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June 16, 2024, 12:41:48 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Argy

101
Journey of the Five Ch.1 / Re: Official Mark Ideas Thread
December 29, 2014, 05:19:11 am
Elric,  as always first class. Your event editing skills are out of the box!! Really can't wait for the next installment!! Great work mate!!
102
Hacking/Patching Tools / Re: Choto's Tools
November 09, 2014, 03:58:33 am
Brilliant work Choto!! Can wait to get to use this! Thank you. :-)
103
Help! / Re: Mix Command
October 05, 2014, 01:36:31 am
Thank you for your response Pride.... ah...yes...forgot about the AI part. Cheers
104
Help! / Mix Command
October 04, 2014, 07:16:30 am
Hi All,

Just wandering if this is possible. I have currently put the Item Synthesis Shop in my hack and I am loving it. (Thanks Xif) I was wondering if it could be done as a command like it is in FFX. Basically, I mix Potion + Potion = Hi Potion. I am sure you are limited by room etc, but it was just a thought.

Cheers Argy
105
Help! / Re: Problems with elemental effects
September 28, 2014, 04:33:19 am
Good to see that you are getting into the hacking of the game!! I love FFT X-2, and I have tried to replicate as accurately as I can all aspects of it. Songstress was interesting!! I also had all 3 classes ready to go from the off as well. Warrior, thief and gunner. I look forward to your work. Good luck!
106
Help! / Re: Problems with elemental effects
September 28, 2014, 04:16:03 am
Lol, I have disabled all of the quotes... not my cup of tea. Also the grammar, spelling....etc...Understandable about cut scenes, extra content, bigger roster etc and my first hack was for the PSP, with a DnD focus. Have you figured out what you are going to use for trigger happy? And the Dark Knight ability that hits 10 times, whose name eludes me?
107
Help! / Re: Problems with elemental effects
September 28, 2014, 03:50:39 am
Do you mean creating an eboot version of a psx file? That is what I did. I left the psp version alone simply because of the fact that you cannot make the indepth modifications that the psx version can with its ASM. It also means that you will not have FOCUS for you Black Mage.
108
Help! / Re: Problems with elemental effects
September 28, 2014, 12:53:41 am
Hello,
I to had this problem when making my FFT X-2 patch. There is an ASM hack that allows all formulas to have elemental properties. Search the forum and I am sure you will find it. I used the swordskill formula for flametongue and it worked.etc.
Good luck with your patch. :-)
109
Do you mean for FFT? As Square haven't released it for the Android System. I have bought epsxe and I play FFT that way. I am not sure there are any editors for any of the Final Fantasies on Android, though I could be mistaken.
110
Help! / Re: Event Editing Issue
May 31, 2014, 05:47:59 am
Elric,

Reimported vanilla still didn't work and I find to hard to believe that you would have missed something. :)

Thank you for all of your hard work!! I have solved it!! I changed Alma's starting position in the ENTD and the event works like a charm!! Thank you for pointing in the direction of the ENTD!!

Cheers Argy

111
Help! / Re: Event Editing Issue
May 30, 2014, 05:04:12 pm
Hiya,

I always remove the text offset when I save, compile and decompile the event and so far that hasn't been an issue. Looking at my ENTD, the only changes I have made are to giving equipment to all and sundry and increasing Alma's level. I haven't changes where she is on the map at all. I have also enclosed my patch, if that helps

Thanking you in advance,

Argy  :)
112
Help! / Re: Event Editing Issue
May 30, 2014, 10:50:23 am
Cheers Elric. You are a star!!
113
Help! / Re: Event Editing Issue
May 30, 2014, 10:35:47 am
Hi Elric,

Here is my test file as requested.... zipped.

Cheers Argy
114
Help! / Re: Event Editing Issue
May 30, 2014, 08:58:37 am
Hiya,
Its old, just like me! It won't let me send the attached file!
What do I have to do?
Cheers Argy
115
Help! / Event Editing Issue
May 30, 2014, 07:27:54 am
Hi All,

I am having a problem with the 'Back Gate of Lesalia' Event. The one where Alma and Ramza talk and then Zalmo enters!! The problem is that at the start, the door opens, and the camera pans to where Alma and Ramza should be but unfortunately they don't move there. The rest of the event plays out well as well.
I have tried changing the SpriteMvmt r values as well to match the x values in 1.91 but to no avail. So I am at a loss

When it comes to the actual battle. Both Ramza and Alma are on the same square and they cant move!! Its a weird brother sister fusion.

I have included the patch as Ramza has a wall spell that kills everyone. Helps me with the speed of the game and looking a the text!!

Here is the code

Offset(x001C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000091E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01804,+00952,+00302,+00128,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x02,x00,004,010,x00,x00)
{63}(rC9)
Camera(+00504,-00172,+00952,+00302,+00512,+00000,+04096,+00200)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
LoadEVTCHR(x01,x40,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Sound(x004C)
{54}(r0101)
{56}()
Wait(00010)
WalkTo(x02,x00,004,007,x00,x00,+007,x01)
MovementAnim(r02000002)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
DisplayMessage(x10,x91,x0001,x30,x00,x09,-00075,+00008,+00050,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x08,x00,x01,000)
WarpUnit(x30,x00,004,010,x00,x00)
WalkTo(x30,x00,004,008,x00,x00,+007,x01)
MovementAnim(r30000002)
WaitWalk(x30,x00)
Wait(00048)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x91,x0003,x30,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00014)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x30,x00,x00,+00014,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Camera(+00536,-00188,+00728,+00302,+00512,+00000,+04096,+00064)
Wait(00016)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
Wait(00050)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
{8C}(r020000020000)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x30,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00000,+00012,-00012,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00006)
{8C}(r020008020000)
Wait(00006)
DisplayMessage(x10,x92,x000C,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000F,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00048)
DisplayMessage(x10,x91,x0010,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0011,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00033)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x74,x02,x00)
Wait(00034)
DisplayMessage(x10,x91,x0012,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,-00004,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x91,x0014,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,-00004,+00008,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x02,x00,005,007,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0017,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WalkTo(x30,x00,004,007,x00,x00,+010,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0018,x30,x00,x00,-00012,+00000,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00090)
Wait(00010)
BgSound(x05,+000,+036,x00,120)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0019,x02,x00,x00,+00030,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
AddUnitEnd()
WarpUnit(x10,x00,005,002,x00,x02)
WarpUnit(x80,x00,003,001,x00,x02)
WarpUnit(x81,x00,007,001,x00,x02)
WarpUnit(x82,x00,005,000,x00,x02)
WarpUnit(x83,x00,002,000,x00,x02)
WarpUnit(x84,x00,008,000,x00,x02)
DisplayMessage(x10,x11,x001A,x10,x00,x09,+00010,+00030,-00040,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x30,x00,x00,x00,x01,000)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
SpriteMove(x10,x00,+00000,+00000,-00080,x00,x01,+00001)
WaitSpriteMove(x10,x00)
ColorUnit(x10,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x10,x00)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x10,x00,+00000,-00004,-00004,x00,x01,+00084)
WaitSpriteMove(x10,x00)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x10,x00)
UnitAnim(x10,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
SpriteMove(x80,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,-00004,-00015,x00,x01,+00064)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,-00004,-00010,x00,x01,+00064)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x0B,x00)
Wait(00020)
DisplayMessage(x10,x91,x001B,x10,x00,x00,+00000,+00016,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{6A}(r052400001E)
Wait(00030)
Wait(00010)
Music(x01,+096,001)
Wait(00001)
SpriteMove(x82,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x82,x00)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
SpriteMove(x83,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00036)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x84,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00024)
Camera(+00488,-00252,+00968,+00350,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x001C,x02,x00,x00,+00010,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x30,x00,x0C,x00,x02,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x91,x001D,x30,x00,x00,-00010,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x001E,x10,x00,x00,+00000,+00016,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rA9)
Camera(+00392,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x15,090)
Wait(00048)
ColorUnit(x10,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
Wait(00033)
ColorUnit(x10,x00,x00,-003,-003,-003,001)
Wait(00009)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Alma...{end}

//Message x03
{font:08}Alma{br}
{font:00}You were going to leave{br}
without telling me?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I hate goodbyes...{br}
You know I cant deal{br}
with them!{end}

//Message x05
{font:08}Alma{br}
{font:00}You won't be back, will you?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Delita is alive.{end}

//Message x07
{font:08}Alma{br}
{font:00}What?{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Delita helped kidnap{br}
the Princess.{end}

//Message x09
{font:08}Alma{br}
{font:00}What does all this mean?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}I thought he joined Goltana{br}
to get back at us...{br}
But he seems to be involved{br}
more with someone else.{br}
{br}
Someone other than Delita{br}
saved the Princess from being{br}
killed for some scheme.{end}

//Message x0B
{font:08}Alma{br}
{font:00}Is it true Dycedarg was {br}
involved in the kidnapping?{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Yes.{br}
{br}
I'm sure he had his reasons,{br}
but I don't know them.{end}

//Message x0D
{font:08}Alma{br}
{font:00}So Teta....{br}
Is Teta...?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Yes...{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Alma, listen carefully.{br}
{br}
I don't know who's behind {br}
Delita. But he's dangerous.{br}
{br}
Taking advantage of the war{br}
to achieve something vicious.{end}

//Message x10
{font:08}Alma{br}
{font:00}Is Delita party to the plot?{end}

//Message x11
{font:08}{Ramza} {br}
{font:00}I don't know.{br}
{br}
He seemed to have his own{br}
ideas about things though...{end}

//Message x12
{font:08}Alma{br}
{font:00}You're fighting against them?{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Would you expect anything {br}
less of me!!{end}

//Message x14
{font:08}Alma{br}
{font:00}I'll go with you.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Are you out of your mind?{br}
Of course not!!{end}

//Message x16
{font:08}Alma{br}
{font:00}I want to prove what{br}
you're saying is true! You {br}
know I am just as capable {br}
as you!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I know that you are {br}
capable. It's just that...{end}

//Message x18
{font:08}Alma{br}
{font:00}I don't want to see{br}
another Teta!! I am coming {br}
with you! {end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Alma.....{end}

//Message x1A
{font:08}Man's voice{br}
{font:00}{Ramza} Beoulve,{br}
aren't you?{end}

//Message x1B
{font:08}Priest{br}
{font:00}I'm Zalmo Lusnada,{br}
Judgemaster!{br}
I order you to appear at a{br}
hearing on suspicion{br}
of cavorting with demons!    {br}
You will follow us! Any{br}
resistance will force us to{br}
execute you immediately!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Judgemaster!?{end}

//Message x1D
{font:08}Alma{br}
{font:00}Run! I have heard of him!{br}
He is deadly!!{end}

//Message x1E
{font:08}Zalmo{br}
{font:00}I won't let you!{br}
Get him! Kill the 'Demon Lover'!{end}

//Message x1F

//


I am using EVSP 1.5!! Old school, I know!!

Any help would be greatly appreciated.

As an added bonus, you get to have a peek at my undead/demon story hack....

Cheers Argy

116
Seushiro, wow you are a trojan. The Judge is immense and im looking forward to the Garland one as well....brilliant!
117
Help! / Re: Equip X Hack
April 11, 2014, 01:09:13 am
Thank you Choto for your help. I really cant wait to implement this in my patch. You are my ASM saviour!
Cheers Argy

Edit: Works an absolute treat! Like it wasn't going to!
Once again, thank you!
118
Help! / Equip X Hack
April 09, 2014, 04:55:17 am
Hi All,

Hello,

I was wandering if anyone can help me. I have tried implementing the Equip X hack for my patch, without any success. Essentially,  I want Equip Armour to include a shield as well. Which means that I have set EQA 3 to 19 (10 + 8 + 1) (Shield, Helm and Armour) but I seem to be having no luck whatsoever. I am using a clean ISO and FFTOrgASM v0.482. I was wandering if anyone else has encountered the same problem or if there is a fix or is just me!

I can get it working using Raven's Spreadsheet but unfortunately in then crashes on my phone and hence wanted to use FFTOrgASM instead.

Cheers Argy
119
Help! / Re: Formula 11 help
March 16, 2014, 05:20:00 am
Thanks for that Choto.  :D
I have tried Raven's .xml creator and it works well.
Cheers Argy
120
Help! / Re: Formula 11 help
March 15, 2014, 09:07:37 am
Celdia,

Thank you for your work and quick response.

Cheers Argy