I'll make a fix before I go out of town on Thursday. Naturally, the one thing I didn't test because it seemed so straightforward is messed up because of a mislabeling, heh. I'll try and figure out what happened with Vine, since it worked fine when I tested it ages ago.
@Madeen: Nothing different planned for them yet, really. I'd love to learn how to edit Clan Privileges though.
Quote from: Eternal on February 27, 2016, 10:09:36 am
Madeen is correct. If you happen to have access to the Wygar armor, that will also defend against KO.
Quote from: Eternal on February 24, 2016, 10:06:10 pm
I'll have to check that out. Not sure why that'd stop working all of a sudden, since I didn't alter any Regen-imbuing skills.
Gourmand testing is going far more smoothly than expected. Making a few minor changes to their skillset for bugfixing's sake.
-Bequeath Bacon will instead be Iron Skillet, a skill that revives an ally with 1 HP or deals physical damage to Undead. The animation is Magick Hammer's, which is pretty damn cool. *hammer dong* -> *ally gets up from the dead*.
-Devour will now consume an ally to raise the user's stats. Is it worth it to sacrifice a unit to boost the user's stats? You can revive your ally, but most forms of revival revive at 1 HP now, meaning you'd need to tactically revive back. It's a gamble, but it's one that can pay off astronomically.
Tomorrow I'll work on Cook, making a new skill to replace Mirror Item (Ranger), and then the next release should be good to go!
Quote from: Eternal on February 15, 2016, 09:26:56 pm
The trouble with Geomancer is that if you do a weather themed skillset, it only has access to two skills then. If you make it a full terrain based job, it becomes the Druid. Ultimately, there's no real way to make it decent with the gimmicks it's given. As far as Range is concerned, Gria can fly and are ridiculously mobile, meaning they can get to wherever they need to go. If you want more ranged magick, using the Vartan's wind spells are your best bet. Ultimately, the Geomancer/Mirror Item changes won't be made until much later, so there's time for me to come up with something better (which I likely will, since I'm not 100% behind Dragonkin, myself). I'd be open to hearing some ideas!
Fusilier's Barrage may actually end up being really powerful, honestly. Half accuracy combined with the Accuracy Up buff of Aim and Concentration means you can easily score 2x damage from weapon range for free.
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