I have almost no desire to use either spell or stone guns because of the nerfs. Spell guns were much needed to be nerfed though, but I agree with Silentkaster on maybe allowing the stone gun to be 6 range. I think with the equip shield it can lead to be a little bit OP still, depending on the build you choose. 6 range gives it something a little more desirable without really making it OP.
And I still think a small buff to elemental would be nice. Maybe even just PA+3/2*MA so you can make use of an odd PA point if you use an item like say Mystic Blade that gives the +1PA/MA which a lot of people run on geomancy focused builds. It's rounded down anyways so if you didn't have the odd PA point it wouldn't even make a difference in damage output (correct me here if I'm wrong).
Elemental/Counter Flood have been my favorite skill and reaction ability since Vanilla and I would like to see it be slightly more useful even if that means it only is doing ~20 more damage with certain builds.
In order to run an effective elemental unit you almost need a bard/mime combo on your team to buff the unit and also run focus/accumulate which really limits your options for other skills if you're going for maximum damage geomancy (which obviously it certainly is not the best option out there for a team). Idk, it likely won't happen but I just would like to see it used more often.
And I still think a small buff to elemental would be nice. Maybe even just PA+3/2*MA so you can make use of an odd PA point if you use an item like say Mystic Blade that gives the +1PA/MA which a lot of people run on geomancy focused builds. It's rounded down anyways so if you didn't have the odd PA point it wouldn't even make a difference in damage output (correct me here if I'm wrong).
Elemental/Counter Flood have been my favorite skill and reaction ability since Vanilla and I would like to see it be slightly more useful even if that means it only is doing ~20 more damage with certain builds.
In order to run an effective elemental unit you almost need a bard/mime combo on your team to buff the unit and also run focus/accumulate which really limits your options for other skills if you're going for maximum damage geomancy (which obviously it certainly is not the best option out there for a team). Idk, it likely won't happen but I just would like to see it used more often.