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Messages - dis astranagant

21
Celdia's Complete Patch / Re: CCP - Bug Reports
December 08, 2012, 08:00:35 am
The immunity status doesn't seem to perform as advertised.  I tossed Alma's ribbon on one of my loremasters to keep Velius from petrifying them and he did it anyway.  Pretty sure he also got a shot of loss off on them another try.
22
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 19, 2011, 09:47:46 am
Quote from: Celdia on December 19, 2011, 12:52:42 am
Would you believe a lot of the comments I got about the changes to swordskills were pretty much 'OMG Agrias is so OP now'? Because I got a LOT of that through the development of this patch. Mind, I haven't changed her one bit. Just made Holy Swordskills function off MA instead of PA which is like a 1 point difference on her for most of the game I think. Oh, and Stasis Sword got Lightning Stab's range but she always had access to L. Stab so that's not really a change to her.


Wish that was documented somewhere, I've been building her way wrong, then.  I still doubt she'll be doing much over 100 damage with it, while Ramza and generic torero/brawler are swinging for 150-200 with Air Slash.
23
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 19, 2011, 12:28:03 am
Quote from: Celdia on December 19, 2011, 12:17:49 am
I recently watched Laggy run my patch from start to Altima, skipping the side quest stuff. He managed Chapters 3 and 4 by abusing a single Tactician skill that shut down every single enemy formation before they could move, and then he proceeded to drop meteors on everybody. It was a little disheartening to see half of the game so easily bypassed but it did give me some good feedback about how to change what. Suffice to say Loremaster will be getting the rebalancing it so desperately needs.


They don't even need the mass crippling since short charge is well on the way to getting there. 


I've managed chapters 1-4 with 2 guys doing Air Slash, occasionally punctuated by dropping fireballs and now meteors on assassination targets.  For a brief moment Mustadio was a significant part of my offense before being relegated to phoenix down bitch.  Meanwhile Agrias again proves that swordskills alone do not a unit make.
24
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 19, 2011, 12:03:31 am
I think I'm hitting a bit of endgame fatigue.  I'm on the way to Bethla Garrison but it feels like I could mow through everything with just 3 characters.  My 2 blitz users and the loremaster do pretty much all the work while Mustadio and Agrias stand around doing nothing.  Air Slash and Meteor Strike (Chirijiraden but even stronger and with a LONG range? yes please!) are just so powerful.
25
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 15, 2011, 02:12:09 pm
Looks to be exactly the bare handed formula.  I'll just chalk up the slight discrepancies I had earlier to me misapplying the million bonuses I was getting vs Wiegraf.

Ramza with a morning star, lantern shield, the latest helmet, rainbow mail/noble's outfit and a titan guard is pretty fun with blitz and attack up.  Gonna patch up and try something similar my other brawler in torero.


By the way: what's with all this gear labeled ALMA in the guide?

Do Vanquishers really have 100 pa growth?  that seems really, really bad.

Another set of oddities:  Bum Rush seems to prevent you from poaching.  Meanwhile, you can poach skeletons on the first hit even when soul shield triggers.
26
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 15, 2011, 11:33:37 am
Brawler skills don't see to actually be doing weapon damage.  I have Ramza (a Capricorn) with 13 pa, attack up and a Morningstar consistently doing 220 damage vs Wiegraf and Velius instead of the random numbers between 100 and 160   I would expect from the formula given. Even if something screwy was going on and modifiers were applied to both PA terms I'd still only expect to see up to 195 damage (e: this seems to actually be the case), and not consistently.  2 vigors later and I'm at 286, seems to be some version of the standard punch formula.
27
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 15, 2011, 04:29:10 am
I second your sentiment on not being able to figure out a secondary for him, though right now (on the way to riovanes) dark/light shot are among my top damaging effects.  Their range plus his speed made UBS a lot easier.  Not sure I like the way the aims work now, the status effect is just a random side effect on top of a normal attack instead of being the reason for the action.

Right now my team is Ramza in brawler with heroics, brave up, equip shield (lantern shield) and bull rush; a generic brawler with Valiance and otherwise setup as ramza other than move+1; a generic loremaster with red magic, faith up, microwave and dark step; Agrias in champion with holy sword and not much else; and Musty with item, gunkata and hotfoot (used the throw item clothes for most of chapters 2 and 3 but defense up clothes and +1 speed clothes are too good to pass up).

Difficulty has been all over the map but generally pretty easy since killing Gafgarog.  Wiegraf in UBS ended up needing the loremaster to suicide bomb him with stone strike, but that was mostly from him lucking out and stopping 2 characters before I got a turn.  Haven't really had much need for the spells out of the books because fireball is way too good (the range on it is ridiculous).  The brawlers have been been consistent area damage for pretty much the entire game, mostly spamming air slash until problems go away.  Agrias has been lagging behind as usual with her fairly pathetic damage output and abysmal movement (chicks not getting move+1 really hurts).


Will switching to the new version mess anything up?  I'd kinda like to give Torero a go and Rad's uniqueness wasn't doing much for me anyway.
28
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 14, 2011, 02:06:26 pm
Could you post monster and special character data in the guide thread?  I want to know what this flaming kick business is about, among other things.
29
Celdia's Complete Patch / Re: CCP - Bug Reports
December 14, 2011, 04:00:39 am
Also, this is what happens when I try to check my red mage's skills during battle:



As you can see, it doesn't show any of her MA classes besides homemaker, just all her spillover PA ones.  Also, loremaster has equip change and a 200 jp "broken skill"
30
Celdia's Complete Patch / Re: CCP - Bug Reports
December 14, 2011, 02:59:14 am
I have Ramza in Torero and he has no mp.  His max is 1 no matter what I equip him with.
31
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 14, 2011, 02:03:17 am
Right now, the general theory is getting arm aim for Mustadio, Lay on Hands for Agrias and either bull rush or the berserk skill for Ramza.  Try and get both status bitches disabled at the start then get Gafgarog to run off while hoping not too many people bring rainbow mail since all of my offense is elemental.  The team red mage is just about ready for to give lore master a go.


Am I supposed to have 1 mp in Torero, no matter what I equip?  Kinda renders a fair bit of the skillset useless.


Finally pulled it off.  This time around most of the enemies wore ceramic instead of rainbow.  Had Mustadio arm aim one of the demagogues, which was the only time it procced any status effects.  Ramza and my other brawler mowed down Gafgarog in one turn each while Agrias tied down the other demagogue with a lucky stop.  One vanquisher procced reraise on a demagogue, which was slightly irritating, though that was the only thing it meaningful any of them actually did.  The 2 warriors near Ramza's team ate a fireball and the rest of the fight was mostly mop up.
32
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 14, 2011, 01:19:56 am
I think Agrias is my only possible Enchanter, and I need her damage.  I think part of my problem is that I don't really have a 5th character at the moment since one went nomad and bandit, another rushed Ghaele and immediately regretted it and the last option is Musty being a forgetful asshole after he rejoined (I always forget that).  I haven't been terribly impressed with Ramza in Torero, so maybe I'll just get him Bull Rush and go back to brawling.

My team's level 13-15, maybe if I level a little that damnable Rainbow Mail will go out of style and I can get back to doing some damage.
33
Celdia's Complete Patch / Re: CCP - Battle Logs
December 13, 2011, 07:33:28 pm
All you have to do for any of the chapter 1 assassinations is bait them out, tag them with boil and run away.
34
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 13, 2011, 07:18:37 pm
Golgorand is getting on my nerves.  Rainbow Armor just came into fashion and thus everything takes days to kill.  Meanwhile, the Demagogues wander up and start spamming sadomasochism and zealotry, pretty much ruining any hope I had of doing anything.