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Messages - y22bc

1
Thanks for your time and effort.
I didn't know using debugger was that easy, I guess I should learn to use it.
Your hack worked.
Mime couldn't use spells when it didn't have enough current MP, just like the rest of generics.
Followings also applied:
  Magic Attack Up
  Half of MP
  Item Throw
Magic Attack Up screwed up damage calculation a bit, but I'm assuming this was because FFT is not very good at handling decimals(or whatever else that it's not good at handling).

I'm pasting this here just in case someone needs it.
    <Location file="WORLD_WORLD_BIN" offset="0002CB00">
      5d000334
    </Location>
The above hack is meant to get pasted onto the 8th code of Mime Hack(v2) to revert male Mime's portrait from Chocobo.
All I did was to overwrite Zodiac's code with Choto's.

I'll be testing things like how Mime handles Draw Out and some other skills when Mime Hack(v2) is applied.
2
Your code worked.
I tried to figure out how to get rid of the code that's disabling MP consumption and the code that's adding Item throw, but I couldn't, so I just give up.
Thnaks for your replies.
3
Hi Choto,

I forgot to mention that its the formation screen portrait.
I just did what you said and found out the 9th code, counting from the top, was causing it to become that of goblin.
Here is a copy and paste of the code:
    <Location file="WORLD_WORLD_BIN" offset="0002CB2C">
      FFFF0334
    </Location>
I checked wiki, but I couldn't find what above 2 bytes mean.
Not that I can't make a wild guess that they must have something to do with formation screen portrait, but I'd still like to be explained, because I'm pretty sure Zodiac left it in for a reason.
I also noticed Mime has Item Throw hardcoded to it, but I should assume there are more to it.
So, can you explain to me what are the imperfections and hardcodings that you mentioned?
Thanks.

4
Thanks for your reply.

It seems like the hack is meant to override the portrait.
I prepared my self a clean ISO and applied the hack and the result was the same.
Mime's portrait was overwritten by goblin.

I'm still looking for a way to make Mime function almost like the rest of generics.
5
Help! / Mime's Portrait keeps defaulting to Goblin
April 06, 2014, 03:43:03 am
Hi,

I tried to turn Mime into Onion Knight and it worked fine at first, but something went wrong after I applied Zodiac's "Mime Function as Normal Job(v2)."

I learned to change sprites and graphics for battle, portrait, job wheel, and formation screen.
Everything looked perfectly fine at first, but as soon as I applied the said hack, Mime's portrait started defaulting to Goblin.
I changed Shishi's Type thing to 1 from 2, but it didn't help.
What can I do to fix this problem?  Unless there's a better work around for it.

Thanks.
7
orgASM was the first thing I looked into.
I'm using .483 v2 by the way.
Though I didn't mention it, I also did forum search, but I still couldn't find either one of them.
8
I looked thru Arena's page and user's hack pages, but still can't find the following ASM hacks anywhere.
2Hacks that makes reaction chance formula to (brave+faith)/2 and reduces damage taken during charging to 100% from 150%.
Are these Arena exclusive for some technical reasons?
9
Hi,

Can I get explanations on the followings?
1) 1/8*Min(999,MaxHP)
2) change % hp formulas to use min(999,maxhp)
3) Units rot or reanimate without skipped turns

Thanks
10
Quote from: Pride on March 04, 2014, 12:31:59 am
Face Up should be triggered by any attack (based on Brave of course) that uses MP. The routine that runs the checks for Face Up specifically checks to see if the attack is consuming MP.


I did have mp set at 0 for testing
Thanks for quick and precise responce!
11
I posted this to hacking section, but got rid of it and moved it here

Hi,

Faith Up or Face Up don't get triggered, but Brave Up does
Is this a common bug or just my ISO is messed up for some reason
The following is my test results

I use ePSXe190
I prepared a clean ISO
Did not patch any ppf or ASM
Did use FFTPatcher to change characters brave to max
I did not set any innate abilities
Set Brave Up and Face Up in Basic skillset, so that Squires could learn them
I set Brave Up and Face Up to different Squires, used 2 Squires by the way
Entered a battle and Brave Up functioned, but not Face up
I was hitting my Squire like 20 times
I thought there can be a chance that Face Up can't be triggered by friendly attacks
But that was not the case, enemy black mage's spells couldn't trigger my Squire's Face Up either
Even though my Squire was getting hit with spells like 20 times

Is this a bug or there is some kind of trick to it that I don't know yet
Could it be related to Un-Truth or Truth innocent bug or something?
I need a solution for this

Thanks
12
Help! / Re: orgASM's skill above short charge
March 02, 2014, 06:35:29 am
Just finished testing dome's 01E1 thing and got it right
13
Help! / Re: orgASM's skill above short charge
March 01, 2014, 11:03:15 pm
I think I found what was wrong, but I don't have time to test it right now

here's 01E1 patch that came with fftpatcher 482 v2

1980013C CE382294 942D248C CE3830A4 92008490 D03822A4 10008430 03000410 21100202 82181000 21106200 902D248C
00000000

and the next one is from dome's fftplus copied and pasted from
http://ffhacktics.com/smf/index.php?topic=7324.msg148174#msg148174

1980013C CE382294 CE3830A4 D03822A4 D0382394 CE382294
92006492 10008430 03000410 21104300 82180200 21106200
902D248C

I don't even know what these numbers represent, so I can be completely wrong to assume that I found the bug in patcher's hack
14
Help! / orgASM's skill above short charge
March 01, 2014, 02:30:18 am
Hi,
I have a problem regarding orgASM's "blank support ability over short charge adds 25% bonus skill hit"(skill id 01E1)
It only adds 1% bonus for some reason
I know its suppose to work because FFT:plus uses it
Following is what I did
  prepared a clean ISO
  used orgASM first
  also, applied change start menu to continue
  used FFTpatcher to set 01E1 to knight's RSM
  started a newgame
So, anyone can teach me what I'm doing wrong?
15
Help! / Re: imageDIFF for ENG to JPN
February 26, 2014, 04:22:04 am
ah, ok

thanks both of you
16
Help! / imageDIFF for ENG to JPN
February 25, 2014, 01:28:46 am
Hi all,

I'm looking for vanilla FFT's imageDIFF file to convert my ISO from ENG to JPN
http://ffhacktics.com/smf/index.php?topic=2718.msg57645#msg57645
I went to the link Vincent posted, but the file was already gone and google search wasn't of any use for me
Is there anybody who can help me obtain the file?

Thanks