I hope this thread still lives.
I have a proposal but I'm not sure if it is feasible or even possible. Adding durability to equips. Where in battles the durability goes down after being hit or after you hit (Basically just like in Diablo games). And there being a repair shop in goug/trade/fort towns (any town basically) just like the inn idea which is awesome btw.
For example an armor has let's say a 50/50 durability. During a battle when it is hit with a regular attack the durability goes down a point or two or probably depending on the power of the attack or type of the attack. And when it reaches zero then the armor breaks and it's gone forever. Rend ability chops it down by a fixed number most probably by a large value as to make it widely used by players and having safeguard only damages it at half value. And repairs of course will be charged depending on the type and durability left on the armor.
Is this possible? I'm still very new to modding and don't want to waste time doing something that's not possible.
I have a proposal but I'm not sure if it is feasible or even possible. Adding durability to equips. Where in battles the durability goes down after being hit or after you hit (Basically just like in Diablo games). And there being a repair shop in goug/trade/fort towns (any town basically) just like the inn idea which is awesome btw.
For example an armor has let's say a 50/50 durability. During a battle when it is hit with a regular attack the durability goes down a point or two or probably depending on the power of the attack or type of the attack. And when it reaches zero then the armor breaks and it's gone forever. Rend ability chops it down by a fixed number most probably by a large value as to make it widely used by players and having safeguard only damages it at half value. And repairs of course will be charged depending on the type and durability left on the armor.
Is this possible? I'm still very new to modding and don't want to waste time doing something that's not possible.