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June 02, 2024, 10:25:29 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Seushiro

101
The placements are all right I did it frame by frame even the arms have scarf cloth in the right places. Let us just say like my Sephiroth against the new updated one. There are always things to improve. But I am working on new sprites which I will ask for your critiques on. Maybe by the weekend. I will have one disabled sprite and a fix of a revnant wings Odin I saw that Elric posted.
102
Spriting / Re: ZOMG iron giant
March 19, 2014, 05:52:05 am
Just two more minor things... The pink ogre's loin cloth has a shading that makes it look like a big willy......... since his upper body is leaning over maybe we can shade the area a bit. For the green guy his pendant kind of blends in as an upper chest probably due to the light colored are below.you can remove the pendant or shade the light reflection on the right side abs.
103
Spriting / Re: ZOMG iron giant
March 18, 2014, 07:54:26 pm
Very nice concepts and hope you figure out what you want with the attack frames that seems hard. I thought for the pose with the sword stabbed to the groud that the cleaver be facing up as opposed to down as the attack animations like slashing, punching and dragoon jump all come from above going below. The giant would get his hands cut off if that was a defend pose :) But that is just my opinion
104
Kage I tested your edit and it was smoother now for the walking :D so I will continue my fixing from your sheet making the fight animations smooth will take me a week to clean up again. As for the portrait yeah I took an even closer look looks like I got lazy on the 3rd chunk of hair on the fartest right. So I will use up the tutorial of Twin and even modify his sample for Ryu of BOf
105
I forgot about the samurai for the backside reference. I used the goblins as reference and yep did not turn out right for the pointed pieces at back view. I have the original edit of the portrait and would make a good Shredder base if you would make the sprite
106
First Version is done but still need a lot of frames to fix to have smoother animations and less eye sore. Also attached a Golden Helm Delita which I did for fun and a fix to the Sephiroth Hair in the updated JOT5 Sephiroth. I just switch the order of the hair animations instead of 1,2,3,4,5 I did it as 5,4,3,2,1 since I get irritated with the hair pixel which makes it look like the arm is swaying farther.
107
Hey Mike :) Yep almost 4 years away from this hehehe.

I tried doing his black wyvern coat thus the big flaps at the bottom. Also Lazuli is finished :) Where can I find the others?
108
I guess I'll just stick to finishing first what I can. I really want to make a Fairy Tail Mod but I guess it will take me time  :? The hair you made also matches Zeref's

but that one is 15 colors if I can whoop in another shade for the coat it can be done right.
109
Nice work there Kage. For a quick edit the hair brought it out as Kirito (I said it a million times: the proper hair brings out the character). Not sure about the outlined coat but yeah guess there is no other way to do the linings :) Gonna paste him over my Sephiroth sheet this one will be in the works ahaha
110
Spriting / Re: Celdia's Sprite Swaps
March 15, 2014, 09:01:12 am
Although some may not want it a bit bright cause in game needs to be desaturated I am liking the midtone palettes and even tested it in game :)
111
Right you are Kage it is Kirito. It is in process still so chin and mouth is just Meh :lol: ....

Tested Twinees version with closed vest and a darker set of colors looks way better than my version 2 and the scarf animation is awesome :) I did not try it at first cause I knew it would be hard to animate it but I guess it is on the table so I had to do it.
112
That is damn awesome yep that is how I work in the old days you guys give the modifications and I continue from there:)) I will definitely use it but need to first finish off the entire sheet so it would be easier to modify from there. I also thank you for achieving the FF7 dream of mine. You piloted the completion of the main cast Twinees.
113
Now that is something I missed here crits :) You right on I made the chest back to a simpler one and looks much better. Need to work on the front dunno why i shifted the opening to the side instead of center.

Twinees became a legend :) I wish I could improve as much. I guess I got used to him, Mav, and Mike to back me up on portraits and fixes that I did not get the idea of depth and simplicity.
114
Almost done with the basic modifications on Ryu sprite then I would do the cleaning up hopefully by the weekend.

Planning to work on a lot of Fair Tail Guild sprites as I want to do a personal MOD for a story arc. Happy looks derp
115
Spriting / Re: Atma's Sprites
March 12, 2014, 09:25:52 am
I love your work! wow such awesome creations it just fires up my to be catalog of possible new creations :) Keep it up!
116
Spriting / Re: Saber - Arturia Pendragon (WIP)
March 11, 2014, 08:58:25 pm
Yes looks better. But I wish Asmo was here he used to critique all spriters to death. Other tips I can give you is use copy paste and observe what they call depth to make your sprite look more simple but efficient.
117
Spriting / Re: Saber - Arturia Pendragon (WIP)
March 11, 2014, 01:00:15 pm
Hi Fox great start on your concept reminds me of how I started spriting. I suggest to lower a bit on the details. As great spriters before me defined pixel art is made of simplicity. To much detail will clutter it. 1st of try cutting and pasting parts from sprites on hand this will make things easier as you do minimal editing on a large sheet, 2nd convert and select palettes with graphics gale as this would help you match things easily before cutting and merging the pixels. Last I guess is look at references. The saber in this sample is not yet perfect but you can see the less detail approach and improve from there (sprites by Kiskekokanut)
118
Just a simple Iron Man Concept From Delita Palettes reversed.
119
Nice patching up there CONMAN. I always planned a chocobo knight on an armored chocobo but never got it done I should try out making a monster even if I know it is the hardest to make:) Also I will do my best not leave my works hanging in the air. I still have a short attention span so while working on a sprite I still come up with concepts and just have to let it out. Update on Ryu of BOF III... Can anyone help me make a more decent Portrait?
120
I think I might not be good in making X-Men but I can try once I get the concepts on which parts to use. Right now I'm still working on my unfinished sprites.