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June 07, 2024, 02:38:56 pm

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Snap006

21
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 03:19:44 pm
Xifanie had suggested me just creating another thread.

I don't have the hydra ones. I was doing those in a hurry.

I actually did the coming soon one as a place holder for the character slots like dead malak and teta. It helped me keep track of things easier.

I suck at making sprites so this was the next best thing I could do.
22
PSX FFT Hacking / Re: Reoccuring Story Battle
July 02, 2013, 03:15:31 pm
No this event was not edited. This is an exact copy and past from Easyvent Editor
23
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:39:03 pm
More
24
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:37:56 pm
More
25
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:34:34 pm
More
26
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:31:24 pm
More
27
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:28:09 pm
More
28
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:25:26 pm
More
29
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:22:38 pm
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30
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:20:38 pm
Facesets
31
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:18:13 pm
More
32
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:17:05 pm
More
33
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:14:31 pm
More
34
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:11:41 pm
More
35
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:08:55 pm
More
36
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:04:40 pm
More
37
Spriting / Re: Unit and Face Sets (Image Heavy)
July 02, 2013, 02:01:13 pm
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38
Spriting / Unit and Face Sets (Image Heavy)
July 02, 2013, 01:57:34 pm
Here are some unit and facesets I made using the characters sprites created by people on this site. I did not make any of the original sprites. I just created the units and facesets from the sprites. I figured it might save some people time.
39
PSX FFT Hacking / Re: Reoccuring Story Battle
July 02, 2013, 01:47:23 pm
This is the Text for Doguola Pass (victory).txt from EasyVentEditor. I didn't notice any code like you said. I may have overlooked it though.

Would that code work for all events?


Offset(x0029C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000084)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{60}(r003C)
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00090)
{63}(rAA)
{73}(r1027B0FA102780000001102700FC)
Camera(+10000,-01360,+10000,+00128,+00256,+10000,-01024,+00144)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF4000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01



Also for Finath River (victory).txt

Offset(x002AE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000CF)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-00412,+00616,+00430,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{73}(r102700FC102710271027102700FC)
Camera(+10000,-01024,+10000,+10000,+10000,+10000,-01024,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Camera(+00616,-00412,+00616,+00302,+02560,+00000,+04096,+00320)
{4D}(r1E)
WaitForInstruction(x04,x00)
Wait(00060)
{1C}(r02)
{1D}()
{73}(r1027102710278000000210271027)
Camera(+10000,+10000,+10000,+00128,+00512,+10000,+10000,+00048)
{73}(r1027102710277FFF060210271027)
Camera(+10000,+10000,+10000,-00129,+00518,+10000,+10000,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
{63}(rCA)
Camera(+00616,-00412,+00616,+00302,+03584,+00000,+04096,+00008)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(r18)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
40
PSX FFT Hacking / Reoccuring Story Battle
July 02, 2013, 01:25:55 am
Hey, I'm here with another question. When I got to Dogoula Pass once the battle is completed, it still shows the red dot on the map. If I move, the story battle occurs all over again.

What part of the code determines that the battle has ended? Thanks.