Quote from: Kai Haiaku on September 30, 2022, 12:43:14 pmIf you wouldn't mind a follow-up inquiry, do you know if replacing those sprites causes Valmafra's few event appearances later in the game to use the custom job sprite/portrait? It's not a deal-breaker for me, but it would be good to know for future patches.
If the event calls the same sprite, then the sprite you replaced her with in ShiShi will appear in that event. A lot of custom sprites don't have the full range game sprites do, so you'll see some weird color pallettes. Valma has a standing sprite, and she's in a scene where she draws a dagger. You'll probably see weird colors there.
I haven't worked on PSP, but I think a general consensus is to make use of 3A and 3B. They're Celia/Lede models, but as noted in ShiShi, they're never used in game, so you should fine over writing those sprites and not worry about your sprites appearing elsewhere.
Quote from: undefinedAlso, in the event I were to do other special jobs, are there other usused job/sprite combinations one would replace to make other unique jobs? I believe I remember something about Mustadio having a duplicate, but I think if you set someone's job to a guest character in Lioneditor, it will use that characters sprite.
Thank you again for helping me get this sorted.
I believe ShiShi is pretty good about adding little extra notes for sprites. 3A and 3B have "(Never Used)" in their name. Some characters - like Meliadoul - have two sprites. I imagine you could over write one of her sprites with what you want, but you'll also need to update the ENTD/Event where the overwritten sprite appears, and apply her unmodified sprite, otherwise your sprite will appear.
In a project I'm working on, I did the obligatory special jobs for Rad, Alicia, and Lavian. I used 39 (Male Squire) for Rad, 3A for Alicia, and 3B for Lavian. In my test runs, I have not had any issues with my custom sprites popping up in the game, so I think PSP would be similar.
These sprites don't have Unit/Formation sprites with them, so you'll have to overwrite something else. There are some "?" sprites when you look at UNIT/WLDFACE sprites that aren't used, so I overwrote those sprites for my custom jobs.
There are a lot of unused Skillsets that you see, but in my experience, a lot of them seem to be hard coded in they auto learn skills (like monster jobs). I made a post about it in the Help! section as well, so you can check that for my observations. My solution here was to take some of the double skillsets (Dark Sword is a Skillset twice), and over write them with the skills I want them to have. Just have to be sure you update the jobs/skillsets characters use in Events, or NPCs will be using your custom skillset.