So I'm new to the FFT hacking scene and I was wondering if anyone knew of any good hacks that buff the monster classes to be more in line with the regular classes? Take for example how many monsters have a final variation that doesn't know all of it species moves like how the Sacred, the final Minotaur, doesn't get Feral spin. Or similarly how many monsters have to be one space right next to the mediator to use their hidden skill when thats unnecessarily limiting.
Is there any hack for any versions of FFT that buffs the monsters to be on par with the other classes? I know there is a hack that replaces every playable unit with monster classes, but I'd prefer human classes to still be around, just with the monsters classes improved.
On a similar note, is there any definitive gameplay balancing hack for FFT similar to Tactics Ogre: One Vision?
Is there any hack for any versions of FFT that buffs the monsters to be on par with the other classes? I know there is a hack that replaces every playable unit with monster classes, but I'd prefer human classes to still be around, just with the monsters classes improved.
On a similar note, is there any definitive gameplay balancing hack for FFT similar to Tactics Ogre: One Vision?