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Messages - JEETKUNJO

1
PSX FFT Hacking / Re: ASM Requests
January 02, 2024, 10:41:35 am
Thanks a lot ! Thats make me save so much time , about the " autocast " i mean that use it on caster, like "accumulate" or "scream" thoses abilities do not let you choose a target, it work only on the caster, but when i cast the morboll virus on the caster, the animation works, the % of hitting is displayed , but the caster is not transformed ( no "missed" or " guarded" , just no special message like if the abilities worked, but the sprite is unmodified, it works only when i'm targetting someone else than the caster )

edit : I have simply replaced the missed routine with zero and it works with unique character, and about my level, its not changed (i think i simply made a mystake for this statement)

Now i noticed a bigger issue, when the fight is done, the character dont go back to his normal sprite, he stay with the "morbol" sprite forever, any idea to make the sprite change temporary? making it reset when the fight is over
2
PSX FFT Hacking / Re: ASM Requests
December 31, 2023, 10:19:39 pm
Hello, first of all : I must thanks a lot this community, you made the modding accessible to everyone with all thoses tools !
I'm actually making the game the way i always wanted to : having some npcs playable and  rebalancing some overpowered classes,
but I'm stuck at a point, I'd like to add a " transform" skill, i used the base of the " moldball virus" that transform you into a morbol, i swapped the morbol sprite with the desired character , if the character is loaded in the map it works, but i have two problems and i think i need to modify the formula of the molball virus spell to fix that , it's not possible with FFTpatcher so i have to , i suppose go into the " battle.bin" file and find the offset of the molball virus spell and modify the hex value right?

If this is the way to go I'd like to know if anyone know the actual location of molball virus spell, and if there is a way to modify it, because there is 3 problems with the actual skill:

1/ it make the character go back to lvl 1
2/ its not usable on heroes, only generic
3/ it doesnt seems to work with autocast

So I'd like to know if anyone have an idea about this, is this possible to make the spell so i can AUTOcast it with a hero character, and not going down to lvl 1?

I'm not asking for anyone to do it for me, but since i never modified the game data directly with hex editor for FFT, I'm kinda lost when i try to localize the spell im looking for and the needed values,

Thanks in advance