• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
October 31, 2024, 07:33:39 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - SojournerRena

1
Help! / Battles
February 09, 2013, 05:28:21 am
Alright.. I did do a search on a couple of keywords first and came up with nothing. So I'll ask here since at this time everyone seems asleep ahahha.

I want to make an event where there is talking first then have monsters go to their intended positions from the side of the map (which is right by where they are intended to be) then have specific unit use a specific ability (which ironically kills all enemies courtesy of my ability edits..assuming they worked correctly) then afterwards there is more talking before the scene ends like it would on any other Event.

I have the camera commands and the dialogue commands already in place and ready..I just gotta figure out what I put in between the two sets of dialogue that will make the monsters appear from off screen and the certain unit use the certain ability before the other half of the speaking happens. (If this is change dialogue's function I apologize but the tutorial hadn't finished explaining that further and what I read didn't make it seem like this would be covered by it as it's examples used simple unit rotation not ability using. :3)

Also if this is the wrong spot to post this -Still new here and all- Sorry ^^;