• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 07, 2024, 12:12:25 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - S_Hawkeye

21
Celdia, all the enemies in at least the first battles of chapter 2, all the AI guest that i've seen so far (agrias, mustadio, ovelia, boco, ect) ant the lucavi (queklain) didn't lv with the team, you should check that.

Quote from: MysticKnightFF5 on April 03, 2011, 09:40:54 am
especdially if you have a team of four warlocks and a tank Ramza to take the heat. XD


Or five hasted bandits sleeping everyone (tranq dart should be evadeable)/ five ghaele nuking everyone (mani mina should be at least 18 ct)
22
Quote from: Celdia on March 28, 2011, 06:17:47 pm
CCP v1.83 is available now. Not a whole lot to say about this one. What little details there are about it are in the first post as usual. No Music version also available.


Good, i was waiting for this, thanks
23
Quote from: dinosaur on March 24, 2011, 11:34:26 pm

I think your brave system is broken. I understand Chimps frustration with intimidate and now I am having the same thing. It gets me really heated. It would be okay to have an ability that subtracts brave but I also believe there should be an ability that adds brave (ability not reaction). That would be balanced.




Yeah, intimidate is really anoying, but brave up is way better than the ability of the mediator in vanilla (ramza skills are another history) and ambrosia for the brave bonus, feather mantle + any shield + grace = easy 85+ brave in a few battles (it triggers even whe the atk fails/get blocked)
24
About flourish, i don't remember any word that could work well.

Pd: I have found this yesterday, the "zombie" AI lapidary have a minor graphical glitch when they get the sleep/dead status.

http://img715.imageshack.us/img715/3607/dibujo4j.png

Also i have seen that the unarmed gunsliders and the two guns brawlers can hit twice with their normal atk
25
Quote from: Celdia on March 19, 2011, 08:14:33 pm
The magic guns are really just elemental guns now but without good or best compat/elemental weakness even the best of them should cap at 196 damage.


But i have seen most of the time that those guns do 250+dmg (even in the hands of balk, i was just exagggerating with the 350+ but 250 in neutral is still too much)

http://img339.imageshack.us/img339/2417/dibujodij.png

Ramza Gemini

http://img9.imageshack.us/img9/566/dibujo2qc.png

Vanquisher Taurus

http://img148.imageshack.us/img148/7021/dibujo3bn.png

Neutral Zodiac Compatibility

Quote from: Celdia on March 19, 2011, 08:14:33 pm
That's not Ultima he's casting though it does use the same animation. Its the Ghaele skill Mani Mina and I find it hilarious you got him to kill himself with it.


Ahhhh, that explain that atk (i didn't see the name because of my configuration)

Quote from: Celdia on March 19, 2011, 08:14:33 pm
I will take a look at the % on the Bandit skills though. The Tranquilizer Dart really isn't supposed to have that high of a hit %.


I have seen 100% with best, 91% with neutral and 56% with worst (very high %)

Quote from: Celdia on March 19, 2011, 08:14:33 pm
Are your suggestion for the Torero names just changing them over to the unconjugated verbs or do I have my translations mixed up?


I just say it because it's a little uncomfortable from my point of view (i speak spanish) but it's nothing important
26
I moved a thief next to him in my first turn to stop his cast(tried to sleep him, doesn't work) then ultima killed him (it was really funny)
27
The Lounge / Hi everyone
March 19, 2011, 07:20:36 pm
Hi, my name is Sebastianand i'm 18. I'm from southamerica, I'm playing a few mods of this play (i'm anxious to play the mod of raven) and a wanted to say thanks to the ones who created them. My english is not really good but i hoped that it doesn't bother you too much.
28
Thanks for this mod, it's really fun (almost like it was a new game), but it seems that some skills are really overpowered (for example the thief skillset, haste 85+% + sleep 70+% = enemy team being raped countless times).

Btw:
1. The AI tacticians can do something?, i haven't seen them doing any of their skills (1.80 and 1.82).

2. The magic guns do a lot much damage (the blaze gun and stone gun do 350+ dmg, more than in vanilla) and i don't think this is planned (when i use them with an enchant skill they lose almost 200 dmg but weapons like e windslash bow don't).

3. Zalmo is supposed to know ultima? it was an umpleasant surprise the first time i "fought" him (lol he killed himself befora i could do something to him)

4. I think you should change the name of this "torero" skills; "lento" to "ralentizar","veneno" to "envenenar", "debilidad" to "debilitar", provoke to "provocar" and enrage to "enfurecer" (it's just a suggestion)