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June 15, 2024, 01:26:24 pm

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Messages - xjcx666

1
Whoops, sorry. Forgot to mention that it does affect experience. Setting it to 0 makes the starting experience 0. Thanks for the link too. I assume it's the same for other ENTDs.

Looked at the link, and the other 6 boxes affect AI behavior? So maybe that's why every unit in every ENTD has all zeroes in those six fields...
2
I studied the ENTDs for the battles. Imho, they're not "newly" generated when you enter a battle because each character's stats and stuff are preset already. Recruiting generics are probably the "newly" generated ones. Up to you how you perceive "newly" generated characters, though. :D

Well, errr, I set them to 0 so it's easy enough.

Hex is fun fun fun, but uhh, what happens when I go put higher than 63 (99 in decimal) instead of FE or 0? Does it stay at 99 for the char's exp or what?

Errr, would you have a link to these? I tried searching secondadvent himself but, I don't think I saw anything relevant.
3
Hmmm... Well, probably if you're hiring new generic characters, I think, but there should be some way, even just for the characters given to you when you start. What about those fields in the "Unknown" area when you modify the encounters? What do all those represent?
4
I've actually modded the vanilla game, buffing special character jobs here and there, learning on my own. The only thing is, I'm irked at the randomness of the starting exp of the generic characters given to me at the start of the game. I've managed to track down the "encounter" where I could modify them prior to having my second battle, and can't seem to find where I could set the starting exp of everyone to 0. Does anyone know?