Success! Seems that for whatever reason I need some extra camera commands.
The first two camera commands and the {4D}(r78) seem necessary for whatever reason. The command in bold is where I want the camera to move.
Not entirely sure why that is needed but all seems to be working now.
My full event is below for those who are curious.
Thanks all!
QuoteCamera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00001)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00001)
{4D}(r78)
Camera(+00896,-00000,+01236,+00302,+00512,-00000,+04096,+00220)
The first two camera commands and the {4D}(r78) seem necessary for whatever reason. The command in bold is where I want the camera to move.
Not entirely sure why that is needed but all seems to be working now.
My full event is below for those who are curious.
Thanks all!
Offset(x00004000)
UnitAnim(x01,x00,x02,x00,x00)
{63}(rC9)
//Fade in to map
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00000)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00000)
{4D}(r78)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00160)
WaitForInstruction(x04,x00)
{63}(rAA)
Focus(x01,x00,x01,x00,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0001,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00001)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00001)
{4D}(r78)
Camera(+00896,-00000,+01236,+00302,+00512,-00000,+04096,+00220)
WalkTo(x01,x00,008,010,x00,x00,+008,x01)
WaitWalk(x01,x00)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00220)
WalkTo(x01,x00,008,002,x00,x00,+008,x01)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x07,x00,x00,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0002,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00200)
EventEnd()
//INSTRUCTION SECTION END - TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:08}This is a test event!{end}
//Message x02
{font:08}{Ramza}{br}
{font:00}That's all folks!{end}
UnitAnim(x01,x00,x02,x00,x00)
{63}(rC9)
//Fade in to map
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00000)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00000)
{4D}(r78)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00160)
WaitForInstruction(x04,x00)
{63}(rAA)
Focus(x01,x00,x01,x00,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0001,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00001)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00001)
{4D}(r78)
Camera(+00896,-00000,+01236,+00302,+00512,-00000,+04096,+00220)
WalkTo(x01,x00,008,010,x00,x00,+008,x01)
WaitWalk(x01,x00)
Camera(+00896,-00000,+00336,+00302,+00512,-00000,+04096,+00220)
WalkTo(x01,x00,008,002,x00,x00,+008,x01)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x07,x00,x00,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0002,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00200)
EventEnd()
//INSTRUCTION SECTION END - TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:08}This is a test event!{end}
//Message x02
{font:08}{Ramza}{br}
{font:00}That's all folks!{end}