• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
October 31, 2024, 07:15:23 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wulf

1
Hi all, this will be my first attempt at modding an ISO with custom sprites. Just to confirm my understanding, is this the proper order?:

1) patch "TLW Eurystheus mod V2.8 Beta Static Story Mode + QOL 1.13.ppf" onto the ISO using PPF-o-matic

2) Then, use CD Mage + Shishi to import the sprites from the FFT Eurystheus mod Sprites folder and save them over the already patched ISO?


OR... should I modify the ISO sprites first, and then patch the .ppf over the ISO?

Thanks for any help. :)

EDIT: Okay, so I ran the patch and tried the mod. It seems there is no need to do any manual sprite import, as the sprites are different just by applying the PPF. However, game crashes as soon as I try to use Ramza's Sellsword ability at Orbonne, using Duckstation. Switching to PSXfin, and the AI is taking an extremely long time to think and make moves. Like, 30 seconds per unit... Longest I've ever seen in this game. Is that normal for the mod?