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Messages - Naoto

21
I was wondering how hard it would be to completely make a class up assuming that the sprites are going to be recycled basically.  There seems to be room according to what I see when I examine the random blank slots in the job hack application, but I was wondering if those blank slots can actually be manipulated.

Also, I was wondering if there's a way to lock jobs to certain characters like how the hermetic is only for that special character and whatnot.  Is it possible to make it so that someone like Marche can have either a new class or an already built-in class all to himself.
22
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 17, 2012, 06:10:06 am
The silencable aspect though doesn't seem to agree with the spreadsheet though completely.  One example is alpha, alpha is apparently silencable, but I don't think it contains that not silencable bit.
23
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 16, 2012, 07:54:45 pm
So I found out that it seems that HxD works on my laptop as well.  I think that the reason behind it might be that if I try to paste into XVI32, it pastes insert whereas in HxD, it does a paste write.  Or maybe, something to that extent, I dunno :P

In any case, I found that bytes 05->08 collectively have something to deal with the range.  Of course, some bits will translate to a certain targeting configuration.  I haven't tested it through to the rom yet though.  I've been basically eyeballing anything I can from TFergusson's Mechanics Guide <- Amazing work.

Also, I found that bytes 0x10 to 0x13 likely collectively determine the properties of an ability like reflectable and whatnot.  I am currently trying to figure out this part.  It's a ton of eyeballing right now :P

Attached is what i believe is my findings.  There's a LOT of missing information though.  Please fill in the blanks wherever possible.
24
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 10, 2012, 05:55:46 pm
Messing around with the ROM a bit more, I find that byte 0x16 contains a mapping from the ability to its description string.  Again, it's like Madeen's ability description byte maps to the string "Deals Holy Damage!".

Also, since there are so many strings, I believe that byte 0x17 contains that overflow bit like for the ability graphics, as it is 0 unless the ability description byte is forced to overflow into another bit.  In this case, byte 0x17 becomes a 1.
25
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 10, 2012, 09:42:38 am
I'ma see what I can contribute, and it's basically me messing around with the bytes.  What I said before about byte 0x14 being a choose from a ability graphics list can be extended to byte 0x15 where the full hexadecimal is 0x(byte 15 digits)(byte 14 digits).  To put simply, byte 15 is 1 if the number exceeds 0xFF and 0 otherwise.  I'm pretty sure about this as it would make sense.
26
FFTA/FFTA2 Hacking / Re: FFTA Jobhacker V0.1 BETA
March 07, 2012, 11:47:12 pm
I'm not sure if I'm using the application correctly, but for some reason whenever I click a job, the job's race is aligned by one in the forward direction.  Example, editting the hume job seems to read that bangaa can use the job, and clicking a bangaa job claims that it's for numous.
27
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 07, 2012, 04:06:30 am
So... after a bit of time, I decided to instead use my main computer instead of my mobile laptop.  Still using Windows 7 and Microsoft Excel, everything works with HxD! :D  Thanks for helping.  In any case, I'll leave here with one piece of information I found that I didn't see so far, I think that 0x14 is the graphical effect for each skill.  For example, 0x49 maps to Madeen's graphics that occur when Madeen is used.  Hope this is helpful!
28
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 04, 2012, 05:18:17 pm
Do you have any recommendations for which hex editor to use?
29
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 01, 2012, 06:29:47 pm
I tried again and it still doesnt work...

What do you mean by make sure you use Notepad and disallow word wrap?
30
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 01, 2012, 12:08:25 am
Whenever I click the cell containing the modified data, I see =Workspace!D2.  The number inside it seems to be a hex number.  I'm not sure if this is correct, but I notice that hex strings are inputted in 2-digit pairs (I saw this when I was using XVI32), but this number string is not split up in 2-digit pairs, it's just a single numerical string.
31
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
February 29, 2012, 06:13:15 pm
I've been trying over and over again... and I just can't get this to work.

I am using Windows 7, the 2.53 version of XVI32, and excel
32
FFTA/FFTA2 Hacking / Re: Darthatron's Law Remover!
January 10, 2012, 02:23:19 am
Thanks!
33
FFTA/FFTA2 Hacking / Re: Darthatron's Law Remover!
January 09, 2012, 05:15:36 pm
Link seems to be dead, repost plz.
34
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
January 09, 2012, 06:16:25 am
I don't really know what I'm doing wrong, but I copied the data from the data block and try to insert that data into the address as a hex string using the clipboard... in xvi32, but xvi32 keeps reporting that there is no hex string...  What did I do wrong?