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October 31, 2024, 07:49:53 pm

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Messages - MJNess

1
I hope this thread still lives. 

I have a proposal but I'm not sure if it is feasible or even possible. Adding durability to equips. Where in battles the durability goes down after being hit or after you hit  (Basically just like in Diablo games). And there being a repair shop in goug/trade/fort towns (any town basically) just like the inn idea which is awesome btw.

For example an armor has let's say a 50/50 durability. During a battle when it is hit with a regular attack the durability goes down a point or two or probably depending on the power of the attack or type of the attack. And when it reaches zero then the armor breaks and it's gone forever. Rend ability chops it down by a fixed number most probably by a large value as to make it widely used by players and having safeguard only damages it at half value. And repairs of course will be charged depending on the type and durability left on the armor.

Is this possible? I'm still very new to modding and don't want to waste time doing something that's not possible.
2
I'm done with the game so basically that's all I can point out except for a few more bugs.

-if the onion gear is intended to be md only items then onion gloves is not as they are stolen somewhere in the story, I forgot which one though but I think its around chapter 3 or 4. The onion sword can be thrown by ninjas btw so you can actually get it early if you power level in early chapters.

- I don't know if it's a bug in the game itself but while I was fighting the onion knights in md I used reis' holy breath after the attack the menu that showed is the status/AI screen under reis I can't do anything if I select any characters in only shows the same menu so eventually I had to reset the game though it only happended once.

- again idk if this is a bug in the game itself but again in md I attacked a chemist with counter equipped so the chemist countered but he attacked 4 times! The animation looked like it was looping stopping halfway then attacks again but the damage dealt was equivalent to 4 attacks so it was a legit attack but 4 times? Btw he was using blaze gun if it was of any consequence. It happened twice one is on the world map and was also using a gun.
3
I'll probably try it somewhere in the near future if I have time  :) I forgot to say that the game is really balanced (until you get the really rare items, just like in vanilla) really great work on making it like that  :)

I found another bug in the orbonne battle lost halidom, one of the dark behemoth's sprite looks like young ramza(and I thought it's a special character lol)

Edit: lol this bug is pretty funny. I recruited this monster, in the roster there are no sprites except for the shadow, now I went to battle it's picture is tietra and if you select it, marach's sprite shows up! Then at battle it becomes young ramza again with dark behemoth skills but when attacking like gore it uses a knife to perform it! Weird but funny Lol
4
I'm going to correct myself first at the ratings I'll change it to 9/10 because of the Lucavi battle it took me several tries to finally clear that battle and I gotta say it was quite fun.

As for main story probably an 8 because it became somewhat challenging (templar battles) but some are still the same even with the same levels.
5
Ah I see. I just cleared terminus and I thought Elidibus would be much harder considering his predecessors are beefed up. I would suggest you beef him up much more, a few rend magick left him so much weaker that it's kind of pitiful even with soulbind.

I think I got the Acacia hat in one of the battles with malak, I can't remember which one though.

As for overall experience in MD I would say 8.5/10. There are quite a few really enjoyable battles like the four fiends, alma and co. and templar knights, although the onion knights battle are really annoying especially if you didn't get the item that you wanted (took me five battles to get the armor). I really can't say if removing move-find items are good or bad since it makes going through each floors much faster but on the other hand hunting for items is quite fun especially for completionists (like me).

EDIT: There's one BIG HUGE bug in All star melee... upon completing the said quest... another Ramza popped out in the roster! lol it's the ramza in the battle with no skills except the one he was equipped with... he became the 24th Member in my team so I don't know if others might join after the battle. And the worst part is I can't dismiss him!  Durandal is present as a reward (you said that the algus battle is the only way to obtain durandal, so idk if it's intended) the pig battle didn't give any reward though (supposed to be sage ring right?)
6
Hmm. I was pretty sure that I had cleared that battle but I didn't get the acacia hat. I'm gonna try again.

Edit: Yup no Acacia hat. I have one but I stole that from a story battle enemy long ago so I'm pretty sure that it's not the reward. And how to get a defender? Other than ninja throws?
7
What are the enemies in the ode to the deathbringers battle?  I think I'm really unlucky that I haven't encountered them in a dozen or so tries. Here are the types of enemies I've encountered there: Malboros/squid, group of dancers/mime/summoner, treant/chemist/chocobos, and the four really overpowered fiends. And also is algus@limberry the only battle to get a defender other than ninja battles? That's the only item still missing in my inventory.
8
Hello again. Ok I'm at MD and I think one of the battles in the catacombs is missing I think its the ode to the deathbringers battle. If its the one with the chocobos, treants and priest/chemist then it's present however the reward isn't (Acacia hat). And the Zeus mace is still present in the hollow. Also just a quick question is the rare item you mentioned in the battle with algus in limberry still present? What is it? I missed that item so I'm just curious.
9
Apparently poaches aren't the same, some of them are though like the common poaches (I could be wrong, they're common so not noticeable) Dark behemoth drop mythril gun/BLASTER GUN which should be stone gun (as per psx ko list). I haven't checked other poaches yet (I'm completing my list) I'll try to see if there are other changes.
10
Sorry I think I was a bit unclear. I saw the changes in poach in psx version of ko so I was asking if that list is the same in psp ko? And yeah I think those skill are a bit redundant I think divine ruination/crush weapon would be more appropriate.

Also I'm at limberry and I just got to say very cheeky lol putting rare items to the assasins I'm dying/charmed/stopped left and right trying to steal and learning ultima which seems pretty strong around 400hp, well probably because we're all lv.99 (early grinding keeps backfiring at me lol) btw luso can't learn ultima anymore?
11
Hey again. Is the poach list the same as in the psx version? I just got back in the game after a week and I just got Cid and tbh I got somewhat disappointed that he got nerfed but thats fine although I'm not sure Magicsap and duskblade go well with each other.
12
Do you have a list of those battles if you don't mind.

Edit: I just had an idea would it be possibe to make special characters such as zalbaag/argath/delita or ovelia permanent playable characters? I know you want to make this as close as possible to vanilla but you can treat it as a special end game bonus or something like invitable characters deep within MD, it wont affect the story that much right? Possible or not?

Edit again: there's a bug in dark knight - skills are usable even if not activated yet.
13
Did you also change encounter types on random battle? I kept encountering 2 guest chocobo + a group of squires chemist and thieves. I don't recall encountering them on mandalia plains (I could be wrong though).
14
Ok. First off... I never knew my copy is EUR all along lol :shock: anyway I decided to patch and use my current save which is only at the point of entering zeklaus for the first time so pretty early in the game. I didn't start over since I've put at least 4 hours in grinding and I figured since I am this early the changes won't impact my game at all right? One thing I noticed I still have gain JP equipped (squire) and I see that squires doesn't have that skill anymore but if removed it disappears completely in the list. So if leave it equipped do I still gain the jp bonus right? Is it still learnable with other jobs? Sorry if this in the older changelogs I've only read from 2.3 to 2.5.

Also storyline enemies caught me off guard I never knew their levels are about the same as mine with better equipment lol (random battle 4 goblin using spin fist one after the other almost decimated my party lol).  Enemies in dorter are only level 2 then in zeklaus they became level 20  :shock: haha but so far so good quite enjoyable and quite challenging so far.

EDIT:
Fire spell has 1 radius wider than blizzard/thunder and speed is diferent also I think it's significantly weaker. Is it intended? And also I've been trying to find the older changelogs so that I have an idea if some changes are intended or not.
15
Hello! I've been playing for a while still in early chapters but grinded like crazy (like I always do every time I play FFT psx/psp) I haven't used this patch yet but I AM really interested. So question is do I need to restart th whole game in order to play with this patch? Or could I patch my game midway? And also I have a US iso, I can convert my US save to euro using the editor right?