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Messages - Aquilae

181
Spam /
November 10, 2009, 07:53:20 am
182
FFT: ASM'd /
November 05, 2009, 07:50:52 am
A Two Swords Monk does about the same damage as a Two Hands Lancer with Dragon Whisker at level 50, and then does about twice as much at level 99. The Monk has Martial Arts and Two Swords (a total of 3x normal damage spread out over 2 hits) and the damage scales exponentially. PA^2 * Br / 100 can reach really scary numbers at high PA levels, around 25 for level 99.

Besides, Punch Art is a great skillset and Monks are about the only class which can really use it well. Other PA classes need Martial Arts on support to match up to the Monk's performance with Punch Art. Monks also have decent enough HP to avoid getting one-shotted by most stuff while Lancer gets two / three -shotted. The minor durability lead isn't that great of an asset, Monks can use Equip Armor if you want a tank.
183
FFT: ASM'd /
November 04, 2009, 09:32:41 am
Everything except Cloths and Harps outclass Katanas entirely. Katanas deal really low damage because of the inclusion of Brave in the formula. I'd like to see an increase in WP or straight up PA * WP formula to even out the damage difference.

Also, regarding Dragon Whisker, you could say that of every other poachable. Sasuke Knives, Rubber Costumes, perfumes and stuff all make story battles easier, it is not limited to just Dragon Whisker. In fact, Dragon Whisker is pretty meh compared to the other poachables because it is quite situational. Unlike Perfumes and Rubber Costumes you have to use Lancer or Samurai, which might not be that great for the battle itself.
184
FFT: ASM'd /
October 28, 2009, 09:05:35 am
Unless you make less reactions Brave-dependent, people are still going to go for high Brave instead of low Brave. The only two reactions that aren't Brave-dependent are Abandon and Weapon Guard, and most of the time they are inferior to the myriad of other reactions based on Brave. Hamedo, Arrow Guard and Auto-Potion are some of the best R-Abilities, and I wouldn't want a 40% activation chanve / evasion bonus.
185
Spam /
October 28, 2009, 03:15:52 am
Eternal, philsov, NarutoSasuke
186
The Lounge /
October 24, 2009, 09:43:23 pm
Well, it appears there is a Party Level +X ASM Hack created, but noone is using it. I'd mess around with Fire Red myself but the hack deletes all the scripts by proxy so it seems like too much work to reinsert them =/
187
The Lounge /
October 23, 2009, 10:49:42 am
Winter?

The only two seasons here are the Dry Season and the Rainy Season. Temperature rarely falls below 23 deg C, average is ~28 deg C. It's pretty awesome since on hot days there's air-conditioning =)
188
FFT: ASM'd /
October 22, 2009, 07:07:11 am
Elemental is hardly amazing. Damage isn't good (even with PA + 4 / 2 instead of PA + 2 / 2) and statuses are uncommon and shouldn't be relied upon. I'd use it if only for status proc, but it needs too specialised a setup to even match normal attack damage.
189
Spam /
October 21, 2009, 11:14:58 am
POWERLEVELLING: When you have the time and don't want to dick around.

It takes hella long and is boring and tedious to boot. I'd much rather go through the maze than try gnawing through the walls. =/
190
The Lounge /
October 21, 2009, 11:12:41 am
There are quite a few pokemon hacking sites and resources, but the hacks are mainly storyline, there isn't any difficulty on "hard" hacks except if they severely limit your options. I'd wish that Pokemon had a Party Level + X function myself, you can't solo the game with just one overlevelled guy (and a few HM slaves) =) I wouldn't really call it rebalancing, but there are quite a few nice visual / story hacks. You might want to check out the Hacking section of this forum:

http://www.pokecommunity.com/index.php
191
FFT: ASM'd /
October 21, 2009, 11:07:17 am
Wiegraf: Draw your sword!

Ramza: (takes out easel) Hang on, it'll take a moment to finish...

You could introduce male only stuff like jockstraps, heh.

One thing I'd like to see is the rare monsters like Tiamat have expensive, storebought equipment as their common poaches, like Bracers or Katanas. It'd make poaching more worthwhile and a nice bonus if you're planning to use monsters in your team, especially since the rare poaches can be gotten from randoms as per your suggestion.
192
FFT: ASM'd /
October 19, 2009, 10:22:20 pm
Well, you could make the high-tier monsters in hard fights that can be found in the beginning of Chapter 3 as opposed to Chapter 4, similar to how one of the only Hydra-family monsters is in the Bariaus Valley Super Monster Battle.
193
Spam /
October 15, 2009, 09:43:49 am
194
FFT: ASM'd /
October 12, 2009, 03:02:04 am
Remove Teleport, and set 3 Move to all units. Teleport is basically 70% Move + 3 and ignores terrain, which is pretty great if you ask me. If you want to keep it remove the ability to move beyond your normal movement range.
195
Spam /
October 02, 2009, 10:44:05 pm
Quote from: "CT5Holy"
Quote from: "Aquilae"??

你们到底在说什么??

Oh dear St. Ajora not simplified Chinese D:
太難看了~

Must be something wrong with your comp, mine looks simplified and yours is the old version heh.

简体

繁體
196
Spam /
October 02, 2009, 03:51:44 am
??

你们到底在说什么??
197
Old Project Ideas /
September 27, 2009, 07:03:47 am
Just ASM hack the Soldier Office to give level 99 generics to solve the problem.
198
Spam /
September 03, 2009, 04:25:37 am
in
199
Spam /
August 17, 2009, 05:18:05 am
Carve Model and Hell Ivy aren't elemental and they're two of the most common elemental panels, so 108 Gems wouldn't be that good over Genji Gauntlet.
200
Spam /
August 08, 2009, 12:42:13 am
Completeism.