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Messages - Nyzer

121
The tutorial is from 2011, and is most likely very out of date. Most things can be done with the Patcher Suite - including exporting and importing the BONUS.BIN images. Shishi handles basically everything related to sprites and images now.
122
Ended up with some extra free time, so I got a new hack done. It's the Swap Ability Preview Targets hack, which allows you to switch between valid targets within your ability's area of effect during the Ability Preview window by pressing Square!

So Version 1.2.19 is now out.
123
PSX FFT Hacking / Swap Ability Preview Targets hack
December 21, 2024, 05:41:47 pm
With the help of Talcall, I managed to put together a hack that allows you to swap between targets in the Ability Preview window by pressing Square! No more having to guess how much damage you'll do to units you can't target directly - even with Draw Out or Math Skill!

124
None of the equipment is missable anymore thanks to the Treasure Wheel. I think you can get the Zodiac summon and Ultima spell from Rendezvous battles, though I'm not 100% sure. And if you lose a party member, you can always regain them on a New Game Plus playthrough.

So there are fewer missables overall. None, if considering NG+.
125
PSX. I wanted to use the WotL script originally but there were some conflicts I didn't know how to resolve at the time.
126
Help! / Re: few questions! skill related
December 03, 2024, 10:52:37 pm
Yes, the alternate animation spreadsheet.
127
A new patch with a few bugfixes. This will most likely be the last patch of the year at this point, while I go on to do 50-60+ hour workweeks for the last month of the year.
128
If you are leveling back up via Retraining, it fully wipes your stats first.
129
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 27, 2024, 11:14:02 pm
The female equipment bug was fixed a couple days ago. The starting buffs issue has been reported on Discord but I won't be able to do much about it for a while, unfortunately. It is likely related to Improved Level Scaling (as it *always* ends up being), so disabling that should return things to normal.
130
Quote from: LoneWolfZ24 on November 24, 2024, 09:51:03 amSorry didnt even know there was a group for that, should I paste it over there?

No need, it was a quick fix. I had applied some of the code to the wrong line: 0x17E364 instead of 0x17E360, leaving in an extra line of vanilla code that broke the game. I assume I had previously killed off that extra line of code during earlier testing, which is why it didn't break the game when I did it then - but I did a clean rebuild of the ISO a few days ago, so that original line came back and caused problems now.

The new patch will be up in a few minutes.
131
Quote from: LoneWolfZ24 on November 23, 2024, 11:31:47 pmHello guys, hope all is going well.  Just installed new patch, and letting you know the game locked up right after being attacked, and it trying to (I think) use auto potion for the first time.  This is the save I've used for all versions to this point, first time it did this.  If it matters at all, the first time this occurred, was when a red chocobo used meteor strike on my Meliadoul (ninja) with Mighty Sword, Auto Potion, Equip Sword, and Move +2.  2 Rune Blades, Thief Hat, Black Costume, Setiemson.  Ok, tried again, and used save state right before he hits her, and tried a few times, locked up 4/5 times, the one time it didn't, she didn't try to auto potion.  Then a bomb hit Beowulf, same result, locked up.   Reset (save state) a few times 3/4, then no auto potion, and game ran fine, it seems to be the auto potion that is causing it.  (and I really was looking forward to it working like I hoped it would  =P   

Appreciate the report, but please make sure to submit bug reports to the bug report topic.
132
Version 1.2.15 is now out! Lots of fixes included here. Probably the best QoL improvement would be that Start should now also function as a Cross-Skip button, allowing you to skip skippable scenes just by holding it instead of also requiring another button to close message boxes with.
133
No, it works fine. He barely has any EVTCHR. And outside of that, there's nothing that would fail to display the proper sprite.

You either changed the wrong game file or didn't load the right one/refresh your existing one in the emulator.
134
I've been taking care of some bugs and, in the process, got into redoing the code for formation sprites and portraits to decouple them. I expected it would take a few days to do, instead of nearly two weeks. Version 1.2.15 should hopefully be out this weekend, though.
135
The Lion War / Re: The Treasure Wheel
November 14, 2024, 08:36:06 am
Locking up at the wheel is a known issue with having the controller settings set or not set to analog... or something along those lines.
136
Quote from: Tusk on November 12, 2024, 11:55:27 amIf I was modding your mod; and I wanted to add a new custom sprite with custom class and all, which bank slot could I alter? Looking at your sprite bank in the shishi editor it looks very clean with no blanks. I was cross referencing your tutorial post on this subject but in the tutorial it follows editing "the lion war". Was just curious if it was possible. Im trying to inject a unique into the game for my buddy. TLW ReMixed is his first time playing a mod version of FFT.
   
    *also im working with v 1.109

If you check the Patcher, any unnamed jobs in the first 0x30ish slots should be the ones that aren't being used.
137
Quote from: Super Saiyan Eevee on November 11, 2024, 05:44:38 pmIs maintenance supposed to only prevent the katana breaking once?
Not sure if it's just me, but thats what I've been experiencing (or maybe a 50/50 chance). It doesnt show that it broke, but removes it from the inventory so i cant reuse the move if i only had 1.

I've seen people report this occasionally, but I've never been able to reproduce this issue. What emulator are you on?
138
Help! / Re: black square on sprite replacement
November 11, 2024, 02:36:54 pm
The first color on each row of the color palette for this file is the color that will be transparent after the sprite has been imported. Your background is not using the first color of the row in that color palette; therefore, it is not transparent, and it shows up in the image when it is not supposed to.
139
Help! / Re: black square on sprite replacement
November 11, 2024, 08:35:41 am
The first color on the sprite palette is not the background color. You messed up the colors in some way.
140
It's from some fan guide for the game. And in case you missed it, I called out the guide for being bad.

The best way to see useful information is to look at the jobs in the Patcher. Multipliers show how much a stat will he buffed by being in a certain job (higher being better) and Growths show how much a stat will be raised during a level up (lower being better, since they are divisors to compare against the base rate of growth).