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June 01, 2024, 04:51:49 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Raze

1
Help! /
November 14, 2009, 01:01:31 pm
Where would writers be wanted or needed, Vanya? Writing's one of my own strong suits as well and I wouldn't mind being able to contribute something to the site.
2
Help! /
November 03, 2009, 05:01:49 pm
I decided on a backwards way around that problem for at least the Chocobo class I had in mind: I edited the Undead Oracle you encounter later in the game by copying the Red Chocobo's stats and sprite set for it, unflagged it as a monster and flagged it male and, playing with it for a bit, it worked fine as an enemy for that battle, leather mantle and all. Would that work as solution for at least the special class 'monsters' like this, or would that cause some other sort of problem?

Thank you for the speedy reply, by the way.
3
Help! / Monsters and equipment
November 03, 2009, 04:26:25 pm
In an attempt to make monsters a little more interesting, I used FFTPatcher to allow them to equip armor on a case by case basis, however, it didn't seem to work when I went into the ENTD and edited a custom monster class I made to have a leather mantle. The monster didn't have anything equipped when I checked it during the battle.

The battle I edited was the first one involving Algus/Argath, with the monster in question being a Red Chocobo edit with all of the Chocobo family's skills and an additional one I added in place of the Red Panther you usually see there. Are monsters hard coded to be unable to equip anything?
4
Help! /
September 30, 2009, 09:14:01 am
That was something I was going to get around to asking some time, concerning the sprite changing. I take it special characters are locked into their sprites the entire time and there's no way to hack them into changing their sprites as they change job?

I can't see that being too big a problem, though, as the time it would take to make sprites and portraits for every class just for one character probably wouldn't be worth it.
5
Help! / Questions concerning what is or isn't possible
September 29, 2009, 12:26:43 am
Hey, all. I'm very new to some of the more elaborate aspects of hacking a game but am eager to learn given the large number of tools available. Before I get my hopes up and bury myself in all the more technical parts of this hacking business, I hope you all don't mind answering a few questions I have:

For one, one of the things that got me excited about hacking the game is the possibility of importing characters and races from other games I enjoy playing, in particular the races from FFTA. I understand that one has to give up a "spare" character's portrait and sprite in order to put new ones into the game, and so I ask: is there enough "extra" characters in this game to support seven or eight new sprites of, say, several of the Moogle Jobs from FFTA. Adding to that, is the work involved with making these sprites especially time consuming enough that it would be impractical to make unique portraits and sprites of several new generic units?

 I appreciate any answers I get on the subject.