I'm not the guy who pulls out a spreadsheet to ensure the math is sound (that's for the intelligent people like wkw and gaigun to do) I just spitball ideas with balance in mind, even if it nerfs some of my favourite stuff. I firmly believe haste and regen should remain seperate. I think thieves should have to make great sacrifices to achieve 200 damage, and if mp switch is anything like it was before, it has no place here. I watched some stuff in the earlier seasons where the mp would not carry over to hp when surpassed. If this can be addressed, then sure, I can consider it, but if that's not possible, it can get messy. That's just my two cents.
I pretty much agree with everything else (go easy on the pole arms though, they're mostly great weapons even if underused) monsters have been a topic of much debate in the past and I agree we should try to hash that out before attempting to add new classes. My proposal for them are to have pre-designed monster units that vary with palettes based on popular team designs. For example: Red bomb is fire element, absorbs fire, has a fire spell and can self destruct dealing fire damage and oil. Grenade (blue) can be the ice version that procs slow upon detonation, and even a green one (Ivy shell?) That is earth but heals upon detonation and offers positive buffs (if we can get ai to sacrifice itself like that, again I'm just the idea man, I'll let the smart people determine if something like that can work). We can do this for chocobo, skeletons, behemoths etc. As far as equip is concerned, I think they should have equip accessory only with a list of accessories specially designed for monsters. I would love to see monsters have their own JP skill sets, but that seems absolutely daunting to program, so this is my proposal. Of course having their own JP skill sets to choose from would be ideal, but I'd just be happy to see monsters functioning at all.
Though I've been around for a while, my input isn't much better than what a new player can offer so please take what I say with a grain of salt. I feel that the game has been well refined at this point and doesn't need drastic changes all over the place, but a few things must happen for sure. Losing speed stacking is definitely one most of us seem to agree on and may be just what the game needs to do things such as keep thieves in check.
Oh, I'm curious: what do ya'll think we should do about monsters? Would you feel okay with pre-designed monsters to fill offence/tank/support roles (much like vanilla)? If not, how do think we should go about that?
I pretty much agree with everything else (go easy on the pole arms though, they're mostly great weapons even if underused) monsters have been a topic of much debate in the past and I agree we should try to hash that out before attempting to add new classes. My proposal for them are to have pre-designed monster units that vary with palettes based on popular team designs. For example: Red bomb is fire element, absorbs fire, has a fire spell and can self destruct dealing fire damage and oil. Grenade (blue) can be the ice version that procs slow upon detonation, and even a green one (Ivy shell?) That is earth but heals upon detonation and offers positive buffs (if we can get ai to sacrifice itself like that, again I'm just the idea man, I'll let the smart people determine if something like that can work). We can do this for chocobo, skeletons, behemoths etc. As far as equip is concerned, I think they should have equip accessory only with a list of accessories specially designed for monsters. I would love to see monsters have their own JP skill sets, but that seems absolutely daunting to program, so this is my proposal. Of course having their own JP skill sets to choose from would be ideal, but I'd just be happy to see monsters functioning at all.
Though I've been around for a while, my input isn't much better than what a new player can offer so please take what I say with a grain of salt. I feel that the game has been well refined at this point and doesn't need drastic changes all over the place, but a few things must happen for sure. Losing speed stacking is definitely one most of us seem to agree on and may be just what the game needs to do things such as keep thieves in check.
Oh, I'm curious: what do ya'll think we should do about monsters? Would you feel okay with pre-designed monsters to fill offence/tank/support roles (much like vanilla)? If not, how do think we should go about that?