Thanks for your time and effort.
I didn't know using debugger was that easy, I guess I should learn to use it.
Your hack worked.
Mime couldn't use spells when it didn't have enough current MP, just like the rest of generics.
Followings also applied:
Magic Attack Up
Half of MP
Item Throw
Magic Attack Up screwed up damage calculation a bit, but I'm assuming this was because FFT is not very good at handling decimals(or whatever else that it's not good at handling).
I'm pasting this here just in case someone needs it.
<Location file="WORLD_WORLD_BIN" offset="0002CB00">
5d000334
</Location>
The above hack is meant to get pasted onto the 8th code of Mime Hack(v2) to revert male Mime's portrait from Chocobo.
All I did was to overwrite Zodiac's code with Choto's.
I'll be testing things like how Mime handles Draw Out and some other skills when Mime Hack(v2) is applied.
I didn't know using debugger was that easy, I guess I should learn to use it.
Your hack worked.
Mime couldn't use spells when it didn't have enough current MP, just like the rest of generics.
Followings also applied:
Magic Attack Up
Half of MP
Item Throw
Magic Attack Up screwed up damage calculation a bit, but I'm assuming this was because FFT is not very good at handling decimals(or whatever else that it's not good at handling).
I'm pasting this here just in case someone needs it.
<Location file="WORLD_WORLD_BIN" offset="0002CB00">
5d000334
</Location>
The above hack is meant to get pasted onto the 8th code of Mime Hack(v2) to revert male Mime's portrait from Chocobo.
All I did was to overwrite Zodiac's code with Choto's.
I'll be testing things like how Mime handles Draw Out and some other skills when Mime Hack(v2) is applied.