I haven't had a lot of time to work on this sort of thing and I admit, I still have problems with shading hair properly, but tell me what you think about this.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: GeneralStrife on September 27, 2012, 05:22:56 pm
STQ Is a heavy sword....
Quote from: Kirä on September 30, 2012, 12:46:35 amI use a European ISO version of the game for patching/editing/testing as opposed to my UMD vanilla version and it works perfectly on mine. I think it has alot to do with your firmware. The PPF easypatch version didn't work for me, but the .prx version does. When you put it on your PSP, you have to make sure it's activated first in your plugins section of the recovery menu, if you are trying to use it (the prx version)
I have already tried it but doesn't work. I guess that would require a specific patch made for the PAL version to work. Hopefully Archaemic or someone else could do it...
Quote from: Reks on September 28, 2012, 05:09:21 pm
Denam looks more like this:
Quote from: Lijj on February 19, 2012, 06:56:44 am
The hair still has that greenish-gold color in it though :/
Quote from: GeneralStrife on February 15, 2012, 05:06:55 amThanks for the warm welcome and support! And to answer the question; yes, the bare arms are intentional; it gives a further element of exposure and uniqueness to said sprite; I also plan on editing the palette for further diversity, but the basic edit of the sprite should be done by this weekend, I'm looking forward to your critiques!
welcome! It's looking good! Keep it up! Let us know if you have any problems/need any pointers. Is the sprite supposed to be her with bare arms? I think it would be better if she stuck with the golden plate arms. Or if you're going for the bare arm look I guess that's your prerogative.
Quote from: Taichii on February 15, 2012, 12:15:27 pm
young meliadoul! XD
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