Quote from: Stormlag on May 07, 2018, 12:00:13 am
I'm ready for this just finished irl stuff!!!
Same as well, With the appearance of a text editor from "DeSgeretjin" i'll be able to redo a lot of the class abilities descriptions and items, However since i had to redo everything from scratch i have to re implement the ability animations, Job stat growths, item stats, abilities on weapons for units to learn, redo Luso's Custom Job, and refix some enemy formations.
However the good news is that it shouldn't take long since i'm pretty used to the hex editing stuff, i have all my notes and descriptions saved on my desktop for easy access to look through quickly, and the Gria's new Job is actually pretty good since i replaced one of the Nu Mou's job to be a "Rod Enchanter", i also cleaned up the ability descriptions for "Cannon Mage" to be defined much clearer in what their abilities do, and yes the New Gria Job has their abilities scale off the MAGICK stat and requires a lot of items in your inventory.

I've also made it clear that the Gria's new job requires certain items to be usable in their new ability, and i've also added in small descriptions for all abilities that grant a "25% chance to QUICKEN the user" for certain abilities and or items used, i'm also trying to make some descriptions make sense and job descriptions cleaner for the player's eyes.






Phoenix Down, Raise, Arise, Revive, Elpe, Unburden Soul, Mirror Down, Phoenix have all been altered.
When i'm able to get a full changelog of the new stuff i've added into Clan's Journey, i'll add them into the Main Post since i'm still looking through what text descriptions i want to change before getting into hex editing again.
And yes i've been dead trying to work on the mod still lol, also i'm about to be working soon irl, so work on the mod is going to be pretty slow when it happens, but the mod will eventually be completed since i still want to work on the enemy formations, and the Hidden Tower.