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Messages - darun

1
Works in Progress / Re: FFT: Emergence 2 [EN/ES] (PSP)
November 24, 2022, 10:36:50 am
small feedback, i like idea behind this mod class rework, but...
i have feel that paladin class very op for starter and must be hidden like dark knight, i find very annoying when in 1st battle (cadets) 50% of pals start spawn judge blades on everything, i cant say that this fun, cos trigger me asap get same skills and ignore other classes as per se, no point lean archer if i can spawn range blade skills , same i can say for most other classes.  even rogue skills not break game like paladin.
2
after finish new tactic ogre  back to fft and start new run with mod,  and 1st thing i find pain is active group size, i forget how all small here.  so want to ask - is possible mod sameway active party size from 5 to 6-8, even with enemy hp boost or bonus enemys?